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Matt Keller
07 Sep, 2007

Easy Mode Volume 2.6

PALGN Feature | 10 things I hate about you.
Ah, September. The good times are soon set to roll. Fans of BioShock may argue that they’ve found their Game of the Year and all other new releases are now irrelevant, but they should shut up and play the original System Shock. Unfortunately for the rest of us, the majority of releases aren’t coming until the 20th, so thumb twiddling will persist for another fortnight. Despite being currently unemployed, I’ve been awfully busy this month and thus have to produced another rushed Easy Mode. Yes, this edition, we’re going to the lowest common denominator – the list topic.

Matt’s Somewhat Serious Bit

I’m going to be frank and say what’s been on my mind for the last year and a half.

This generation sucks. That’s right. But why does it suck – all of the advancements we’ve had in video games in recent times have been pretty good, right? Well, no. And due to my lack of ability as a writer, I have little choice but to use a top ten list to describe what I don’t like about this generation and why. Keep in mind that there’s no particular order to the list, I just wanted to list ten.

1 - Two Years too Soon

Let’s face it; in 2004 and 2005, we got some damn fine software. Many developers had a firm grip on the hardware, sales were climbing dramatically year over year, and the games were very technically impressive. Thanks largely to Microsoft pushing forward and releasing the Xbox in 2005, it’s caught most of the market unawares. There hasn’t been time to adjust to multi-core programming. What about the difficulty of the PS3 architecture? If you ask me, THIS year should have been the start of the new generation. That way, there’d have been some quality launch software (worst launches ever – a GameCube port doesn’t count), and some killer titles in the first year.

2 - Microsoft

Microsoft is pretty much responsible for this generation sucking. Their rush to kill the Xbox so that they could produce a console that they’d actually maybe be able to make a few dollars on not only harmed themselves, but also harmed the market. The Xbox was around for just four years, quite possibly the shortest period for a “successful” console (you can’t call being $6 billion in the red a success now, which has blown out to $8 billion now). In their rush to “win” the video gaming market, they have essentially lead to this generation to be under baked – lack of developer familiarity with hardware, rushed software, and absolutely crap manufacturing quality. Look at what’s happening with the 360 – you’ve got distinctly different hardware iterations, significantly favouring the mid-cycle consumer. HDMI, dual heatsinks and 65nm fabrication for a lower price – makes me never want to touch another Microsoft console at launch again.

Put it on a t-shirt - "I spent billion and all I got was some lousy mindshare"

Put it on a t-shirt - "I spent billion and all I got was some lousy mindshare"
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3 - HD Gaming

Yeah guys, let’s make the main focus of our systems for the next five years a technology that less than 10% of people have adopted, and fewer than 50% will have adopted by the start of the next cycle. I’m not technical genius, but I imagine the technical overhead of producing a 720p image is far more straining than a 480p image. While I use a HD set for all of my new generation experiences, the ends does not justify the means. If the PlayStation 2 can make God of War 2 look like it does in 480p, imagine what the current consoles could have done if they were targeting the technology that people actually use.

4 - Rare Ltd.

Oh Microsoft, you make some daft decisions. $US377 million, and all you got was a mediocre beat ‘em up, a remake that came two years late, an Xbox game with some fancy filters, another Xbox game with bizarre mechanics and a 1000 extra characters on screen for no reason, and a gardening sim too complex for its intended market. Banjo 3 better not suck – because Perfect Dark Zero was a slap in the face – especially after 7 years of waiting.

A sample of Rare's recent output

A sample of Rare's recent output
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5 - Pricing

I know for a fact that nobody likes paying $120 for their new generation HD software – that’s well documented. Yet there doesn’t seem to be enough complaining about the pricing of Wii software – it really should be more competitive, considering the market that Nintendo is trying to target. The price of accessories is another kick to the groin - $80 for a SIXAXIS? No thank you.

6 - Online Gaming

Everybody likes to kiss Microsoft’s butt when it comes to online services, and while Xbox Live has a lot of good features, it has one big problem – we’re paying $79.95 for the right to play peer-to-peer. Microsoft really needs to offer dedicated servers for our dollars – and it’s not like it’s very hard. Just about every single ISP in Australia (excluding Optus) offers dedicated servers for PC games, I’m sure they could come up with some sort of arrangement. Nintendo’s hardly done a damn thing on this front until the last few months and are still sticking by their silly friend codes. Sony’s almost got it right – Home should have launched with the machine (sticking by my previous statement of Holiday 2007 PS3 launch), and more games need dedicated servers.

