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Neil Booth
05 Jan, 2008

The SpudGun

PALGN Feature | Deja Vu. Again.
Well, this is awkward, isn't it? After Matt's splendind signing-off yesterday, and Daniel's equally entertaining and thought-provoking feature a few days ago, here I am with another - somewhat less intelligent - bullet-point shuffle through 2007. This is, of course, what happens when each PALGN writer is assigned an entire, hermetically-sealed floor of their own in PALGN Towers. Sure, the harbour views are lovely, it's great to have a reserved parking space for the Aston Martin and the dedicated phone line to Shigeru Miyamoto - Shiggsy, after a few pints - has been handy but I do feel a little like the 275th person to turn up at uni wearing a 'Vote for Pedro' t-shirt. Ah well, what can you do? Certainly not re-write a whole article, that's for sure. I'm not made of words, you know.

So if we can all just feign short-term memory loss for the next few minutes, it'll be less painful for everyone. Anyway...


Best Game in Which the Freaking Music Could Not Be Turned Off
Super Mario Galaxy. Will someone please inform Nintendo that not being able to turn off the music in a video game contravenes the Geneva Convention? Brilliant game, yes, ta very much but ENOUGH with the plinky-plonky sugar-coated elevator music accompanying every second of the game! Jeez. Also, while we're here, not being able to skip through text immediately is unforgiveable. Do I care what terrible fix Ms. Peach has got herself into again? Not one tiny bit.

Tinkle-tonkle, plinky-plonk, strummety-strummety pling! Grrr...

Tinkle-tonkle, plinky-plonk, strummety-strummety pling! Grrr...
Close
Most Irritating Gamer of 2007
Anyone who posted a YouTube video of themselves playing that dreadful Dragonforce song on Guitar Hero III, on expert settings. Honorable mention to everyone who taped their Granny playing Wii bowling and decided to share it with the world.

Geek of the Year
Johnny Lee, inventor of the Wii headtracking system. If he isn't currently being carpet bombed with vast amounts of money, I'll be very surprised. As good as world peace and harmony in 2008 would be, I'll happily settle for game that blends Resident Evil 4, the Wii Zapper and Johnny's awesome ninja skillz with a Wii.

Most Persistently Irritating Game Design Flaw
Save Checkpoints. Seriously, whichever evil sonofabitch first came up with the idea of only allowing a game to be saved at certain checkpoints deserves to be roasted slowly over the hot breath of a thousand SOMETHING CLEVER HERE. Maybe it was a necessity back in 1542, before consoles had things like hard drives and flash memory, but it's inexcusable today. It may well increases the tension and challenge of a game, but then the same can be said for a gamepad that emits paralysing bolts of electricity at unexpected moments. Just stop it, Mr. Gaming Industry, okay? Stop it now.

Cheapest Thrill of 2007
I picked up Flatout 2 during the recent Steam sale for only US$10, and while it has the depth and complexity of an undercooked pancake, it does provide all the crashy-bangy racing idiocy you'll need for the forseeable future. Also, it's been a while since I shouted MR. ROBOT! at anyone, so let me just say this - MR. ROBOT! Finally, Peggle on the iPod is perfect for portable procrastination and shirking of workplace responsibilties.

Most Overlooked Game Genre of the Year
Hex-based wargaming. Am I alone in enjoying the thrill of nudging crytpically labelled little squares across obsessively detailed maps while being hamstrung by insanely complicated rulesets? I spent a significant chunk of 2007 fumbling through Battlefront, never quite understanding what was going on but having a grand old time anyway. If you're new to the genre, may I politely introduce you to Commander: Europe at War? A great place to start and there's even a devastatingly handsome and informative review just here, should you need further persuasion.

Battlefront - an icon-tastic good time for all the family! Or not.

