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Matt Keller
11 Sep, 2003

F-Zero GX Preview

GCN Preview | We go hands on with the US retail version of this insanely fast and difficult racer.
F-Zero was one of Nintendo's early titles on the Super Nintendo, a game which revolutionised the futuristic racing genre on consoles. It garnered a lot of respect from fans and critics alike, though it didn't see a sequel until F-Zero X on the Nintendo 64, as the 16-bit sequel was put on hold, just prior to release, though elements of the game appeared on the Game Boy Advance launch title F-Zero: Maximum Velocity. In an agreement made in the middle of 2002, Sega's Amusement Vision studio, the developer of the Daytona series, was named as the developer of F-Zero GX, due to their involvement with Nintendo's new arcade board, the Triforce board. Amusement Vision was also signed onto make F-Zero AX, the arcade version of F-Zero GX, which should be in arcades while we write this. We've been lucky enough to go hands on with the US retail version of F-Zero GX, and we're quite impressed with the way Sega have handled things.

Sega's view of F-Zero stays true to the original games, but comes with an added sense of style. The characters in F-Zero GX have a lot more depth and purpose than in any previous effort - they have back stories and distinct advantages and disadvantages, rather than just a portrait and three ratings. Once you've selected your character, you choose your engine's output settings, leaning towards either top speed or acceleration. The first thing you'll notice when you start racing is that F-Zero GX is fast - not just fast like an ordinary racer, but insanely fast, like Regis Philburn on speed. It's fair to say that F-Zero GX has the greatest sense of speed in any videogame to date. You should all be aware that with great speed comes great difficulty, because F-Zero GX is one of the hardest games we've played. The first few tracks of the GP mode will ease you into the experience, but once you try the Story Mode, the difficulty shoots through the roof.

F-Zero GX comes with all sorts of different modes. The meat and potatoes of the game are located in the GP Mode and Story mode. GP Mode is the same thing you've experienced in previous F-Zero games, that is, you race in various different cup types at different difficulty levels. Story Mode is a new addition to the series. You play as Captain Falcon, the winner of the previous F-Zero season, in his attempt to gain back to back titles. Throughout Story Mode, you will have to pass various challenges, and win different races. The story progresses between each of these races/challenges with FMV cut scenes. When you finish a chapter, you have to purchase the next one from the F-Zero Shop, where you can exchange tickets you've earned in GP and Story modes for new characters, ships and other doo-dads.

One of the big complains in regards to F-Zero X was the fact that Nintendo sacrificed graphical detail to get the game running at a constant 60 frames per second with 30 racers in a race. While there are still 30 racers in a race, and the game runs at 60 frames per second, Amusement Vision haven't held back on producing some of the most jaw dropping graphics on the Gamecube. Each car is intricately detailed, but it was the race track environments that had us foaming at the mouth. Environments are filled with life - neon signs litter the sides of the tracks, rain pours from the sky, which is periodically lit up by lighting strikes - it's gorgeous. There's also widescreen support for those of you equipped with widescreen televisions. Sound is relatively good as well, with many of the classic F-Zero tunes re-recorded in various different styles.

We're impressed with F-Zero GX, but there are a few things that hold it back from being a great title. This game is really unforgiving - you could rave on about how writers are crap at games, but GX is something else. We doubt that anything will drastically change before F-Zero GX's PAL release in October, so if you like your games hard and fast, we fully recommend trying F-Zero GX.
Overall:
Sega have really done a brilliant job and have taken the F-Zero franchise to the next level. This game is beautiful, really bloody fast, and harder than petrified wood.

Related F-Zero GX Content

F-Zero GX Review
01 Nov, 2003 Blink and you'll miss it.
Further F-Zero GX screens released.
22 Jun, 2003 Those nice chaps at Amusement Vision reveal yet more of what could yet be the best-looking game on the Cube - 21 new screens await.
New F-zero pics and information
23 Apr, 2003 Nintendo's E3 site is up, and we've got the info and pics.
7 Comments
8 years ago
well super nintendo version was difficult how difficult can this be?
8 years ago
Well I guess that most people have gathered that the game is difficult, but I guess we all need a challenge in life.
8 years ago
I tihink the game's difficulty will make things both exciting and frustrating. Can't wait! icon_biggrin.gif
8 years ago
mrcivic wrote
I tihink the game's difficulty will make things both exciting and frustrating. Can't wait! icon_biggrin.gif
Hey, I just discovered today I had the capacity to draw blood from my self-inflicted wounds - you think I'd need a pillow to cushion the blow from throwing my controller at the wall?

Oh, by the way, I slapped myself and my nosebleed started. It'd make a good party trick. icon_wink.gif
8 years ago
stonedwal wrote
This game is really unforgiving - you could rave on about how writers are crap at games, but GX is something else.
Translation-stoney always plays games on easy mode, this game doesn't have one icon_wink.gif

Don't worry stoney, I will video the end for you so you can pretend you have completed it icon_lol.gif icon_wink.gif

Slipknot_Fan wrote
well super nintendo version was difficult how difficult can this be?
A lot more difficult...
8 years ago
inquisitor wrote
Translation-stoney always plays games on easy mode, this game doesn't have one icon_wink.gif

Don't worry stoney, I will video the end for you so you can pretend you have completed it icon_lol.gif icon_wink.gif
LMAO icon_lol.gif icon_lol.gif icon_lol.gif icon_lol.gif
8 years ago
inquisitor wrote
stonedwal wrote
This game is really unforgiving - you could rave on about how writers are crap at games, but GX is something else.
Translation-stoney always plays games on easy mode, this game doesn't have one icon_wink.gif

Don't worry stoney, I will video the end for you so you can pretend you have completed it icon_lol.gif icon_wink.gif

Slipknot_Fan wrote
well super nintendo version was difficult how difficult can this be?
A lot more difficult...
goddamn.. im not gonna play the game i dont even wanna see the game my thing is, if i cant pass the level in 3 hours i got so frustraded that i will probably break some plates and glasses icon_mad.gif
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Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Nintendo
Developer:
  Amusement Vision
Players:
  1-4
Memory Blocks:
  22 blocks

Extra:
60 Hz
Dolby Pro Logic II
Widescreen
Vibration

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