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Neil Booth
30 Sep, 2007

The Spudgun

PALGN Feature | That new game smell.
There are few moments in life that tingle with such anticipation and excitement as opening up a new game. It doesn't matter if it's a long awaited mega-game or a bargain bin discovery, there an undeniable feeling that this time, this will be The Game. It will be the definitive gaming experience that erases years of mild disappointments, frustrations and, despite Public Enemy's constant community service announcements, believing the hype.

As much as that cynical little devil on our collective shoulder insists that it's inevitably going to be just another game, much like the last one, that moment when the plastic shrink-wrapping finally gives way is what keeps the industry alive. There's so much promise, right in those few seconds. Those moments represent some kind of unsullied ideal of what video gaming could, and should, be.

It's astonishing, then, how often that little glowing orange ball of optimism gets vigorously crushed within seconds, often before we've even got anywhere near the game itself. I'm primarily a PC gamer but it gives me absolutely no pleasure at all to hear that Halo 3 has apparently been shipped with a large number of scratched and unreadable game DVDs, due to substandard packaging of the Limited Edition. It's safe to assume that the troubles aren't quite as severe or widespread as the forums might have you believe, but that scream of frustration is all too familiar. There's something indescribably cruel about hyping a game like Halo 3 to the heavens, and then deflating the whole thing for hundreds of people with by forgetting to secure the DVD within the packaging. Oops!

These kind of gaming landmines, strewn either by design or accident, are far from a new thing. I'm not the only one who can remember that special feeling of waiting half an hour for a game to load off cassette tape into my C64, only to have it fail in the last few minutes. No Spy Hunter for you, young man. The leap from cassette to 5.25 inch floppy was like suddenly learning how to breathe. Talk about fast! And also, talk about disc errors! Even so, the experience of loading up my first game off a floppy - Pinball Construction Set, I believe - was just so dizzingly high-tech that, if I'd actually had any friends at the time, I would have called them up and squealed down the phone.

Another successful installation.

Another successful installation.
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I'm the first to admit that I am occasionally my own worst enemy. It must have been around 1988 when I found myself waiting at a bus stop, clutching a brand new copy of Starglider 2 for the Amiga 500. I actually felt sorry for those people around me who were oblivious to such things as computer games and wouldn't get to head off into space that evening. Video gaming was still a furtive, slightly embarrassing pursuit at the time, but seeing as I was a furtive, slightly embarrassing person, I couldn't see the problem. Anyway, that night saw me spend a wonderful couple of hours wafting about a virtual universe before, inexplicably, deciding to save my game on the actual game floppy. The next few months saw a some little white lies - I din't do nuffink guv'nor, I swear! - get me absolutely nowhere with technical support in both Australia and the UK, before chucking the whole lot in the bin and getting a new copy.

Fast forward to 1995. I'd started buying PC gaming magazines about a year before I ever owned a PC, mainly because I knew that once I actually bought the machine, I'd be way too broke to buy any games for it. So those shiny cover discs were my salvation. And if there's one thing that says 'The Future Is Now', it's something shiny. Odd as it may seem, that was a vaguely magical year, compulsively reading gaming magazines from cover to cover without actually playing any of the games I was reading about. It was all promise, with everything essentially preserved in that perfect, unplayed state.

Which is not to say that I wasn't giddy with joy when I finally unpacked my PC, set it all up and loaded up a friend's copy of Dark Forces. It was awesome. Once I got it to run. Most games of the day ran under DOS, what with Windows 95 still being a gurgling newborn. Two words that will immediately summon up both a feeling a joy and horror for many of you: config.sys and autoexec.bat. Good times, yes? That desperate battle to free up 640k of memory while keeping mouse.sys alive. Character building, that's what it was. Real men make bootdisks.

Copy protection, in all its manifestations, has probably been the most frequent bane of my (and your) gaming life. I mentioned on the podcast a few weeks ago that after placing the install disc of Neverwinter Nights into my CD drive, I heard exactly the kind of sound you get after revving a small, hard disc up to several thousand RPMs and then letting it free inside a metal box. I'd been looking forward to NWN from the very second I first heard about it and, finally, here it was. Untold adventure at my fingertips! Incredible online functionality, breathtaking graphics and then GRIND! WHIZZ! THWANG! No NWN for you, young man, but now would be a good time to pick up a new CD drive, yes? I don't know for certain that dodgy DRM was to blame, but I remain deeply suspicious to this day.

