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Matt Keller
04 Feb, 2006

Easy Mode #19

PALGN Feature | Gonna rip 'em a new one.
The fortnight between Easy Mode articles seems to fly by, especially now that I’m part of the work force. Nevertheless, I am striving to meet the old deadlines, but I feel there might be a period of adjustment ahead while I adapt to having to write an article after actually doing things all day. This feature gets bigger with each edition; the first Easy Mode had about 200 hits on debut, but the more recent ones have had about 40 times that – a sign of just how far PALGN has come in the three years since it started. With PALGN turning three this week, I thought I’d take the opportunity to discuss a few old things…

Matt’s Somewhat Serious Bit

Duke Nukem Forever has been the butt of jokes for many years – sometimes deservedly so; I mean I was 13 when the damn game was announced and a lot of things have happened in that time. While some still have faith in the game, many others think that it’ll turn out to be complete tosh. The two teaser trailers of the game that were released in 1998 and 2001 were quite impressive considering the technology they were built on, and what other games were around at the time. It was revealed yesterday that the game is in full production, with 3D Realms head honcho George Broussard revealing that they’re up to the point of tweaking and polishing the game “until it is fun”.

While every site on the Internet is covering that little nugget of news from Garland, everyone glossed over a very big announcement from Take Two Interactive, who will be publishing Duke Nukem Forever when it’s released. In the company’s recent SEC filing, it was revealed that they’ve already coughed up $US4.25M in milestone payments to 3D Realms, with a final payment of $US500,000 payable upon the game’s release “prior to December 31, 2006.” Could this mean that Duke Nukem Forever is actually going to be out this year?

...
The best ever Oprah's Book Club

I, for one, still have a slither of anticipation remaining for the game. It’s been a while since 3D Realms have put out a product, and it’ll be interesting to see if they still have what it takes to make a good game. Duke Nukem 3D was something of a revolution for the first person shooter, but I honestly do not believe 3D Realms is capable of raising the bar as they did 10 years ago – that’s not to say that it’s not possible; I’d be delighted if they did, but I think it’s unreasonable to have that sort of level of expectation for the game. In fact, I think at this point it’s really unrealistic to have any sort of expectations for what the game will deliver, since we haven’t seen a damn thing in 5 years.

There are other issues to consider when approaching Duke Nukem Forever. If you’ve ever read Scott Miller’s blog, you’ll notice that the guy walks around with a marketing book shoved halfway up his arse, always using the latest greatest buzzwords, and looking at everything with dollar signs in his eyes. However, if Mr. Miller believes that he is some sort of marketing guru, then he should surely know about the strength of brands, and well…3D Realms has done very little to enhance the strength of the Duke Nukem brand since the release of Atomic Edition – Duke’s been farmed out to various studios for a range of games that feel rather tacky, and diminished in quality with each subsequent release.

...
Where do you draw the line between homage and plagiarism?

What about the actual character of Duke? Doesn’t he seem a little bit irrelevant these days? I mean even back in 1996 3D Realms were walking a fine line between homage and plagiarism with their take on the character – it will be interesting to see if the team has the talent to keep the character likeable, if not fresh. Duke Nukem is a character from a different era, a time when walking clichés were acceptable in games – he really is just a brainless, muscle-bound, sex-crazed knucklehead with a gun. A lot of people will expect a bit more than that these days, but character development really dangerous territory; it can degenerate into touchy-feely bullshit like people’s need to “relate to a character.”

The most important thing for 3D Realms at this point in time is to start building up positive hype for the game; you don’t need me to tell you that it doesn’t exactly have a great reputation. They absolutely cannot afford to miss E3 this year, especially if the intention to release the game in 2006 is for real. Hopefully the boys from Texas will be smart enough to realise this (I mean, these guys thought that America – Fuck yeah! was a great patriotic song), and we can all throw Duke Nukem Forever onto our E3 hype lists.

I can’t believe it’s a video game #2


The less said the better

The less said the better
Close
Blast from the Past #1

Since we seem to have our fair share of negative looks back to the past in Easy Mode, I thought I’d share a few of my favourite, less commonly known titles.

Double Dragon II: The Revenge is the largely ignored sequel to the smash hit and genre creating arcade game. While the arcade version of the game is forgettable, the NES version kicks all sorts of ass. Built from the ground up by Technos specifically for the then market leader, the NES version of Double Dragon II extends the plot, has better animation, more stages and more enemies than the arcade game, as well as some kick ass new moves like the super knee, which sends your opponent flying across the screen. The game also features an awesome soundtrack, and some truly memorable stages, such as a massive locomotive which the player must scale, and the trap room, which features one of the most unforgiving (yet not blatantly cheap) platforming sections on the system. It’s actually the first NES game I played, and one that I still play to this day. Double Dragon II is a prerequisite for all NES owners and beat ‘em up fans.

