The first day of E3 was pretty overwhelming. There was just so much stuff, it was impossible to soak it all up in a day, and yet we tried. This basically amounted in phyical and mental exhaustion. I was totally out of it once we got back. I even ended up with blisters and calluses on my feet caused by walking around so damn much! So yeah, my feet freaking hurt. The things we do for you guys...
Anyway, here's what I got around to playing (or seeing) on the show floor on day 1. It's in pretty rough form, but I'll try write it up in a way that's easy to follow.
Haze
Dubbed as an FPS game with a strong emotional story
Those who just want to play without bothering with story will find a solid FPS
Those who want an engaging story can also get that
The game is set in the year 2025
Mantel Global Industries is the largest, most influential corporation on the planet
They've expanded so much that they now have control over the US military
They excel in 'exporting democracy' to other parts of the globe
Outsourcing of the military to other countries lead to the introduction of 'NECTAR'
Nectar is a performance enhancing drug that makes it's user faster, stronger, yet it is reported to have side effects
Mantel GI does not want this to get out and adamantly denies it
The game takes place in war torn South America.
The demo took place in a jungle setting
The demo was a 'live feed' of a soldier and his squad enhanced with nectar on an operation
the heavy use of bloom was distracting
The jungle was full of detail (better than far cry, yet not as good as Crysis)
the colors seemed washed out and the textures looked a little lo res, but only when you get up close
It was a very early build
Gameplay could be comaparable to Republic Commando
- Squad based, team comradarie.
- Fly into the level in a drop ship with your squad
- location of your squad mates shows up as arrows on the side of the screen when they are off screen
Game looks to have powerful moments.
During the gameplay footage, one of the enemies dropped his weapon, surrendered and begged for his life.
Suddenly, a shot is heard and he falls to the ground clutching his stomach.
The view turns and you see one of your squad mates holstering his weapon while watching the man dying on the forest floor
the view shifted back to the man as he shuddered on the ground and finally died, that's when the feed gets cut off
Nectar is bad. Addictive, and also a possible cause of aggression and insanity. Nectar is finding it's way into mainstream society.
Is becoming so popular, people are drinking nectar instead of coffee.
Dead Rising
Zombie infestation in a shopping mall.
Starts off with very little zombies and lots of civilian, but over time, more civs get infected, therefore there will be more zombies.
By the end of the game, there'll be a shit load of zombies.
You have a certain amount of time before the rescue chopper arrives.
It's up to you how you decide to use that time.
You can either continue on with the story line, or you can screw around and kill zombies
The entire mall is you battle ground
you can enter different stores to get specific 'weapons'
-Sporting goods store gets you golf clubs, baseball bats, bowling balls
-Music store gets you guitars and so on
You can also enter book stores to read books for advice or experience (more on that later), or clothes stores to change your appearance ie, novelty hats
Each weapon has a strong attack, quick attack, tap or hold attack button to perform each
eg, scythe quick attack slices low across the legs in a sweeping motion, strong attack hooks behind head and pulls down to slice off head.
All weapons can also be thrown.
Weapons are literally everywhere
you can carry up to around 7 things at once (weapons, or food for restoring health)
you can switch between these things with the shoulder buttons
Weapons range from hand guns to giant fluffy teddy bears
These can lead to some very humourous combat situations
eg, soccer ball can be kicked into a group of zombies. It will then bounce of multiple zombies, knocking them down
an electric guitar will make a power chord sound whenever you attack with it
You are a journalist with a camera
Use the camera to get pictures of certain things like zombies, or horrific events like zombies attacking civilians and you gain Priviledge Points (PP) which determains your level.
Higher levels gets you new moves plus... other stuff... probably (not sure, will have to look into it)
Brothers in Arms: Hells Highway
This was a 15 minute demo, that the dev played and narrated in realtime
This entire demo happened in first person
The level demoed was in Einhoven(sp), September 1944
The date was revealed by the player (Sergeant Matt Baker) looking at a calender on the wall
Starts off with you and a group of other soldiers taking a break inside of a shop
Idle chatter with a very relaxed atmosphere, one of the soldier mention finding a girl in town
Suddenly there is an explosion and the front of the store is blasted to peices, debris and dust is thrown everywhere
you stumble out of the store, your view looks down and you see a large shard of glass sticking out of your arm
the one of the surviving soldiers comments on that, and he pulls it out
Baker screams in pain, and the screen goes red for a second and the view shakes
One of the developers main goals is to present the ingame characters as 'virtual people'
moments like the one listed above really help sell that
Other ways this is presented:
-Animations are incredibly lifelike
--when your squad valuted over a brick fence, on of your soldiers tripped up and fell to the floor. The nearest soldier to him turned around and encouragingly helped him back up
-when you group encounters enemies for the first time and are sneaking around them, the orders you give are whispered instead of said out loud.
-whenever orders are given to your squad, Baker performs the appropriate hand signals
You really felt like you were in a war
-planes fly overhead
-mortars sound in distance
Gameplay was essentially identical to the first game. Orders given to you squad like 'go to' or 'attack'
I didn't see much in terms of actual 'play', it was mostly atmosphere and scene setting cinematics
It felt very scripted, but it was still incredibly impressive.
Scripted moment:
-you team comes across a tank which blast the building across the road from you
-you see the chiminy of the building sale through the air and land a few feet away from you
-Baker used it as cover and called in the bazooka squad, which then made quick work of the tank.
-When the bazooka soldier fired the missle, the camera tracked as it flew towards the tank
I'm not sure whether these cinematic camera movements will actually make their way into the actual game, or whether it was only for the demo
Graphical touches like heat haze from vehicle engines and HDR make everything look real purty
The demo took place in daylight, so the colors of the grass, foliage and houses in the town were very vibrant
Resistance: Fall of Man
Insomniac's return to their roots (their first game was an FPS called Distruptor)
Smoothness of analogue sticks makes aiming easier, still feels like a console shooter though
large array of alien and real world weapons
Primary and secondary firing modes
Physics can be used as a weapon:
One of the levels was in a surgery room full of objects which could be pushed and shot around. On enemy was hiding behind a closet, which I shot with my shotgun. It fell backward and crushed him.
Ok, now I'm tired and my fingers hurt. More to come later...
Mass Effect
Too Human
God of War 2
FEAR: Extraction Point
And here's a couple more pics
P.S If any of you guys had any questions about a game, give me a pm and I'll try to answer it for you. It would be easier for me to explain the games if I knew what you were after.