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Tristan Kalogeropoulos
09 Sep, 2007

September Roundtable

PALGN Feature | Were games better in the old days?
Most of us can remember the first bunch of games we laid our youthful eyes upon, their cathode glow springing from what seemed like onscreen pixelated gold. The all night slumber parties that would end in a gaming hangover, our parents hauling us, and our weary, sore thumbs, back to our abodes to recuperate for the next session. Ahh, the golden years. Since those days the industry has grown exponentially and so too have the budgets, teams and sales of the titles that it is pumping out.

In this time featuring an abundance of interactive entertainment, many cling to the past firmly believing their joyous memories of yesteryear’s titles will never be surpassed by present or future offerings. Have the games that we’ve been receiving in recent times, with our hearts hungry for more playtime, gotten any better or more enjoyable? Or were things better in the olden days?



David Low - PALGN Executive Editor

There are good, mediocre, and bad games in every era. What really stagnates progress is genre rot, and unfortunately there's been a lot more of it in recent years.

Genres go through cycles. They begin as novelties that are resisted by existing gamers, and then, usually via one solid entry, they become a competent gameplay style. Next, the same basic gameplay is copied by everyone, creating a glut of similar games, but nonetheless a few refined examples rise to the top. At this point, some players begin to associate the whole of 'videogames' with the genre, and refuse to accept major (or even minor) changes to the formula. And finally the genre is abandoned by the public and left as an 'old school' niche game style. For example, 2D fighting games began as novelties (Yie Air Kung Fu, Street Fighter) which were ridiculed by action and platformer fans for their 'lack of content'. Through the success of one game (Street Fighter II), fighters became one of the major game types of the 16-bit era, and within a few years a glut of copycats and more complicated fighting systems had bored the public of the genre. Some classics rose to the top (Super Turbo, Alpha 2, King of Fighters) but while the faithful are still around, the genre has been left as a small niche for almost a decade.

This happens with all gameplay types, and the problem right now is that the same genres have been 'mainstream' for too long. We're now entering the third console generation where first person shooters are a major (or maybe still the major) genre. Stealth games are still based on the clumsy, scenario driven gameplay that seemed fresh in 1998's Metal Gear Solid. 3D platformers have evolved sideways rather then up, as developers have tacked on GTA and shooter elements rather then try something actually new. And Japanese RPGs, which reached a zenith in the late 16-bit era, have continued their downward spiral into irrelevance as developers have refused to combat the core deficiencies of the genre, and instead have simply pasted new 'systems' over the top of the same core gameplay. Possibly the only genre with potential artistic growth right now are 'sandbox' games, primarily because last gen didn't/couldn't really do them justice. But overall, this generation we're generally just looking forward to higher-tech, more featured versions of the same thing we already have.

In the 8-bit and 16-bit eras, everything was newer, games were cheaper and easier to make, and as a result of less locked-down standards there was much more variety within genres. The dramatic differences between Super Mario Bros 1, 2 and 3 would be unthinkable for most developers today. As a result, all three NES Mario games are still very unique and worth playing individually, whereas with modern games you can probably just play the latest game in a series and have experienced pretty much everything. Perhaps it's simply the nature of 2D, but games were more abstract back then, and could more easily be approached as 'fairy tales' where 'anything is possible.' 3D brought a lot of homogeneity to games, as a more tangible game space meant that even fantasy games were more realistic. Games now required more concrete physics and collision detection for the gameplay to be understandable within the 3D space. Nobody would accuse the recent Zelda games of being realistic, but compared to the original, their combat engine is almost a sword fighting simulator. In essence, older games better fit the definition of 'game' where some imagination is required for immersion (think Monopoly). But right now the 'simulation' element is still holding more appeal to developers and the public then something more abstract, and until this cycle is broken, we'll be seeing the same ideas over and over, just more polished with each iteration.

I could go on, but I think I'll split the question for the answer. Were older games better then new games? No, and they were probably on the whole worse, simply due to lack of refinement. But were older games more fun? In my opinion, yes, then were. There are still games today that are as fun as the best games of the past – Ouendan immediately comes to mind. But if we compare the 'top' games of each era, the 16-bit era in particular will probably remain more timelessly fun then any era since.

We thought there were going to be even more gaming robots in the future. It must be just around the corner.

