Oh hell yes it does, and I feel no shame in saying that either. Though I’m not directly targeting the gameplay mechanics of CoD4 here, no sir. I think the game’s great! Frenetic and fun gameplay, interesting rank up system with perks, and crazy insane spam fests, particularly with the PC version where it literally turns into Call of Duty 4: Airstrike Warfare many a time. But see, it’s not the game’s features or spam levels that are a problem.
See, CoD4’s system works in that if you get 3 kills in a row, you get a UAV radar which lets you see your enemies on the radar for 30 seconds. Cool, very useful tool. 5 kills nets you an airstrike. Combine this with a UAV and you can nail some pretty nasty strikes. Then 7 kills in a row gets you a Helicopter, which auto targets people and pretty much nets you a free kill. It’s nasty and a big pain in the backside... but it’s all manageable, as long as you know how to get into cover and work as a team to take down choppers. And that’s where the problem comes in, teamwork.
In CoD4, when playing a TDM game, you will rarely have team mates co-ordinate properly to take down a chopper, and this is a problem when you’re playing on PC, with 32 players, and on Hardcore mode where one shot is almost always a kill. All it ends up doing is make ignorant fools constantly complain that choppers are ridiculous and painful, and rack up MASSIVE amounts of kills for the opposing team, all the while making you burst a vein as to how stupid some team mates can be. Choppers can be taken down in seconds with the right team mates, but generally in your average game, your team mates are more or less too dense to aim upwards and fire at the giant flying machine of death above, so you’re stuck by yourself taking it down, and when you’re a sniper or an SMG based player with no RPGs, this proves problematic. Not so much when you ARE equipped with the right tools, but it can be a pain nonetheless.
Then you’ve got certain perks and weapons which are apparently awful for the game, and a lot of gamers have touted as bad and actually have them banned from certain servers, on the PC version anyway. The two perks in question are Martyrdom and Last Stand, and the weapon is a Grenade Launcher attachment, aptly named the “noob tube’.
So what exactly makes these features so bad? Well, Martyrdom for starters drops a live grenade when you die, so essentially people near you or running towards your corpse shortly after death will experience the pain of an exploding testicle (come on, dead people can’t drop live grenades, must be some kind of pacemaker). It’s more a punishment for not watching or listening to your surroundings, as when martyrdom happens, it’s fairly obvious. Last Stand on the other hand doesn’t actually let you die when you’re taken down, you actually stay down still alive, able to use the pistol, so you can take a guy out just before death, kind of like revenge. You die shortly after though, and they get the kill unless someone else shoots you while you’re grounded. The last is the grenade launcher attachment, which is basically a one hit kill when you’re hit by it and it has a fairly large explosion radius. Downside here though is that it only holds about 2 bullets, so it’s not all that bad.
See how I’m saying they’re not too bad? Well, news flash, they aren’t bad at all. My rage doesn’t go out towards the game, but the gamers who complain about things that you should be aware of in the first place. Martyrdom killing you? Figure out who’s dropping the exploding balls, and adapt to it by not approaching a body that just went limp. On hard core mode? Listen to the sound of it dropping, pretty easy to do unless you’re deaf. If Last Stand is taking you out... well, think quicker. When someone goes down, make a note that he is going to stay down. And once more, once you know who uses the perk, you adapt to his sneaky tactics, it’s simple.
And finally, the solution to the ‘noob tube’, one hated by many CoD4 gamers. It has like, 2 bullets. Why are you complaining about something that has 2 measly bullets? Yes, it hits hard, and has a good radius, but so do live grenades, the 10,000 airstrikes that happen in full matches, the helicopters that are basically aim bots and the list goes on. It can give you pretty easy kills, but why complain about something like that and claim it takes no skill? You’re playing to win right, not to be some fancy acrobat with tricky skills. No one cares how great your accuracy is, they’re there to play the game with the features it offers and have fun with it, not the features you dictate should be played with. There’s being a good player, then there’s just being a sore and egotistical loser.
I personally don’t use either of the perks or the grenade launcher, it’s not my style, but I don’t really care if anyone actually uses it in a match. I just attempt to adapt to their play style, much like how people try and adapt to my crack-induced super fast SMG style. That’s what makes the Multiplayer fun really: the fact that everyone plays differently, it’s called diversity.
And that sums up my love to hate rage fest, though it’s a little different considering I’m raging about the community of a game rather than the game itself. But that’s tough love for you.
Until next time fellow haters and lovers, unlimited power!

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