7 - The Games

Gears of War? It’s kill.switch + Aliens + shakey cam. Dead Rising? Way of the Samurai + Dynasty Warriors + Dawn of the Dead. Resistance? Middle of the field FPS only praised because the rest of the launch lineup sucked hard. Motorstorm? Motocross Madness + Smugglers Run + “poo shading”. Wii Sports? It’s all fun and games until you get tendonitis. Twilight Princess? Would have liked it back in 2005, for the GameCube, like it should have been. It’s only just recently with BioShock that the new generation of gaming has started to get it right, (and even then, the original System Shock had far more interactivity and other fanciness than its underwater sibling) and judging by my 90 minutes spent with Metroid Prime 3 this afternoon, things are looking up.

It's been done.

It's been done.
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Look back 6-7 years ago when the last lot of systems came out. Soul Calibur blew everything out of the water. Tekken Tag Tournament looked absolutely luscious. Rogue Leader really captured the atmosphere of the Star Wars classic trilogy and played like a dream. Halo broke new ground for the FPS genre on consoles. What did the new generations launch titles do, other than suck hard?

8 - Digital Distribution and Marketplace

Digital distribution is not such a bad thing really, but I think there’s a few kinks to be worked out, and they’ll probably work themselves out as market forces come into play. There rarely seems to be any form of discount to entice people into buying that little something extra. In many cases, add-on content is frivolous. And what of charging people for cheat codes and fully powered up characters? One would also think that all regions could access digital content, but in some cases archaic intellectual property rights issues have ruled that one moot (where the hell is my XBLA Teenage Mutant Ninja Turtles?).

9 - Nintendo

Our new market leaders seem to be making the same old mistakes. Why has there been bugger all in the way of new Wii games to play this year? What the heck is coming out on the DS this Christmas? What are your plans for 2008? Nintendo’s making a mint out of the Wii and DS, but what are they doing with all of this money? Surely there should be some sort of expansion effort under way at Kyoto to produce more games and new and/or different types of games at that. Though, rumour has it that Matsuno of Square fame has joined the fold. Nevertheless, do something with your dirty, ill-gotten money, or give it to me.

Iwata seems a bit worried about where that Wiimote has been

Iwata seems a bit worried about where that Wiimote has been
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10 - Still no Shenmue III

Seriously. Do it Sega, do it now. Although Sega has what I affectionately call the “Shidas Touch”, meaning everything they touch turns to shit, they need to finish this series now. I don’t care if it’s a video game, a manga or a children’s pop-up book, I just want to know what the hell happens.

Retro Box Art Classics

It’s about time we did a new section in Easy Mode. For many years, I’ve seen articles on bad box art, but it’s always the same old crap everybody knows – like the US NES Mega Man box, Phalanx for the SNES and so on. There are far worse box arts out there, and I thought I’d show you all a few more I’ve discovered over the years. The various personal computer formats popular in Europe in the 80s and early 90s are often a goldmine for terrible box art, as presented by today’s example.

That's a nasty pussy

That's a nasty pussy
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Apparently, in the 80's, wearing a vest and a head band made you tough. Maybe in regional Tasmania.

Indie Game of the Moment

There’s a certain level of charm that surrounds independently developed games – often the fact that the game does something that no other commercially published game does, or they’re extremely addictive. Today’s example, New Star Soccer 3, does both.

It'll swallow your soul

It'll swallow your soul
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Essentially, New Star Soccer 3 is what happens when you combine Sensible Soccer with RPG style stats building. Simply put, you control a player from the tender age of 16, try out for a football team, and control him (and only him) in top down matches. Your performance on the pitch affects the coach’s opinion of you, the chemistry with your team mates, your popularity with fans, and your press coverage. There’s also other off field shenanigans to get involved in – girlfriends, race horses, gambling, alcohol addiction and all of that lovely stuff. It’s bloody addictive too – spent more time with it this afternoon than I did with Metroid Prime 3.