Battlefront - an icon-tastic good time for all the family! Or not.
Close
Best SpudGun Writer for 2007
While the odds were largely stacked in favour of this being myself, it is, in fact - drumroll please! - PALGN forum member Karai Pantsu who offered to marry me simply for using the word 'pillock' in July's SpudGun. I'm a big fan of easily pleased people, though I will say this - dinner and a movie first, Mr/Mrs/Ms Pantsu. You saucy pillock.

Best Gaming Peripheral
It's a toss up between an old PS1 DualShock that's connected to my PC with a USB dongle-thingy, or my Logitech G5 mouse. I've got a few PC gamepads gathering dust in the cupboard, and none of them have come anywhere close to the comfort and functionality of the DualShock. Can't remember where I got the USB connector for it - from defunct website Lik-Sang, I think - but I haven't had any need for anything else since then. The Logitech G5 was a necessary purchase for two reasons. Firstly, the wrist pain from battling a dreadful wireless mouse threatened to put an end to my PC gaming career. And secondly, the G5 has a lovely blue/black crackly finish that's pretty. Disappointingly, it hasn't made me any better at FPS's but at least I no longer finish a two hour TF2 session with clicking wrist bones and a right hand like a T-Rex's foreclaw.

Best Gaming Moment of 2007
BioShock is the only game that I can remember in any detail, which is testament to the power of atmosphere over gameplay, or something. However, my greatest gaming moment of the year came courtesy of Hoyle's Puzzle and Board Games. Why? Because it was the first game PALGN sent me to review and after a lifetime of buying games, being sent a freebie to review and then - amazingly - getting paid for the privilege was a dizzying experience. Didn't matter at all that the game was as underwhelmingly average as expected because there is, and always will be, something astonishing about being paid to play and write about games. I highly recommend it. And no, you can't have my job.

BioShock or Hoyle's Puzzle and Board Games? Difficult to say.

BioShock or Hoyle's Puzzle and Board Games? Difficult to say.
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Worst Gaming Moment of 2007
French smarty-pants Jean-Paul Satre wrote in 1944 that 'hell is other people', and they didn't even have the internet back then! Imagine what he'd make of a night on Xbox Live. An evening's gaming can quickly turn into a knee-deep wade through sewage if the wrong crowd turn up. Nothing illustrates this better, or more depressingly, than the widely seen 'Gayboy' Xbox Live video. It serves as a timely reminder that the entire games community - developers, players, writers, everyone - have to bring the hammer down on this sort of drivel as hard as possible.

Most Continually Mystifying Corporate SNAFU
Easily the Wii's ongoing shortness of supply. Despite it being a year since Christmas '06 saw every Wii in the known world vacuumed off the shelves within seconds, Nintendo still couldn't sort out whatever the problem is and greeted the Christmas rush with a cheeky grin and a shrug. For a company that, y'know, makes video game consoles, it's a little puzzling. Sure, they're dependent on various other suppliers around the world churning out vast numbers of technological doo-dads but whatever. If I can take a nap while waiting for a pie to cook in the oven - multi-tasking, see? - what's so difficult about building a few million shiny white waggleboxes? Nothing, that's what. Honourable mention to Sony for, well... just being Sony, I guess. Bless 'em.


So there you go, nail firmly pounded into 2007's coffin. 2008, the International Year of Starcraft (or The Potato, according to Tristan, which automatically makes it the best year ever - Starcraft with chips!), is upon us and appears to have been cunningly designed to contain exactly twelve Earth months of video gaming. It's a leap year too, which means you can guiltlessly fritter away a whole day on Barbie Horse Adventures and still come out ahead. Brilliant.