Blue Screens and Red Rings of Death. Rootkits. Read errors. Registration, initialisation and activation. Failure to connect. Internet not found. Please download new drivers. Call this number and have your details ready. You are 27th in line. NTSC or PAL? Composite or component? 50 or 60Mhz? Did you face north during the installation process? RTFM, consult the EULA, YMMV, AFAIK, noob.

Sigh. Anyone for tiddlywinks?


How much does a gigabyte weigh?

I'm a big fan of digital downloads. I love being able to drag a game out of thin air and (in theory at least) start playing only a hour or two after first stumbling across a game. The fact that most downloads are cheaper than their cardboard and plastic version only sweetens the deal.

Tell you what, though, I do like the heft of a store-bought game. Or, I should say I did like the heft, seeing as most games sitting on the shelves these days lack any real weight. I fully understand the move to standardised DVD-sized packaging and the benefits it brings to shop owners, but it's been ages since I brought anything home that had a good, brick-sized manual in it. Bit of a manual whore, I am. It wasn't that long ago that the actual physical weight of a game box could sway a purchase one way or the other for me. 'Perceived Value' is, I believe, the term used by marketing types. Weight sells.

There's an argument to be made that games don't really need chunky manuals these days. In-game tutorials are more thorough and comprehensive now that DVD and HD space is so abundant, and a well designed game shouldn't really need to explain itself over a few hundred pages, should it? No, not if we're talking about Peggle but in a lot of cases, not providing a decent manual reeks of publishers' penny-pinching contempt for their customers.

The original manual for Minesweeper. Honest.

The original manual for Minesweeper. Honest.
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I was - still, am, I guess - a military sim fan. Subs, tanks, planes, whatever - I'm up for it. Something to do with being an easily pummelled flyweight in the real world, I think, tends to propel me towards these simulated machineries of death. Nobody messes with you when you're wearing an A1 Abrams Main Battle Tank. Anyway, these kind of games always came with brick-sized manuals, and I loved them. If the box didn't weigh a few kilos, there was no way I'd buy it. A generous manual meant I could play a game for ages, then stagger off to bed with the after-image of the screen burned into my eyeballs and spend a few more hours thumbing through the manual. Brilliant.

Outside of Collector's Editions you might get a pamphlet or, even worse, a PDF chucked on the game disc. I don't want my game to exist solely on the screen. Put it in my hands, let me carry a chunk of it around on the bus or have it with me when one of my nearest and dearest insists than, for God's sake, I go outside and get some fresh air for a change.

I'm not interested in getting gouged for Limited Editions with packed-in miniatures, cloth maps, stickers, helmets and comic books. Just give me a good, well written manual - with an index, please - as standard and I'll be happy.


Go Team!

In an effort to prove that I do not just complain relentlessly about Things Wot Annoys Me, let's end on a positive note. The Team Fortess 2 'beta' has gone a long way to restoring my faith in online gaming. I'll be doing a full review of TF2 as soon as the game is officially released but at the moment, it's been an absolute joy to be able to leap into an online game and have, um, what's it called? Oh yes, fun. Maybe the cartoony design has created a more relaxed, less gung-ho atmosphere, but so far I've encountered far fewer dickheads than expected. That's 'fewer', not 'none', but I'm not going to be picky. The character design also very cleverly accomodates a range of playing styles, which is an absolute blessing for those, like myself, who are chronically twitch-deficient.

So three cheers for Valve for making 8 years of development pay off and a big, smiley thumbs-up to the TF2 community-at-large for not immediately devolving into a pack of tantrum hurling pre-schoolers. Nice.

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24 Comments
4 years ago
Neil B wrote
Real men make bootdisks.
That stirred in me bittersweet memories. I laughed, but it may have been ever so slightly rueful.

I think that Oblivion was the last game I purchased that came with a 'real' manual, and that was such a nice surprise! I sat down and read through land and faction histories, thumbing back to the map occasionally, long before even booting the game up. Of course, nothing beats the manuals that Blizzard threw down. Warcraft 2, Diablo, Starcraft... damned good stuff.

Brilliant read, Neil.
4 years ago
Great read once again!

+1 from me!! icon_smile.gif

EDIT: WOOHOO!!! 150 posts!
4 years ago
Very very nice.
I have to agree with you on the point of TF2, the people i have encountered online are generally a really nice bunch, even once when i was a sniper someone was SPOTTING for me! without me asking!
Also its a great game.
4 years ago
And this is why I prefer console games. Slip the disk in, and it works. No installing, no hardware clashes/failure, just go and play.
4 years ago
^ not all PC gamers have that problem just like not all console gamers have no problems.

just luck of the draw really... and a tiny bit of PC knowledge doesnt hurt either...
4 years ago
About 5% of my PC knowledge comes from just trying to get games to work, stuff I wouldn't have learned any other way (and probably wouldn't have needed to know anyway)
4 years ago
What an excellent article Neil. Endless relatable examples, and direct, yet lively wording round out an interesting read. One thing that really grabbed my attention after so many PDF disc based manuals these days was the instruction manual for Warcraft III - Reign of Chaos. This thing had weight - substance!