A demo of New Star Soccer 3 is available from the official site. It’s limited to 10 matches – after that, it’s $US19.95 ($AU24) to register the full version of the game.

Views and opinions expressed in Easy Mode remain those of the writer and do not reflect those of PALGN, it's affiliates, advertisers and other interested parties. Mostly because they're able to make valid opinions, and back them up with hard evidence.

Related Content

August Roundtable
05 Aug, 2007 Gaming - The moral of the story
Easy Mode Volume 2.2
04 May, 2007 Oh, how things can change in the space of a year.
The Great Indoors
30 Apr, 2007 Where's the love?
43 Comments
4 years ago
Another great read there Matt and I can definately agree with your reasonings, especially about Microsoft and Nintendo.

No Sony hate though, are you a Sony fanboy? icon_wink.gif icon_lol.gif
4 years ago
Nah, I think the Sony hate is so thorough that anything I said would have no effect, hehe.
4 years ago
Yeah, I'll be honest - I love HD. It looks fantastic. But truth be told, I only bought a HDTV for games, and so had the 360 and PS3 not had HD, I still wouldn't have one. Well, probably not.

The generation is still young, but I'd rather developers were focusing on elements like physics and animation. Surely by this stage, fully destructible environments and procedurally-generated animation should be the NORM, not the exception?

I like to think that advances like these could fuel a Sonic game that was actually GOOD. Imagine a game at the speed of Sonic Adventure 2, where every time you jump and swerve to avoid obstacles, Sonic is ducking and weaving and leaping realistically - like a CG version of the Sonic CD anime intro movie. And more so, realistic physics would produce entirely different results. Smash through a cardboard box? Easy. Smash through a wooden crate? Better build up some speed first. Smash through a steel crate? Ouch, good luck with that. Better yet, with realistic friction, it'd add a whole lotta strategy to affairs - curling into a ball on a highway would give you a massive burst of speed, whilst the same on a rougher surface (grass) and you'd roll to a gentle stop. Sonic on 360/PS3 may've looked snazzier than Sonic Adventure, but that's where the improvements ended.

I guess I'm of the mind that better technology and faster processors should first improve the gaming experience - THEN they can spend time to tighten up the graphics. Was Half Life 2 awesome just because it looked great? I'm pretty sure the Gravity Gun had something to do with it.

TheAnswer wrote
No Sony hate though
As an act of kindness, he refrained from attacking their weak point for massive damage. icon_wink.gif
4 years ago
I personally feel happier as a gamer then I ever have EVER in my gaming career. I shudder at the thought going back to stale stand-alone consoles with no online interface, market place, music options, video streaming etc. This is the kind of stuff I wanted last gen.

Blaming M$ is poor, they have revolutised online gaming and making the other two players do things they wouldn't normally consider. I am personally happy they quickly moved from from the Xbox, I see this more as a positive.

HD gaming is very nice and brings big wide smiles to my face on my 120 CM HD TV. While the PS3 has not delivered, I have truely enjoyed the next gen offerings of the Wii and 360. While the 360 is top heavy with FPS, it's certainly has a cream of golden alternative titles that is very impressive since it's launch. I remember playing through through FFXII and thinkig I was watching a muddy pixely picture everytime I turned on the PS2.

Tekken Tag? Geeze man, that games looked terrbile compared to SC on the Dreamcast (and nice and painfully slow on the PAL PS2 as well). Rotating bitmap ground my ass.

Viva Pinata rocked and cancels out PDZ, RARE are still OK in my book.
4 years ago
Wow thats a lot of bitterness. Are you at boiling point with most of these issues? Or are they only niggling ones... myself I agree with most of your points but there's still been some good gaming to be had.

1. I agree it was two years too soon - I still haven't finished GOW2, Shadow of the Colossus and Final Fantasy XII.

2. Microsoft have banked on their strategy.... money talks, online gaming and charging for every little single thing. Some of it has worked, some hasn't. One thing is for sure, MS fans are living a pipe dream if they think MS are doing them a service. Its total business with them, they'd be in the toaster business if the toaster business had potential to make money.