...
Most useless boss power ever


Easy Mail

After doing my fair share of answering questions on the boards, and from e-mails that James forwards me all the time, I thought it might be good to try something of a mail bag for the site. Since we never got enough responses to previous mail bag attempts for the main site, I thought we might just restrict the responses to here. Of course, if you write in and ask a question, you’ll get a nifty response in the next Easy Mode. There’s no such thing as a stupid question…but a stupid answer is another thing entirely.

Send your questions to matt@palgn.com.au

The views expressed in the Easy Mode article are those of Matt Keller, and are not shared by PALGN, its affiliates or its advertisers.

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17 Comments
6 years ago
Since the number of hits has dropped for the Easy Mode articles, replace it with a mailbag section. It's worth a shot.
6 years ago
I actually rather like Easy Mode.
All Matt needs to do is rip a few higher profile companies 'new ones' over controversial things to get hits. Although I don't believe that that's the purpose of Easy Mode. It never fails to amuse.
6 years ago
ZNMS wrote
Since the number of hits has dropped for the Easy Mode articles, replace it with a mailbag section. It's worth a shot.
Eh? You I think you miss-read:

The article wrote
... the first Easy Mode had about 200 hits on debut, but the more recent ones have had about 40 times that ...
40x200 >> 200 icon_smile.gif
6 years ago
Awesome read. Nice to know someone knows where Duke's roots come from. icon_smile.gif

I think I might be sad when/if it is finally released. It really was a great soruce of joke material for so long!
6 years ago
Beepos wrote
Awesome read. Nice to know someone knows where Duke's roots come from. icon_smile.gif

I think I might be sad when/if it is finally released. It really was a great soruce of joke material for so long!
First Mother 3 gets a release date and now this looks like it's going to come out too - where shall we turn for our much needed cynicism?
6 years ago
Quote
Since the number of hits has dropped for the Easy Mode articles, replace it with a mailbag section. It's worth a shot.
It hasn't dropped - in fact it's getting even higher.

Quote
First Mother 3 gets a release date and now this looks like it's going to come out too - where shall we turn for our much needed cynicism?
Stalker just got pushed back into 2007, and it was first revealed in 2001 icon_smile.gif
6 years ago
Sorry about that, though the idea of implementing a mailbag feature would be worth trying.
6 years ago
WTF was Agro supposed to be in the first place?
6 years ago
Double Dragon 2 was a Keller Family classic great to see it get a mention on these boards.


Agro game looked whack...
6 years ago
Double Dragon II!!!!!!!!!!!!!!
That game brings back all sorts of beautiful memories. Loved it and played it too much for my own good back in the day. I need to find me a minty copy and go nuts on the NES all over again.
6 years ago
'he really is just a brainless, muscle-bound, sex-crazed knucklehead with a gun. A lot of people will expect a bit more than that these days, but character development really dangerous territory; it can degenerate into touchy-feely **** like people’s need to “relate to a character.”'

I don't think being able to relate to a character is 'touchy-feely ****' at all. Is being able to relate to a character in a book or film 'touchy-feely ****'? Is reading a book like (say) 1984 and relating to Winston Smith 'touchy-feely ****'? Not really - it's just that Winston can be empathised with due to his situation. So why are you so afraid to see characters in videogames who players could relate to?

What I find a little ironic about this comment is that these forums and many other gaming message boards are packed with people who'd like to see games being treated more seriously by those who aren't as familiar with our hobby, to see games treated with a little more respect by mainstream commentators. Surely producing more games with characters players can empathise with/relate to is the first step towards games being recognised and accepted as a medium that can produce mature and thought-provoking storylines and characters?
6 years ago
Quote
I don't think being able to relate to a character is 'touchy-feely Bulls***' at all. Is being able to relate to a character in a book or film 'touchy-feely Bulls***'? Is reading a book like (say) 1984 and relating to Winston Smith 'touchy-feely Bulls***'? Not really - it's just that Winston can be empathised with due to his situation. So why are you so afraid to see characters in videogames who players could relate to?
Find me a videogame scenario writer on the level of George Orwell...oh wait! You see, the problem I am getting at here is that trying to give these characters more depth is something that can go drasticly wrong, especially in the games industry, where most of the narratives are outright trash, the characters are cliché and the vast majority of people penning these things rarely have any experience in anything more than Whedon-inspired fan fiction. There isn't anybody in the industry right now with the talent to create the sort of relationship and empathy with a character that you're bringing up, and even when it happens, it'll be (like usual) a matter of opinions and personal taste.
6 years ago
I take it you haven't played Fahrenheit... or ICO.... or Shadow of the Colossus...?