Related Content

eGames 07: Roundtable
23 Nov, 2007 E for excellent, or effluent?
Easy Mode Volume 2.6
07 Sep, 2007 10 things I hate about you.
August Roundtable
05 Aug, 2007 Gaming - The moral of the story
11 Comments
4 years ago
Nice column, but two points I vehemently disagree with:

1. Super Mario Galaxy has the most gorgeous music in a game this year, and if you wanted to turn it off, you may indeed be suffering from some sort of parasite which deprives you of the ability to feel joy (note: I may be being a bit of a knob here)

2. Save Points - this is something I wrote about in an another post, in which I thought that when done poorly, a checkpoint/save point system can be nightmarish, but when done well, it is great. Take UNCHARTED, for example, which saves your progress stealthily after every little chunk of gameplay. It truly is perfect. Being abled to save at any point actually, IMO, takes me out of the game because every thirty seconds I pull up the pause menu to save, thereby interrupting the flow of the gameplay.
4 years ago
sidzed2 wrote
Nice column, but two points I vehemently disagree with:

1. Super Mario Galaxy has the most gorgeous music in a game this year, and if you wanted to turn it off, you may indeed be suffering from some sort of parasite which deprives you of the ability to feel joy (note: I may be being a bit of a knob here)

2. Save Points - this is something I wrote about in an another post, in which I thought that when done poorly, a checkpoint/save point system can be nightmarish, but when done well, it is great. Take UNCHARTED, for example, which saves your progress stealthily after every little chunk of gameplay. It truly is perfect. Being abled to save at any point actually, IMO, takes me out of the game because every thirty seconds I pull up the pause menu to save, thereby interrupting the flow of the gameplay.
I don't get it, can't he just turn the tv sound off? Or does he mean this particular tune?

Well anyway I like the article, I love things that have a go at everything icon_razz.gif
4 years ago
sidzed2 wrote
Nice column, but two points I vehemently disagree with:

1. Super Mario Galaxy has the most gorgeous music in a game this year, and if you wanted to turn it off, you may indeed be suffering from some sort of parasite which deprives you of the ability to feel joy (note: I may be being a bit of a knob here)

2. Save Points - this is something I wrote about in an another post, in which I thought that when done poorly, a checkpoint/save point system can be nightmarish, but when done well, it is great. Take UNCHARTED, for example, which saves your progress stealthily after every little chunk of gameplay. It truly is perfect. Being abled to save at any point actually, IMO, takes me out of the game because every thirty seconds I pull up the pause menu to save, thereby interrupting the flow of the gameplay.
It's called autosave, one button, and half a second later, it's saved. Much like a checkpoint really, only you decide when the checkpoints occur. Just a shame such a mechanic can't work on consoles... lack of buttons.
4 years ago
I wish I had a video of me beating Dragonforce on Expert, just to mock you in this very post.
4 years ago
Eyce wrote
I wish I had a video of me beating Dragonforce on Expert, just to mock you in this very post.
I think the joke would be on you icon_wink.gif

Great column Neil. Really enjoyed it.
4 years ago
Nice article, definitely agree with hex based games. I think the problem is people aren't willing to spend money on those type of games.

Though www.wesnoth.org is a great free alternative.
4 years ago
Hey, in my defense, Pillock is a vastly underused (and all the more amusing for it) insult. I'm sure that being raised on British comedies had nothing to do with my views on this...
4 years ago
Wow. You might be the only person on the planet you didn't enjoy the epic score to Mario Galaxy. I found myself replaying some of the levels to hear the soundtrack.

Fingers crossed we get the same 'elevator music' for the next Zelda installment.
4 years ago
Well, each to their own, I guess. And I'm not saying that the SMG music was bad, not by any stretch. It's just that after umpteen hours of it, I would pay to be able to play without the music, but with full sound effects. I simply got tired of the music before getting tired of the game. And I'd probably turn it back on again after a while - I just want the option.
4 years ago
Super Mario Galaxy soundtrack was stunning, and Dragonforce rocks.

Other than that, right on.
4 years ago
Can't agree more on xbox live, it has become a festering little sewer filled with morons, i have to turn the sound down on the headset now so i don't have to cringe at the words N....r and F....t every 5 seconds.
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