3. HD gaming rocks and I wouldnt go back to 480i.

4. Rare sucks.

5. Pricing sucks - the only thing worse is to hear Americans complaining about a $50 or $60 game.

6. Online gaming - Live should be free.

7. The Games - No masterpieces this generation....

8. Stop charging for picture packs and themes. Ridiculous. Using picture packs would probably mean more advertising for the game anyway.

9. Nintendo sucks - Controller is limiting... Lair/Warhawk and Wii games have proven motion controls was a big mistake. Works well with Wii Bowling, but thats about it. DS software library is not as good as everyone says it is.

10. Shenmue III will most likely never come out... Sega has lost a heap of money on it.
4 years ago
arbok wrote
9. Nintendo sucks - Controller is limiting... Lair/Warhawk and Wii games have proven motion controls was a big mistake. Works well with Wii Bowling, but thats about it. DS software library is not as good as everyone says it is.
Mistake? hardly. The SixAxis is very much limited, but the Wiimote has a pointer which is in a league of its own. For motions to work on Wii you must not overuse it. That's the problem with most of the ports, the main attack consists of mindless waggle. Keep it simple (not too simple) and it is effective. Mario Galaxy has been getting a lot of praise because of its non intrusive motions.

But you're right, the DS doesn't have a good library, it has a GREAT library.

HD era, not that great. You just see past it after 10 minutes. It's not quite there. Next-gen should hopefully have more potential.
4 years ago
Another fantastic read, Matt. I love it.

RE: HD gaming. Sure, it might not make sense from our perspective, but Microsoft and Sony would be stupid not to go into that market now. Both have a vested interest in the technology (Microsoft with HDDVD and Sony with HDTVs and Blu Ray) and, while infantile, there's alot of money to be made there. HD is obviously the big new money source for electronics companies, so Sony especially are well served pushing it with PS3 and sufferring a bit of a loss for long term gain. Plus, it DOES look pretty good, even if it isn't mind-blowing.

Overall, if you're thinking about getting a next gen console now, basically don't. You'd be much better served raiding the PS2 library while the games are still both widely available and also dirt cheap. Forget the new consoles until late 2008/2009.
4 years ago
good read, but aren't points 1 and 2 the same thing?

i don't really know about it being 2 years too early though, i think Sony pretty much got the timing right relative to their last gen launch, but i do agree that the X360 and the Wii launched a little sooner than players of their last gen offering should probably have had to endure.

i also think that paying for XB Live is retarded - and i play WoW, so i know about retarded pay-to-play pricing.
i also love the arse-kissing surrounding Live too - sure, it's good from a console perspective, but it should be, it's been around for 10-15 years already. only then it was on the PC, and was called MSN GameZone - and was free.
4 years ago
ObsoletE wrote
i also think that paying for XB Live is retarded - and i play WoW, so i know about retarded pay-to-play pricing.
You think that's bad? I'm still playing Phantasy Star Universe. icon_razz.gif
4 years ago
I hate the term "Next-Gen". When do we stop using it? When did we start?

Can't we just call things what they are, and not by use all of these silly relative terms.

That rant aside, I really can't agree with much of the article...

HD is a pain, it's pricey, but *support* for it is necessary. I'm not saying we should abandon SD, and indeed none of the consoles have, but *not* supporting HD would hurt the industry a lot more. Perhaps something is skewing your perspective here, but it's a necessary evolution. SD resolutions are simply too low to offer the kind of vaulted online and interactive services you seem to want. You prise Sony's Home, but would you sing the same tune if it was SD only?

As for the launch titles not being up to scratch, when are they ever?

The Launch titles for the PS2 were little more the graphically enhanced PSX games, you mentioned Tekken Tag but that was little more than a visual upgrade for Tekken 3. GT3 has less cars than GT2 and so on. Perhaps the issue isn't the timing, perhaps it takes developers time to learn and adapt. GT4 was better than GT3. Perhaps the industry on a whole needs to start developing anything before it starts to change and evolve.

Hindsight is awfully unforgiving, as is this article.
4 years ago
Dracusis wrote
I hate the term "Next-Gen". When do we stop using it? When did we start?
QFT.

i remember when "Next Gen" was the phrase all the cool kids in Nintendo Magazine System were using in the lead up to the "Ultra 64" (as it was then known) launch in Australia. so it's been around a while.
4 years ago
Nice read Matt, I definatly agree with your point of launching this current gen way too early. Microsoft would have performed much worse if they waited though.