Anyway, wouldn't this be a 'beauty is in the beholder' type argument? You can't expect everyone who plays a particular game to feel the same way about it. Those 3 games that I mentioned all do a brilliant job of making you feel for the characters and all elicit very real emotional responses. Well that's true in my case anyway, so I guess the same can't be said for you then? That's pretty much my point. And also why you've got that little disclaimer at the end of all your 'Easy Mode' articles icon_razz.gif

Err, now that I've read your entire post, I see you've already covered this... ignore me.
6 years ago
Quote
Fahrenheit
Are you drunk?
6 years ago
Nope, just high. High on life! icon_dance.gif

You can't possibly say that you didn't feel at least a teeny bit sorry for Lucas during his ordeal. Sure I felt that the ending of the game robs you of all that, but during the first half of that game, I thought the way the story was told really helped give the player (me) a feeling of remorse when Lucas was dealing with what he had done, not to mention panic in situations that called for it. For example, when the policeman first enters your apartment to have a look around, I can tell you my heart was going at a 100 beats a second. Truly intense.
6 years ago
Matt wrote
Quote
I don't think being able to relate to a character is 'touchy-feely Bulls***' at all. Is being able to relate to a character in a book or film 'touchy-feely Bulls***'? Is reading a book like (say) 1984 and relating to Winston Smith 'touchy-feely Bulls***'? Not really - it's just that Winston can be empathised with due to his situation. So why are you so afraid to see characters in videogames who players could relate to?
Find me a videogame scenario writer on the level of George Orwell...oh wait! You see, the problem I am getting at here is that trying to give these characters more depth is something that can go drasticly wrong, especially in the games industry, where most of the narratives are outright trash, the characters are cliché and the vast majority of people penning these things rarely have any experience in anything more than Whedon-inspired fan fiction. There isn't anybody in the industry right now with the talent to create the sort of relationship and empathy with a character that you're bringing up, and even when it happens, it'll be (like usual) a matter of opinions and personal taste.
Totally agree.

The game I've played that I thought had the best overall script ever was the original Silent Hill, but even then it was just good horror/mystery level, not Austen, or even good Christie. But it was at least as well written as anything King/Crichton have done.

Another good example was Pikmin 2 actually - it was a very clever and subtle script, which actually contained some Orwell (and a nice lashing of Marx, actually). But it's not like you'd bother reading it without the game attached.

But then, maybe games are more like paintings then books - certainly many games that are not trying so hard to be like movies can be seen in this way - think Metroid: the game world itself (and it's design) is the art, not the text.

Games are only 30 years old, film is 100 years old, novels are 200 - 400 years old (depending on who you ask), and poetry is at least 5000 years old as art forms. Work needs to be done, and technology still needs to improve for some visions to be realised. The games I consider art are the ones where the designer has worked within the boundaries of the technology to create something deliberate and coherent, and that has a point to make, even if that point is just to challenge the player in an intelligent way.

An example out of left field - I consider Link's Awakening for the original Game Boy to be art. The graphics and sounds create a charming and immersive world, even with the huge limitations of the 4Mhz Z80 CPU and a 160x144 greayscale screen. It made a simple but well delivered point about dreams and loss in life, with a basic but well put together script. But the game was structured so brilliantly, with such tight level and graphical design, that the whole thing came together as an almost perfect single entity. That's art.
6 years ago
'Find me a videogame scenario writer on the level of George Orwell...oh wait! You see, the problem I am getting at here is that trying to give these characters more depth is something that can go drasticly wrong, especially in the games industry, where most of the narratives are outright trash, the characters are cliché and the vast majority of people penning these things rarely have any experience in anything more than Whedon-inspired fan fiction. There isn't anybody in the industry right now with the talent to create the sort of relationship and empathy with a character that you're bringing up, and even when it happens, it'll be (like usual) a matter of opinions and personal taste.'

Heh, well I wasn't exactly suggesting videogames in the near future could move an individual quite as much as a writer like Orwell. icon_wink.gif But we still need to move towards that goal, of making videogames that contain characters that provoke empathy.

I personally think you're 100% right when you point out that 'most of the narratives are outright trash, the characters are clichéd and the vast majority of people penning these things rarely have any experience in anything more than Whedon-inspired fan fiction.' RIGHT NOW, they are.

It's just the way you phrased it in the column made it sound as though you were dismissing the possibility of videogames ever having characters players can relate to, or as if moving in that direction was a negative thing. As David says, when the medium matures, it'll attract writers of a higher calibre and hopefully some good will come of that.
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