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Joseph Rositano
03 Jan, 2007

Super Paper Mario Preview

Wii Preview | We lose those Christmas pounds and go paper-thin.
With all the hype surrounding the Wii launch lately, it seems many people have forgotten that Mario will not only be starring in Super Mario Galaxy later this year, but also in a new Paper Mario game. Following in the footsteps of New Super Mario Bros. for the DS however, Super Paper Mario takes a break from its RPG roots in favour of the more traditional 2D sidescrolling platformer genre. The game also incorporates 3D elements, as well as the ability to switch between characters at your leisure.

But let’s start with the basics. Super Paper Mario was originally developed as a GameCube title but, like The Legend of Zelda: Twilight Princess, will supposedly be released on the Wii as well. This has been backed up with release schedules from Nintendo itself which clearly label the title as a future Wii game. Notably, the Japanese Nintendo site doesn’t even acknowledge the Cube version’s existence, while the American Nintendo site does. The game was also supposed to be released late last year, but for some unknown reason - probably one involving the Wii - has failed to see the light of day.

The story of Super Paper Mario is as yet unknown, but the game follows a similar layout to the Bowser levels in Paper Mario: The Thousand Year Door, which recaptured the basic “jump on your enemies” Mario gameplay. Rather than being a gimmick though, this time there are fully-fledged levels featuring an array of secrets and puzzles – a standard for Mario titles.

To solve puzzles during your journey, Mario has the ability to turn the level by a ninety degree angle, allowing players to see Mario’s surroundings from a 3D perspective. This feature has a time limit, and must be reset by returning back to the 2D perspective. The ability apparently comes in handy when trying to cross obstacles. What otherwise looks like a mountain in the background for instance, acts as a pathway when switched to a 3D view, allowing you to cross over a trench which you previously couldn’t jump across. Another example: a tall warp pipe blocks your path, yet by using the 3D perspective, you can simply go around the warp pipe. Paper-thin ladders are also revealed for Mario to climb on to reach higher points. Controlling Mario during these moments is done in exactly the same way as in other Paper Mario games: by pushing up and down on the analogue stick.

2D becomes...

2D becomes...
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The gameplay is deeper than this, however. There are some things that not even our favourite plumber can overcome and as such, you’ll need to enlist the help of Bowser and Peach, both of whom you can switch to at any given moment. Bowser has his classic fire-breathing ability to singe enemies, while Peach’s umbrella comes in handy to hover over long distances to reach platforms.

Besides the familiar faces, there’ll also be some new ones as well. If you’ve watched the trailer, you may have noticed two odd figures following the trio around. These two creatures are called “Fairens”, and act a bit like partners from the other Paper Mario games. One that looks like a butterfly acts as a guide and gives you information about the level you’re in. At this stage it's unknown if this particular Fairen feeds you information on enemy stats too, as Goombella did in The Thousand-Year Door.

The second Farien has multiple functions, in the form of Fairy Abilities. For instance, Fairy Toss allows you to pick up and throw enemies at one another when the Farien changes its form to look like a hand. Fairy Hammer, another example, allows you to use a hammer (like you couldn’t have guessed that by the name) when the Farien mimics that shape. For the time being, we can only assume these two Fariens will play larger roles and have more abilities than what has been revealed, but we’ll wait and see when the final product is released.

And what would a Mario game be without items? Mushrooms will no longer make Mario bigger, but instead act as a health food for his HP level. Not all RPG elements have been completely wiped out - aside from the mushroom change, Starmen have also been tweaked. Instead of making you invincible and glowing like it’s the festive season, you’ll become giant-sized in a similar fashion to New Super Mario Bros., though with one main difference - the giant versions of Mario, Peach and Bowser will be 8-bit versions of their classic NES sprites. Footage even shows Peach wearing her old white-coloured dress for those of you that passed the last castle, something which many of you will probably relive on the Wii’s Virtual Console. Fire Flowers this time come in two colours: classic red and the new blue. Instead of letting you shoot fireballs at enemies though, they now speed up your character if you obtain a red one, or slow your character down if you obtain a blue one.

... 3D!

... 3D!
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As with New Super Mario Bros. many of the Mario staples are included in Super Paper Mario. Koopas, Goombas, and Hammer Bros. all return and look like their Thousand Year Door counterparts. Even the old 1-coin and 10-coin boxes return for those coin collectors out there. It really captures the glory days of Mario, so much so that there’s even a level that matches the 1-2 world from Super Mario Bros. perfectly, right down to the secret warp zone at the end of the level. Fans will no doubt enjoy spending some time exploring the level in 3D.