Love free online gaming too, I was just thinking about this today. Sony seems to be going in the right direction with a Nintendo meets Microsoft approad (Free but not terrible, aka Nintendo WiFi Connection). Paying around $70 for LIVE for say 4 years does really level out the cost between the PS3 and 360.
4 years ago
ObsoletE wrote
i remember when "Next Gen" was the phrase all the cool kids in Nintendo Magazine System were using in the lead up to the "Ultra 64" (as it was then known) launch in Australia. so it's been around a while.
Since 1987?
4 years ago
Amen to point #9, I been saying this since April

Matt where you play MP3, import?
4 years ago
Ahh yes, a bit of healthy complaining. Gaming has certainly become a bitter little pill. There's that odd balance between the most fun you can have on the couch and the agony that comes from being dependent on consumerist corporations for your hit.

I'd love to combine the best parts about all 3 consoles and be done with it! Imagine an affordable online HD game sytem with a pointer that didn't die 5 minutes out of the box. Squeee!
4 years ago
Pessimistic much? icon_razz.gif
4 years ago
Matt wrote
Fans of BioShock may argue that they’ve found their Game of the Year and all other new releases are now irrelevant, but they should shut up and play the original System Shock.
Best friends forever.
4 years ago
Best Article Ever.

Completely agree with all of this and finally someone in the press has the balls to come out and say it without mincing words.
4 years ago
I didnt really like the article and I think a lot of it is whinging about nothing. Every 'generation' usually starts off with a lackluster library and this is not unique to this one and I dont agree that starting the 'next gen' in 2007 would of made a difference, in fact I think that the reason we are playing so many great games today (right now I for one am extremely pleased with the game releases in the past 12 months) is because the hardware was released earlier.

what surprises me the most though, is you say that it was 'two years too soon' then another one of your points refers to Shenmue, which was a brilliant game and a technical achievement on the Dreamcast which was far ahead of its time, a system which was released 'early' just like the 360, just seems a little contradictory to me. You also refer to the brilliance of Soul Calibur, which I still cherish my copy but that too was also a Dreamcast game. The reason these games were so beautiful and so ahead of their time is because the revolutionary platform was there to develop it on.

HD is also a godsend I think not a bad thing, I love being able to play my games with a higher resolution image as PC gamers have been enjoying for a long time, plus the marrying of HD and consoles improves the adoption rate of HD sets which is only good for the consumer, who can complain about a better image? people can still use their normal tv's as well so it is not as if they're losing out.
4 years ago
Quote
That's a nasty pussy
That's about the only pussy I'd pass up right now icon_razz.gif

The 360 had some decent early games GRAW, Oblivion, DOA4, COD2. Sure they weren't ground breaking but I think enjoyable enough to satisfy early adopters with their purchase. I haven't got Bioshock so apparently I haven't played a true next-gen game yet but I've enjoyed my 360 experience none the less and provided it doesn't die on me I'll be a happy customer.
4 years ago
ohayes wrote
I didnt really like the article and I think a lot of it is whinging about nothing. Every 'generation' usually starts off with a lackluster library and this is not unique to this one and I dont agree that starting the 'next gen' in 2007 would of made a difference, in fact I think that the reason we are playing so many great games today (right now I for one am extremely pleased with the game releases in the past 12 months) is because the hardware was released earlier.
The problem here is that we had to wait a f**king year for the 360 to start dishing out some real knockouts. Gears of War came out over a year after the US launch, and after that the quality started coming. Sure, a lot of the games look great now, but it'd be nicer if we had launched with Gears quality graphics from the start and gone from there. It's more impacting because to be honest, When I first put PGR3 in I wasn't exactly impressed. That, and with a later launch, I highly doubt we'd have as many hardware issues that we have with the 360 now.

