Heard in the the Federal Court, Mr. Gu was ordered to refrain from reproducing or dealing with infringing games in the future. To prevent Mr. Gu from channeling his illegally obtained gains out of the reach of the IEAA, Sony and Microsoft also sought to have his assets frozen until the suit was completed. The final settlement was for a non-trivial AU$190,000.
Speaking of the settlement, Chris Hanlon, CEO of the IEAA, said, "This case should serve as a warning to those organisations involved in the importing, distributing and selling of illegal pirated games as the IEAA will take a stand against those involved in piracy."
Talking of their focus, Hanlon added that, "[The] IEAA is focused on combating piracy for its members through the information it receives on its Anti Piracy Hotline as well as through proactive investigations in the markets and online environment, [and we are] committed to taking whatever steps are needed to protect its members copyright. For the games industry to continue to innovate and be vibrant it needs to protect its IP."
The IEAA claims that piracy costs the industry over AU$100 million per annum, not including the losses incurred through associated job losses. The settlement comes in the wake of various plans proposed by The Australian Federation Against Copyright Theft to enforce ISP-level content filtering. AFACT executive Adrianne Pecotic previously said, "We have all the systems available now to track ISP networks and we will commence sending notices to ISPs within the next month or so. Following that it is up to the ISP to contact the individual users and inform them they are aware of illegal downloading activity."

Loading...