Aside from the classic-styled levels, Mario will also find himself at some stage floating in space shooting a raygun at enemies while wearing a space helmet. Presumably on another planet (we’re getting the Super Mario Galaxy feeling here), he’ll be able to walk up and down on walls. Boss-wise, there have been a few leaked details of some fights you’ll be up against. These include a giant blooper battle under the sea, a battle against a giant snake that you have to climb on top of to find its weak spot, and some sort of mummy.

Graphically, Super Paper Mario’s character models look identical to those of The Thousand Year Door (except for Peach who now wears her modern day dress), with the environments taking somewhat of a dramatic turn. No longer will you be exploring a pop-up book, as each level has been designed to look like the old NES classic. Backgrounds appear to have some sort of lightshow going on in the sky, with vibrant textures flashing beautifully. At other times, the backgrounds are made completely of squares, forming a sort of mosaic look that your average Ancient Roman would be proud of.

8-bit glory.

8-bit glory.
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If you thought Twilight Princess was going to be the final bomb in the GameCube’s bestseller list, think again. Super Paper Mario is shaping up to be one of the best, and last, GameCube titles before all of Nintendo’s development resources focus on the Wii and DS exclusively. If a Wii version is to be released, Super Mario Galaxy may just have a rival on its hands, though we have to stress that it would be just plain stupid of Nintendo to release both titles around the same time period. Here's hoping that one will be released some time in the middle of this year (preferably during the quiet period), while the other cashes in on the Christmas rush. Either way, we look forward to playing Super Paper Mario in the near future.
Overall:
Classic Mario at its best, with a few new features to tickle the plumber fan within you. Super Paper Mario will no doubt be another platform game that everyone will enjoy, and manages to retain the same charm and grace the other Paper Mario games have had.

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25 Comments
5 years ago
So why is information of the Wii version of this game not yet known?
5 years ago
I'll be very surprised if this gets a Gamecube release.
5 years ago
Man, I completely forgot about this game. Yeah I thought they scrapped the Cube version in favour for the Wii... like DK Bongo Blast.

I doubt it will come to cube.
5 years ago
Yeah, they should totally tack-on some motion controls and put it on a different console. icon_rolleyes.gif
5 years ago
Wasn't this officially announced as a Wii title a while back?
5 years ago
Nick wrote
Wasn't this officially announced as a Wii title a while back?
Yes.
http://au.wii.ign.com/articles/732/732678p1.html
5 years ago
Considering Nintendo also announced a firm Gamecube release date for Super Paper Mario at E3 which I believe was October 7 (indicating it was near completion), I'd completely expect this title to be Wii-only. Releasing it on Gamecube at the same time would have a negative effect, and diminish the reputation of the game as a Wii title.
5 years ago
Yet regardless of the fact that the game is a Gamecube game, it will be praised as one of the Wii's examples of fantastic gameplay over graphics.
5 years ago
Spanca wrote
Yet regardless of the fact that the game is a Gamecube game, it will be praised as one of the Wii's examples of fantastic gameplay over graphics.
Become a bit cynical about the Wii? I see what you mean. Still, I would prefer a Wii version because it'll be cheaper than the $100 price-tag that EB will ask for the GC version.
5 years ago
Not cynical about the Wii, disheartened by the constant praise of a certain GameCube game as being representative of great new things on the Wii.
5 years ago
I don't think this was ever going to be a system seller anyway, and by moving it to Wii it will get much more exposure then it would on GCN at this point.

NSMB could basically have been done on the GBA, and used none of the DS's key functions (except for menu stuff and bonus content). But while it would have been largely passed over on the GBA, when matched with the DS's sales momentum it has gone on to be one of the higest selling Mario games ever - and as it keeps selling it could possibly even end up THE highest selling individual game of all time in japan.
5 years ago
so what control method does this use?

"Pushing up on the Analogue Stick"
sounds like you'll need a classic controller?
5 years ago
David wrote
I don't think this was ever going to be a system seller anyway, and by moving it to Wii it will get much more exposure then it would on GCN at this point.