We thought there were going to be even more gaming robots in the future. It must be just around the corner.
Close

Neil B - PALGN Writer

It doesn't matter what it is, the first time you experience something will always leave a lasting impression. The first drink (and the resulting first hangover), the first plane trip, the first time you, um, hold hands with a lady - these all benefit hugely from a kind of exhilarating novelty and tend to get enshrined in out minds as somehow definitive and untouchable. It doesn't matter that later experiences of the same thing are usually better, the first time will always stand apart.

This is as true of videogaming as anything, and leads to a lot of claims that games used to be better than they are now. A lifetime of gaming will be dotted with plenty of Gosh! moments, and most of those will be associated with First Times. A very quick list of my all-time favourites - Starcraft, Bard's Tale, European Air War, Elite - all represent the first time I really got to grips with a particular genre. None of these, though, would stand up today. Starcraft is an arguable exception, but even that is looking decidedly long in the tooth. Given the choice between spending an evening with Company of Heroes or Starcraft, I wouldn't hesitate in choosing CoH. I have wonderful, fond memories of all those old games, but are they really better than what's sitting on the shelves now? No, they're not.

We're still playing fundamentally the same games we were years ago, but they're far less annoying than they used to be. I don't feel like I'm battling user interfaces as much anymore, or being unfairly tripped up by design decisions. BioShock provides a perfect example of a game that is, on the surface, just another FPS, much like Doom, Quake or Half-Life. Strip out all the technological advantages that BioShock has and it's still a far superior game, for a multitude of reasons. Here's one: death. One of the absolute, written-in-stone rules of the genre is that you will die countless times, and therefore have to reload your game countless times. What if, says BioShock, we just revive you and skip the whole quicksave-quickload-quicksave-quickload tedium of practically every other FPS out there? Keep the focus on the game, rather than the savegame system? What a good idea!

Bad design is still with us, but at least we now know that it's bad, rather than just being the way games are. I don't miss sudden, unavoidable death in platform games. I don't miss having to individually build every single unit in an RTS. I don't miss hunting for the lone pixel that will reveal the key to open the door to lift the gate to free the chicken. I'm glad we've had a few decades of innovation, invention and sporadic genius in game and interface design so that I can spend more time having fun, and less time punching the screen.


Tristan Kalogeropolous - PALGN Writer

I would argue that none of the games of yesteryear were specifically better than the titles emerging from contemporary development houses. There were definitely some awesome times to be had with them, and many still offer incredibly enjoyable experiences when picked up today. However the main reason we hold them on a pedestal to be worshipped is nostalgia. As Neville says the early experiences of most enjoyable things, when the awkwardness is out of the way, are always great, especially when compared to being a 10 year old sitting on the family couch with your parents watching period dramas on the ABC.

One thing that a large amount of games from my youth, so some time ago now, did incredibly well was to hold a simplicity that was understandable to almost anyone who picked them up. Hand my dad Galaga and he can sit there for hours tapping wildly on that red button, put him inside one of the immersive environments of Splinter Cell and you’ll find him in either a sensory overloaded atrophy or guiding his character around the screen like a P-Plater with an alcohol reading 10 times the legal driving limit.

Some of ye’ olde games may have suffered from some extreme ramping up of difficulty, and some janky control schemes, but they more than often than not offered the chance to become involved for those not already well versed in the internal conventions of videogames. As a result of their technical limitations, their environments and characters were more able to be focused on by people who were not used to the torrential downpour of information we have become to expect today, not only from games but the world in general. Nintendo seems to have recognized this in the design of the Wii and the games they’ve chosen for it. Microsoft's virtual arcade and Sony’s downloadable content also offer some of what was great about those primordial games. One way to get people into interactive entertainment is to present them with something that is easily understandable and mentally digestible, and if they’ve got the spirit of the games that we grew up on then hopefully there will be a new generation of gamers with overly nostalgic memories of the first time they picked up a controller on that day in 2007.

Simple yet effective gaming.

Simple yet effective gaming.
Close

Harry Milonas - PALGN Writer

No matter how much us old codgers will argue otherwise, the qualities of our favourite games from yesteryear are inherently stuck in a rut that make them hard to recommend with a money back guarantee; not because of any subjective nostalgic reasons per se, but more so because of the design barriers and technical limitations of their respective eras. Indeed, without sounding like too much of a pretentious prat, the tired observation of "how much easier youth have it today" is as relevant as ever.

