Reviving the classics: Live and let die?
No matter what comes out, no matter how long it takes, I am completely, utterly, 100% confident that Sega will create a truly excellent 3D Sonic game. For some reason, no amount of poor releases phase me in the slightest. “Oh, another lousy Sonic title? Not to worry. Move on to the next one.” I am calmly, patiently awaiting Sonic’s epic return to form, and it will happen. It may take another ten years, but Sonic will be back. Why? Because Sega has already proven it has the cajones to pull it off, albeit intermittently. Sonic Adventure 2: Battle was the closest Sega has come to a decent recreation, but sadly the developer desire to cater to as many audiences as possible left the gamers with lousy Tails and Knuckles levels. Why couldn’t they all have played in a similar style to the first one?
Sonic 2, on the Sega Mega Drive, is probably the single greatest 2D platformer ever made. The original Sonic the Hedgehog was excellent too, but didn’t quite match the pitch-perfect quantity and quality of the sequel. This reflection is all for nostalgic purposes only; it’s unreasonable to consider a game that plays like Sonic 2 to be released as a new title for next-gen systems (and yet, the Virtual Console is your friend). No, Sega must gather up all the strength they have and wow everyone with jaw-dropping speed and controls as precise as Chris-Leigh’s bee-line to the bottle every night.
So where is all this leading? Why talk about a comparatively unimportant franchise (or at least at this particular point in time) when there’s bigger and better issues to discuss? Errr… The Nintendo Wii, perhaps? Avast, fair maiden of the spit, for thou hast awakenede stirrings of a sacred power long thoughte lost. Heed that future communications willst only be replied to when originating in ye olde Englishe.
The Nintendo Wii has given us a means to an end. Or, at least, a means to an avenue, with no foreseeable end. For example, many times over the past few years, while playing the latest in controller technology (by latest, I mean Dual Shock 2, which is incidentally the same as the Dual Shock 1), the thought had occurred that some games simply can’t be controlled particularly well with two analogue sticks, face buttons and some triggers. Why couldn’t they have made X attack easier (pressing multiple buttons to just fire a gun, ala MGS3), or Y menu navigating more intuitive? The answer is that sometimes the controller is limiting the ambition of games developers.
Don’t get me wrong. I do not believe the Wii is the end to all woes in gaming control (hell, it’s started creating its own problems), but as mentioned – it’s an avenue worth exploring. Sony are implementing the whole motion-sensing thing too, which is fine, as progress is gained through tough competition, and Sony is the toughest mofo out there. Trying to shoehorn a new, motion-sensing (yes, I know it’s been around for a while, don’t bother pointing that out) technology into a controller that’s over ten years old may be a critical error, but it may indeed provide that missing link between the aforementioned X & Y control issues. The Wii may also go that one step further towards ultimate control, hit a brick wall – then subsequently be improved upon in further generations. Well, it’s undoubtedly going to improve.
Sonic is an example of potential rejuvenation for a franchise with limited success on traditional console setups. PALGN has reported on Sonic and the Secret Rings, an upcoming title for the Wii, and also on the recent disaster Sonic the Hedgehog, for the Xbox 360. A particular criticism of the 360 title was the poor controls, and this could indeed be a case of new control = better game. Perhaps the Wii is exactly what Sonic needs, and can remedy the largest issues of playability by exploring this new technology.
It’s still far too early to give any kind of comprehensive judgment on which company will “win” this generation. Regardless of what individual nuances they provide, I want them all to succeed. Each console is providing something different, and some games will naturally shift to their most suitable control scheme and technological platform. Metal Gear Solid on the Wii? It could happen. In any case, let’s hope that the right games shift in the right direction, and this includes granting our beloved classic mascots the next-gen recognition they so rightly deserve.
Stat-building
Each issue of Dexterity lets the reader submit their own stories and ideas through for discussion, and these can even be built upon in future installments. Is there a particular game, or even genre, that you think suits a particular console perfectly? Got a bright idea for improving a classic series (that includes killing it off completely), giving it controls that make it better than ever? Submit any questions, comments, or just general tomfoolery to phil@palgn.com.au, and look out for any changes in future articles. Until then, play some damn games! My current picks? Rainbow Six Vegas, Viva Pinata, Disgaea 2.
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PALGN would like to extend its thanks to Adam Rudd, an up-and-coming Australian gaming artist, for the stellar icon design.
Thoughts and opinions expressed in +2 Dexterity remain those of the author alone, and do not reflect the views of PAL Gaming Network, its advertisers, sponsors, and all other related parties.

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