ohayes wrote
what surprises me the most though, is you say that it was 'two years too soon' then another one of your points refers to Shenmue, which was a brilliant game and a technical achievement on the Dreamcast which was far ahead of its time, a system which was released 'early' just like the 360, just seems a little contradictory to me. You also refer to the brilliance of Soul Calibur, which I still cherish my copy but that too was also a Dreamcast game. The reason these games were so beautiful and so ahead of their time is because the revolutionary platform was there to develop it on.
It's true that the Dreamcast was released early, but the differences here is that the jump in 3D graphics and such was MUCH bigger than what we're seeing today. The launch of PS2, Dreamcast, etc, was perfect timing, as that was when engines were really becoming advanced in gaming. A good example was the Quake 3 engine which literally hundreds of games were based on. You compare a Q3-based game to a Nintendo 64 game, and you've got quite a massive difference in quality. Now compare a top of the line PS2 game like God of War II to a launch title on 360, and the only difference is that one is boasting a higher resolution (assuming you have a HD set which most people don't have anyway), and there's more shader techniques going. There was a difference, but it wasn't as profound as it could've been, and it didn't really justify the $650 you just blew on a new console. Now imagine launching with a game based off UE3, like Bioshock. That's when you go "Okay, THIS is next-gen.". You can't deny that Microsoft rushed their console out the door just so they can beat the competition.

ohayes wrote
HD is also a godsend I think not a bad thing, I love being able to play my games with a higher resolution image as PC gamers have been enjoying for a long time, plus the marrying of HD and consoles improves the adoption rate of HD sets which is only good for the consumer, who can complain about a better image? people can still use their normal tv's as well so it is not as if they're losing out.
Who can complain about a better image? Ask your average Joe if they can afford a HD set. They're going down in prices, but regardless, they're still considered a luxury to your average consumer which are the major purchasers of these consoles.

I personally have a HD set and love playing my games with 5.1 surround and in full HD, but I wouldn't have a HD set if it weren't for these consoles.
4 years ago
I pretty much agree with the article. Obviously one can also argue the dramatic mistakes Sony have made but they're too many and well covered.

HD is great for image, but I hate sacrificing 60FPS for it. Games like God of War 1 and 2 showed that a game can look fantastic at 60 FPS. Unfortunately a lot of new games on any system are trying to cut the speed and replace it with more detail. Nice for screenshots but poor for motion.

Out of the 3 systems, the 360 was probably the quickest to get decent titles on the shelves from their launch date, even though like the rest, most of their launch titles were nothing special.

There are some positives to come out of this generation.
No region lock for PS3.
Decent internet gaming - at least for 360 and PS3.
Connectivity - HDMI (maybe not on the first batch of 360s) USB 2 and Hard drives ( We missed out on PS2 hard drives).

As for the argument of this generation being less of a jump than the previous one, that's because some the the fundamental obstacles have been overcome. The jump from 2d to 3d, storage capacity (cartridge to disc).
The new obstacles are more complex. The limitations on CPU Mz speed (heat and power), the jump to HD, more network features, motion control.

I agree with the problems with pricing. We seem to be going back to the bad old days of the Super Nintendo when Street Fighter 2 was $120. I'll never pay $100 for any game.

As for internet gaming. I'm surprised Sony doesn't try to emphasis that paying $80 a year for 360 gaming eats into the overall value for money of the 360 compared to the PS3.

I disagree with Tekken Tag tournament (aka Jaggy central). But Soul Calibur and Rogue Squadron 2 were brilliant.

As for the hardware revisions. So much time and money is spent getting the machine on the market and then they go and update the bloody thing. 360, PS3, PSP and DS should have been correct from the start. Although one may argue the new PS3 is a downgrade with no emotion engine (Us PAL players weren't affected though).
The DS was mainly cosmetic, can't complain. The PSP however had a chance to really take it to the DS but instead they it just a fraction thinner and bumped the memory up slightly, big deal!
The 360 at this point is a white elephant. Until they fix it fully I wouldn' t touch the thing.
4 years ago
frames per second are over-rated anyway. The difference between 60 and 30 locked isn't life-changing.

I have it so all my PC games are running ~22FPS.
4 years ago
crestfallen wrote
frames per second are over-rated anyway. The difference between 60 and 30 locked isn't life-changing.

I have it so all my PC games are running ~22FPS.
No way, 60 vs 30 is like light and dark. I would prefer a game running @ 60 fps with less detail then more detail and a crappy framerate.
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