Im also a stickler for a damn good manual that helps to flesh out a game and acts just as much a setting piece for said game as it does an informative button codex of sorts. Manuals work their best magic when they provide content that adds or expands on the story you are about to embark on. Like a companion, I suppose you could say icon_wink.gif
4 years ago
Must agree with you about the manual thing. There's just something about having a piece of the game that really makes it all the more worth it. It's the same with buying music CD's - a good album booklet will sway me for a purchase much of the time.

I miss a good manual. It's that kind of thing that nearly makes me want to purchase strategy guides from time to time.
4 years ago
Disappointment ahoy - I recently encountered such disappointment through World in Conflict. Computer's all upgraded and wanting of awesome looking games for its weight to be pushed, and upon loading WIC up, my system crashed.

One week later, after trying every god damned thing possible to alleviate the issue, it's still crashing. Only on the campaigns mind you, but it's rather annoying, as I want to play the god damned game.

And as for manuals - anyone remember the Baldurs Gate II: Shadows of Amn manual? It was thick, heavy and felt old. And the game came with a freaking map too. Now THAT was awesome.

Too bad I never finished that game because it was so incredibly hard.
4 years ago
Basically any PC RPG had an absolute butload of stuff in the box. I loved huge manuals, Hell I used to read the Diablo II, or Warcraft manuals during 15 minute "reading time" at high school, as they were the perfect size. All the Bioware RPG's from the early days had extensive books, with creature information, spells, weapons, etc.

I miss a good manual.
4 years ago
Nice article, definitely agree with the sentiments regarding manuals.

No manual is like the mind existing without the body - sure, infinities exist in our minds which our bodies can't even comprehend, but without the body the mind is kinda pointless. (edited for typo)
4 years ago
Great Read, I can definitely relate to the problems of installing a game. Makes me think why I always stuck to the NES back then, just blow and stick it back in, doesn't work? blow some more.
4 years ago
Most of us are commenting on the manual issue, and I agree. There is little worse then a 100 page pdf (i'm thinking of some sims I've recently played) - but I concur most witth the "new game" promise. My brother is always berating me for "abusing" EBs 7 day policy, a I spend an average $100 a week looking for the promise that a new game delivers, but which only rarely do I find.

I think themost recent release I genuinely enjoyed out of the box was Fahrenheit. Perpahps I've been playing games for to many years, but most everthing else seems like same game, different skin.

I am spending big and upgradig my PC for Bioshock, hopeing for it to provide the experience I'm keep seeking. (The hype was almost enough to tip me over the edge for a 360, well that and halo 3, but the breakdown rate seems just to high) and yet I yesterday I played for an hour or so at my brothers and find that indeed its just another pretty shooter. All tension is lost when you know death has no major consequence, I am forced to behave in a certain manner (i.e weapons taken away from use) and rather then a world we are offered corriodors with rooms of the side. Its enough to make me wonder why I bothered upgrading.

MMORPGS may offer me a "world" but to often they boil down to stat farming and PVP griefing. Oh well...one day.....one day......
4 years ago
Neverwinter Nights 2 and STALKER both have really indepth manuals that are brilliant to read - additionally so if you got the Collector's Editions of each game, with the additional Lore associated with their respective worlds. hell, i've still got my Stonekeep game manuals, which included a full, hardcover novel as a part of the background story.

however, in some regards a fleshed out book would detract from the game. take Bioshock, for example. the game is about the story, and if we'd received a book that went into more than a simple "this button does this", then some small part of the mystery might've been lost.

i do love reading manuals and so on though. just looking now through my desk drawer where i keep them all, looking at the ones i enjoyed reading.
4 years ago
HIMEM anyone?

Man I used to have to fiddle around with autoexec.bat and config.sys on a regular basis (ram was just sooooo expensive back then) and one of the main reasons I switched to consoles was because of this sort of thing (DOS4GW games were a blessing in diguise). But it seems like with this new age of online consoles (last gen was fine) devs can be a lot lazier because they now actually have an opportunity to patch the game later down the track....just like on pc.

