"There are five levels that aren't in the PS3 and 360 versions," Krome Studios' Ed Tucker said in the latest issue of NGamer magazine. "On the Wii we have places where the story veers off and we go and explore something, take the game in a different direction, like the Jedi Temple level," he explained. In addition, the Wii version also allows players to control their character's lightsaber and force powers with the Remote and Nunchuck.
Tucker also discusses the difficulties of developing Lucasarts' latest game on Nintendo's new console. "The likes of Euphoria and DMM are groundbreaking and we couldn't copy them [on the Wii]," he said. Euphoria and Digital Molecular Matter, new in-game technologies developed for The Force Unleashed, will feature on the Xbox 360 and PlayStation 3, but not the Wii.
"What we did was try to look at the concept and idea behind it and get as close as we could. The ragdolls in the Wii version are robust, they look really good," Tucker added.
In addition to developing The Force Unleashed on the Wii, Australian based Krome Studios are also handling the PlayStation 2 and PlayStation Portable versions. In the game, players become Darth Vader's secret apprentice, wielding a lightsaber and deathly force powers.
Star Wars: The Force Unleashed is set to hit stores later this year.

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