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Luke
29 Jan, 2008

Ghost Squad Review

Wii Review | Worth joining.
When the Wii Zapper was released late last year two titles debuted alongside the Zapper in Australia, the short but sweet Link's Crossbow Training and the survival horror title, Resident Evil: Umbrella Chronicles, while both games were enjoyable titles, neither of them were true arcade style shooters. Ghost Squad has finally arrived on Australian shelves after coming out late last year in America and at the $79.95 price point. With some enjoyable arcade play, as well as some Wii exclusive options, the Ghost Squad is definitely a squad worth joining for arcade fans.

Ghost Squad may be making its debut on the Wii now, but it was originally released in the arcades in 2004 (!). The game was developed by Sega-AM2 who arcade fans will know are development veterans. The game centres on the GHOST (short for Global Humanitarian Operation and Special Tactics) squad. The GHOST squad are based in the United States and are operating under the authority of the United Nations. The squad is highly respected, which means they get assigned the most dangerous missions, making sure that after they complete their mission they leave no trace of their presence.

So is this boss from Australia?

So is this boss from Australia?
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Anyone who has played an arcade shooter before knows exactly what to expect from Ghost Squad. The game is what is usually referred to as a 'light gun game', where movement is on rails, with the player only needing to worry about trying to kill as many enemies as possible. The burst of fire can also be controlled in Ghost Squad, so those wanting to conserve ammo will shoot only a few bullets at a time, those who are trigger happy will choose to shoot a lot more bullets with the one shot. Even though players move from room to room topping enemies there are a few parts of the game that break up the continuous shooting. There are hostage situations which will require pinpoint and carefully timed gun work, as well as bosses to take down and even scenarios where you will only have the one shot to take down the enemy. Breaking up the shooting sequences with these small modifications does stop the game from becoming repetitive.

As Ghost Squad is a typical arcade shooter there are very few missions in the game. In fact, there are really only three. The first mission is set in a cabin, the second is in an aeroplane and the third mission is set in the jungle, but unlike your typical arcade shooter Ghost Squad lets the player make some decisions about how they progress. At certain times during the mission, you'll need to decide on the fly on how to proceed through the game. These decisions are relatively simple (search the cabins for hostages or proceed around the corner) but every decision results in a different direction. This means that even though the three levels can be completed quickly, each mission will need to be replayed several times to see everything Ghost Squad has to offer. At the end of the mission the game even shows what percentage of the level you've actually seen.

This looks like something from some fantasy book of some kind...

This looks like something from some fantasy book of some kind...
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The Wii also gets an exclusive training mode which contains three different training options, shooting match, quick hit and combat exercise. Shooting match and quick hit are basic shoot the target game play modes that can be played with up to four players. Quick hit is the more complex of the two modes and varies the targets over five different rounds. Combat exercise has complex mini missions that are more time based than health based. The combat exercise mode feels less like a training option and more like a great little bonus and even though shooting match and quick hit won't keep most players entertained for long than one go, combat exercise will definitely warrant a few goes.

One of the wasted opportunities in Ghost Squad is the Nintendo Wi-Fi support. Anyone hoping to be able to play online against their friends or in co-op are sure to be disappointed as the game doesn't contain support for online play at all. In fact, the online support only extends to being able to upload and view other people's high scores on the regional and global leader boards, even though this feature would have been amazing in the 80's for Pac-Man and Galaga these days being able to upload your high score is not that appealing.

So that is behind us, right?

So that is behind us, right?
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In Japan Ghost Squad comes bundled with the Wii Zapper, while in America the game is a stand alone title. In Australia the game comes with the Power Wave Wii-Qualiser Gun. The Wii-Qualiser looks a little more like a gun than the Wii Zapper and is a little more comfortable to hold. The gun also includes a red laser pointer built it, but it requires two AAA batteries. While the Wii-Qualiser has become our gun of choice the control options in Ghost Squad are suited towards those who use the Wii remote only or the Wii Zapper. So while we wanted the Z button to act as a trigger (for one handed shooting) there are no control options which support this which means players will have to use two hands for the gun. It's also worth mentioning that all demonstrations in the game show the Wii Zapper as well. So while it is great the Power Wave Gun comes with Ghost Squad, we wish that the game was a little more optimised for it.

Ghost Squad isn't a revolution, or even an evolution of the arcade light gun shooter. The game is simple to play and the addition of a few Wii bonus options does add a little more to the package. Anyone hoping for an intelligent, deep shooter is looking in the wrong place, but those who are after an arcade shooter and a quick arcade fix should pick up Ghost Squad.
The Score
Any arcade shooter fan will have a lot of fun with Ghost Squad. 7
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Ghost Squad Content

Ghost Squad to come bundled with Wii Zapper
03 Aug, 2007 At least in Japan for the time being.
Ghost Squad images released
08 Jun, 2007 8 new screens for your spooky pleasure.
Ghost Squad announced for Wii
11 May, 2007 Who ya gonna call?
11 Comments
4 years ago
This may sound stupid but, can you change the button used for shooting?
4 years ago
Quote
So while we wanted the Z button to act as a trigger (for one handed shooting) there are no control options which support this which means players will have to use two hands for the gun
4 years ago
Oh sorry, I read the review, I must've skipped that bit.