Quite honestly I had no idea I would one day be be lying in bed with a wireless controller, a wireless headset, playing a single player game with 2 other mates online using vehicles, hovercrafts, aircraft in huge areas all completely seamlessly....so quite frankly i'm amazed how far gaming has come since Eye of the Beholder etc.....in other words....i'm happy with the way gaming is and i'll be damned before I prefer getting some onscreen text telling me which game i've just bought as opposed to having the box of it in my hands.
4 years ago
re: having an item in the hand. It used to be that I also would refuse dload sales as if I had a CD I had it forever. With all the copy protection s$&# they require nowdays (inlcuding being online anyway) saving 10-20% and NOT risking securom etc almost makes it attrative (perhaps thats the distributers plan)
4 years ago
Neil, I just had a bunch of copies of Neverwinter Nights land on my desk at work. It looks like Atari have re-released the game in some sort of "Best Of Atari" series. In other words, it cheap. Real cheap.
4 years ago
Karai Pantsu wrote
Neil B wrote
Real men make bootdisks.
That stirred in me bittersweet memories. I laughed, but it may have been ever so slightly rueful.
I laughed too, it brought back the good ol' days, where messages about expanded memory would haunt you. lol
4 years ago
Excellent read =]

I love the Minesweeper manual icon_wink.gif

I too have to admit I do have a softspot for those heavy boxes
4 years ago
emech wrote
I am spending big and upgradig my PC for Bioshock, hopeing for it to provide the experience I'm keep seeking.

..and rather then a world we are offered corriodors with rooms of the side.
I completely concur with you. Bioshock was nothing but a present wrapped in pretty paper. Just wait till Crysis. Im sure this will open some eyes. Did you enjoy FarCry?

If you are venturing towards classics to sate your hunger and haven't tried it, might I recommend Vampire - The Masquerade: Bloodlines? It hit 'that' spot just perfect with me. To the point where I was depressed because I finished the game and the experience ended..
4 years ago
tootie_kicks wrote
And this is why I prefer console games. Slip the disk in, and it works. No installing, no hardware clashes/failure, just go and play.
I used to have a similar opinion (rather easy to do so too when I've never had a gaming PC) as you but then Halo 3 came along and opened my eyes.

Which is also why this article was a brilliant read. It was very easy to relate to and that's due to two factors. The first one being the aforementioned Halo 3; as I've said in the MS forum I am unable to play Halo 3 due to a Disc Read Error that seems to be worldwide and widespread. No, it's not because of the scratched disc issue that the CE had and well my problem seems to be varied across the three different versions of the game and also the type of console (Elite, Premium etc.) and its age also seem to be irrelevant to the problem. It's plaguing many people and it's really interesting to see the number increase as each day goes by.

Anyway, the second reason this article is easy to relate to for me is because I too am a massive fan of reading manuals. Of course I haven't experienced some of the manuals that you PC gamers have, but even so I always enjoyed reading through the manuals of my games as a child/teenager. As tutorials and in-game help increased per game though, I found myself not reading the manuals as much. I'd also put this down to the obvious fact that the developers don't give a toss about manuals anymore and some aren't even 10 pages long these days. It's a real shame as they did (sometimes) offer extra insight into the world that you were about to delve into or whatever and it's something that I think is sorely missed these days. As Obs said above me though, some games (like BioShock) are better off without the extra insight because then they are more mysterious and add to the effect (and more importantly the enjoyment) of the experience at hand. icon_smile.gif
4 years ago
NismoR34 wrote
As tutorials and in-game help increased per game though, I found myself not reading the manuals as much. I'd also put this down to the obvious fact that the developers don't give a toss about manuals anymore and some aren't even 10 pages long these days.
Im also the same on that regard Mr B. I was always wondering why I wasnt so interested in manuals as much as I used to be, and put it down to a possibility of age.. the older I got, the less fascinated I was and wanted to get down to business without any delays so to speak.

Im sure the tutorials make the decision to skip a manual that much easier. Back in the 'day', only the more complex titles would give you a tutorial but now even simpler games are doing it to save people time, I guess.
4 years ago
S.Jaworski wrote
Vampire - The Masquerade: Bloodlines? It hit 'that' spot just perfect with me. To the point where I was depressed because I finished the game and the experience ended..
Yes - this was good. Damn the ghost house freaked me at first.........

And as for bioshock, I think this review sums up things rather nicely http://www.gamefaqs.com/computer/doswin/review/R117542.html .. but thats prob for another thread......
4 years ago
Yeah. Ocean House Hotel is the scariest crap ive ever seen in a videogame. They pulled it off fantastically.

What are your fave genres? Ill see if I can make some recommendations for you.
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