While it's all well and good that one need no longer be troubled by wonky control schemes, non-existent narratives and a distinct lack of save systems, to have gotten to such an "enlightened" point of game design today naturally required growing pains to begin with - which only goes to fill me with concern about possible future ungratefulness for such advancements on behalf of all the whippersnappers of the world; both those sharing our oxygen today and those forthcoming out of their respective proverbial wombs.

Sure, maybe the games we remember fondly really do leave something to be desired when revisited by those weaned on purdy HD superficialities, endless playtime and "emergent" worlds; but is that necessarily the fault of the retro game or the presuppositions of the player in question? With the industry growing to multi-million dollar proportions, is it any surprise that the game design of our personal 80s and 90s classics is now delegated to the bite-sized digital realm of downloadable content?

The cycle of "bigger, faster, prettier, better" will no doubt continue for as long as any medium survives, but whether it's necessarily for better games is a tricky one to answer. While I weep about how much greater games were "back in the day", 20 years from now there will be gamers whining about the same thing, and so on and so forth into eternity. Indeed, perhaps what doesn't change, and really shouldn't be expected to, is the fact that knowing no better is bliss. It's evolution, baby.


--------------------------------------------

So what do you think? Were games better in your youth? Or are you still in your youth, you lucky buggers? If you've played the games that started the whole industry how did you feel about them? Let us and everyone else know in the forums.

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9 Comments
4 years ago
good read - although i do think the subject is inherently flawed since, as David put it, there are good, bad and ugly games in every cycle. i think it's just a matter of if you build on what's been done before, or simply repeat it ad nauseum.

personally, i think that developers could get away with more in the past, and this sometimes lead to brilliant things, and other times, not so good, whereas today it seems as if there are only 4 or 5 games, but wearing different clothes - Barbie and Ken style.
4 years ago
ObsoletE wrote
i think it's just a matter of if you build on what's been done before, or simply repeat it ad nauseum.

personally, i think that developers could get away with more in the past
Very true. Let's also remember that the past obviously came first, which meant a clean(er) canvas of creativity compared to today. It's not an excuse for lack of originality, but I believe that today's gaming designer is harder pressed to create something completely original because chances are, they were themselves raised on classic games that were 'invented' from scratch with little or no influences back in the day; whereas now, there is so much static buzz out there from the hundreds upon thousands of titles flooding our doors, that I think many game creators would find it truly hard to concentrate and release something that stands apart from the crowd.

Thinking outside the box, is not easy in this sort of environment, but it pays off occasionally if you do manage to innovate (in either great form or small).
4 years ago
I don't recall feeling completely blown away by the sheer originality and unfamiliarity of a new game since I first booted up GTA3 on PS2. However, I could pick dozens out of a hat from the 32/64-bit era (Mario Kart, Mario 64, Ocarina, Gran Turismo, International Superstar Soccer, MGS, Final Fantasy VII/VIII, Medal of Honor etc). It does seem to be fewer and farther between nowadays, which I feel has a lot to do with the increased complexity of the consoles. In the old days, technicalities of respective consoles were easy to master, but these days alot of focus is on pushing the hardware to its limits, with "the same old gameplay" tacked to pretty graphics seeming to be the norm. Still, I have high hopes that Mass Effect will change all this.
4 years ago
It's just harder to impress these days, it's pretty much as that line goes "been there, done that".

I really haven't been wowed by many games compared to the first time I played a NES and bought a N64 all those years ago. I think a good example for me is GTA. I was really blown away by everything GTA3 threw at me, it was amazing. By the time I got to San Andreas I felt it was good but it had definitely lost its charm.

We're getting to a point where we really need a string of games that break the mould.
4 years ago
I disagree with alot of what's been said about nostalgia/first experiences being the reason the old games seem good, I think we underestimate how good the games actually were, sure there might be better new games but they are very few and very far between in my experience.

A year or 2 ago I was first told about XCom and it sounded awesome, just the kind of game I would love so I went hunting for the newest game of similar gameplay, which was one of the UFO:After**** games... I was very dissapointed by it, but still hoping that I'd be able to play a newer game similar to what I'd been told about XCom so I turned to laser squad nemesis, it had better combat but none of the other stuff I wanted was there icon_sad.gif.

