Apparently, it will follow similar attributes to the game's multiplayer mode where players will fight against each other, one-on-one. Aonuma also discussed a little detail about the development behind Phantom Hourglass.
"Because this game is on a handheld, the approach has been a little different than with the Wii or the GameCube," Aonuma stated when asked about the length of the game. "In this Zelda, there are several islands, and each kind of has its own story. It’s pretty full because of this, and we’ll explain more how this works closer to release. There are some dungeons that you’ll have to play more than once. It’s a very full, fleshed-out game."
Aonuma also revealed that development is nearing final stages, and even boasted that they're "fine-tuning and polishing" the game before its highly anticipated release. To read the full interview, click here.

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