I need games where you can change the controls, I'll skip this one. Too bad, this game looked okay.
4 years ago
By 'Z' button, do you mean the 'B' button located directly underneathe the Wii-remote, or does one actually need a Nunchuck aswell to play this?
4 years ago
@El Taco: I don't know why they don't just give us the option in every game these days.

How hard can it be to put in a couple of pre-made control profiles and then give one or more custom profiles for users who want to tweak.

This would cater for beginners and veterans alike.

The only risk is that if they chose poor button sets for their control sets they would face the shame of every FAQ writer drawing the readers' attention to it and offering a better solution. Regardless the consumer would be better off.

Back on the topic of this thread:
I found this game to be most enjoyable. First I played it two player with a friend and had a lot of fun then the next day my cousin brought his two stepsons over and I got to do it all again in four player. It’s an ideal multiplayer game.

The branching level paths offer a lot of replayability. When I’m finished with a level I feel like playing it again immediately so I can try for another path. I have already spent more time playing Ghost Squad in the last three days than I have playing Time Crisis 4 off and on for the last three weeks.

Even if you don't think it is worth a purchase for you I recommend a rental for anyone who isn't offended by the thought of shooting a few hundred opponents.
4 years ago
How will this control with the Nyko Perfect Shot PimpHat?
4 years ago
Well the game accommodates three control sets:
___.A=Shoot | B=Action | _______.D-Pad= Fire Select
___.B=Shoot | A=Action | _______.D-Pad= Fire Select
A or B=Shoot | Z=Action | D-Pad & C-Stick= Fire Select

The Perfect Shot is setup to have the trigger press the B button leaving all other buttons exposed with a pass though circuit allowing for a nunchuck to be connected to the butt.

I think control set three would work the best, Shoot with the trigger, change fire mode with the C-Stick and action with Z.

Note that I haven't tried the Perfect Shot and can not vouch for the quality of the trigger mechanism. I have used one similar product and found the trigger to be very unresponsive. Nyco claim to have addressed this issue but I don't have any personal experience confirming this.
4 years ago
Thanks for the heads up PimpHat. Ill be getting Ghost Squad tomorrow night and ill let you know how it works with the Perfect Shot as soon as I get some hands on time with it.
4 years ago
I bought this game yesterday at JB-Hifi and it comes with a free gun add-on "PowerWave Wii-qualizer".

The Wii-qualizer looks like a better controller add-on than the Wii-zapper were you can holds the gun with one hand rather than 2 like a riffle. It also has a laser pointer!! Until I find out in Ghost Squad that the fire button can only be the A or B button. The fire button on the wii-qualizer is the Z button. So firing the gun wasn't as real.

Now try to remove the controller from the add on!! made me crazy. I could not reach the side of the nunchuck connector to the wiimote. I had to call my friend and ask him to pull the cable while I try to press the sides of the connector with a screw driver to release the connector. Difficult!! I dont think I want to do that again.

Wondering now if I could return it for these reasons. But then is it for free...
4 years ago
I picked up Ghost Squad today and I must say that it's an absolute winner. The most important aspect of this game which AM2 nailed on the head is pointer accuracy and calibration. Coming from someone who was gravely disappointed with the likes of House of the Dead 2 and (especially) Confidential Mission on the Dreamcast (they were damn horrible when it came to poor calibration), this title gets it right!

I christnened my Nyko Perfect Shot and in my first play around with the game, used the Wii-Mote only friendly default setting of B - Shoot, A - Action. The action button is necessary at times, but id rather reach over to use it periodically, than have my non dominant hand constantly holding a Nunchuck and not supporting the Perfect Shot to enable maximum twitch reaction time.

Gun play is extremely responsive, especially with the way the trigger is set on the Perfect Shot (no squishy feeling - it's solid like it should be!), and it makes the fun factor sky rocket as a result. The only one to blame for poor performance is the player, which is just how I like it.

The only downside to the Nyko Perfect Shot is that it lacks a forward sight. It has a windage sight (rear) for some reason, but why include half of the components? That was an easy remedy, as I used some Blu-Tac as the front sight which worked fine in conjunction with Ghost Squad's perfect calibration. Ill probably end up grafting a small tab of plastic to the top myself later on as far as attaining an equal sight picture goes.

All I can say is this is a fun game that's done right and I strongly recommend it to anyone who enjoys light gun titles or who simply wants a good time with their Wii.
3 years ago
rent this one for sure im one of those people that finishs a game and doesnt really play it again and this doesnt have any multiplayer.

So if your like me rent it complete it take it back.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  24/01/2008 (Confirmed)
Standard Retail Price:
  $79.95 AU
Publisher:
  SEGA Australia
Genre:
  Shooter
Year Made:
  2007
Players:
  4

Read more...
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