Slowly and surely I kept going backwards through time finding games similar to XCom and the further back I went the better the games were getting, I eventually got to the XCom series not really content with others and started at the end and worked my way to the original and the trend continued, the games got better the older they were till I got to the original which was a truly AWESOME game. Easily one of my favorites and IMO even the graphics (well apart from resolution) hold up pretty well today.

I could not be affected by nostalgia or first time experience since I went backwards and yet the original XCom was by far the best of all those games I tried. I recently found another game that was released earlier in the year called UFO: Extraterrestrials and it is actually a little better than the original XCom but for more than 10 years the games were getting worse.

I also find myself going back to play Quake1 and Team Fortress (Quake 1 version, not the half-life abomination) but I don't seem to go back to any of the newer games, they just don't seem to be as much fun icon_sad.gif.

Supreme commander is probably the only recent game I'd rank up there with the oldies taking TA's old position (tho TA is still up there too), and given that I buy about 50-80 games a year publishers are definatally screwing something up in terms of quality.

Hmmm, sorry for the long rant, didn't realise it'd be that big icon_wink.gif
4 years ago
I think that there is an abundance of bad games, with the occasional jewel, and it's been this way forever. When we look back upon the history of gaming, obviously a majority of the good games will lie in the past, as if one good title comes out every year, and has been doing so for ten years, there will be 9 good games from the past, and only one from the present.

At the same time, the poorer titles are more important in the lead up to and just after their releases than they will be a year on, as most will just be forgotten among the crowd of other mediocre titles. So when we look back at games, we tend to remember the better titles, and this is because they were actually good, but the other titles from fifteen years ago are going to be just as bad if not worse when we go back to them today.
4 years ago
I think a lot of it is to do with graphics, good graphics do not make a good game. A lot of newer games seem to have great graphics but questionable gameplay, where as in the past you couldn't get away with that as much.
Having said that, I would like to see newer versions of older games, I mean they do it constantly with music (for better or worse) and I think a lot of classic games are not able to played by younger players (legally anyway), considering some companies insistence on not letting older games be released in the public domain. My kingdom for a new version of Mercenary 1 and 2 (especially 2, because I can't think of a game that has really touched on that style of play since, not combined at least, it's usually one or the other)

Old games I still play : Head Over Heels, Great Giana Sisters and Goldeneye.
4 years ago
I make no bones about thinking the early 90's was the golden days of games. You had Mortal Kombat and Street Fighter, amazing fighters, you had brilliant beat em ups like Battletoads, Streets of Rage and Final Fight.

Brilliant RPGs both turn based and action based. From Secret of Mana to Landstalker, Shining Force to Phantasy Star and Final Fantasy as well as the infamous Legend of Zelda

Platformers both well known such as Sonic and Mario, as well as Disney making great ones using properties such as Mickey Mouse, Donald Duck, Aladdin, Jungle Book and Lion King. You also had some great but not to well known platformers such as Aero the Acrobat, Bubba and Stix and Boogerman. And despite what alot of people say, I quite liked Bubsy.

And stuff that was just incredibly action packed such as Super Probotector, Gunstar Heroes and Super Metroid.

Sports titles that just stood out such as NBA Jam and FIFA 94. Racing games from Super Moto GP, Virtua Racing, Rock n Roll Racing, Micro Machines and Outrun

Its not so much about today's games sucking so much, its more that the past was just so great.
4 years ago
I think this has a lot to do with our own perception as well. As individuals we all have our own memories and thoughts about our experiences. What may seem like a great game to others may not be to us.

I was born just as the Famicon broke onto the scene in Japan to help Nintendo become the video game company that would help revive the industry. While I didn't come into video game awareness until I was five years old (1988) I still feel like that was the perfect time to be a gamer and this is relevant to my experiences of that era. But it is also the fact that I think it was a great time because I am not witnessing these newer games as a much older person. Whereas if you were born in the 60's or 70's, you wouldn't be able to have as much time to experience the progression of the industry.

Fast forward to now and I'm finding that I still love and enjoy the older games, as well as the newer games. I think there is a lot of love for these older games and while we may be blinded by our nostalgia, it doesn't mean our perception is wrong.

I don't think nostalgia is going to disappear anytime soon. There are lessons to be learned from the video games of the past in order to help improve the games in the present.
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