NSMB could basically have been done on the GBA, and used none of the DS's key functions (except for menu stuff and bonus content). But while it would have been largely passed over on the GBA, when matched with the DS's sales momentum it has gone on to be one of the higest selling Mario games ever - and as it keeps selling it could possibly even end up THE highest selling individual game of all time in japan.
Just goes to show how confused japanese gamers really are. NSMB is so primitive. Fun but very very shallow and short. My gaming tastes have unfortunately evolved since the 8-bit days and unfortunately stuff like NSMB and Yoshi's Island DS only seem to hold my attention for only minutes at a time (at best).
5 years ago
i must be incredibly confused then, because i'm loving the resurgance in retro-style "reactive" gaming, especially on handhelds.

they might be "shallow", but i think games like NSMB, Yoshi's Island DS and Sonic Rush are incredibly fun and in the end, that's what matters most to me.

i don't know if the same will hold true on a home console, i know i am interested in this title much more than i am Mario Galaxy, but i've not really been as big a fan of 3D Mario as i was 2D Mario.
whether this will remain true once i've played it, i don't know.
5 years ago
ObsoletE wrote
i must be incredibly confused then, because i'm loving the resurgance in retro-style "reactive" gaming, especially on handhelds.
I'm with you, I thought Super Mario Bros 3 and Yoshi's Island on the GBA were fantastic, and towards the end bloody hard. (Mind you I thought the end levels and secret stages of Super Mario Sunshine were pretty damn hard as well). I'll be getting NSMB and Yoshi's Island 2 for my DS soon, they look like great titles to me (plus all the little minigames on NSMB are fantastic fun).
5 years ago
I also agree - classic styled platformers are probably my favourite type of game, and Yoshi's Island, SMB3 and SMW all hold up beautifully today.
5 years ago
ObsoletE wrote
so what control method does this use?

"Pushing up on the Analogue Stick"
sounds like you'll need a classic controller?
Last I checked, the Nunchuck had one.
5 years ago
^ stupid me icon_rolleyes.gif
5 years ago
ObsoletE wrote
i must be incredibly confused then, because i'm loving the resurgance in retro-style "reactive" gaming, especially on handhelds.

they might be "shallow", but i think games like NSMB, Yoshi's Island DS and Sonic Rush are incredibly fun and in the end, that's what matters most to me.

i don't know if the same will hold true on a home console, i know i am interested in this title much more than i am Mario Galaxy, but i've not really been as big a fan of 3D Mario as i was 2D Mario.
whether this will remain true once i've played it, i don't know.
I didnt like Sonic Rush, Sonic games on the DS can afford to look and feel like Mega Drive sonc games, yet they still feel they could work on the Sega Game Gear

To do another good sonic game, take all the stuff from Sonic 3 and create new levels (like they did with Sonic & Knuckles)

NSMB and Yoshi's Island DS are brilliant.

I am looking forward to both Super Paper Mario and Mario Galaxy.

I liked Mario 64 but felt they could have put more elements of the 2D stuff in there
5 years ago
I am anticipating this more than I am Galaxy to be honest, regardless of whether it's on the Gamecube, the Wii or both.

The Thousand-Year Door was such an awesome game and as soon as Super Paper Mario was announced it become one of my most anticipated titles. Which is ironic in a way as I'm not as much of a fan of the Mario games as most Nintendo gamers are.
5 years ago
Who here has actually played all Mario RPG's?
(just curious, as Super Paper Mario is a 2D/3D side scrolling platformer with RPG elements)

Those Mario RPG's being:

GBA/DS
- Mario and Luigi Superstar Saga
- Mario and Luigi Partners in Time

SNES/64/GCN
- Super Mario RPG
- Paper Mario
and
- Thousand Year Door

which is considered the overall best one?
Cause i've played the ones in bold....
5 years ago
I've heard that Super Mario RPG is the best, although I've never actually played through it. I got bored with the Thousand Year Door a few stars in, so same there I guess.

Actually, I got sick of Superstar Saga a good length in, too... I see a pattern forming here icon_smile.gif
5 years ago
I've played Super Mario RPG, Paper Mario, Paper Mario TTYD, Superstar Saga. I loved the first three, with TTYD being my favorite, but wasn't a big fan of Superstar Saga which was the reason I never picked up the DS title, of which I can't remember the name... something about time.

The Mario RPGs are probably my favorite style of RPG. They are simple, have a fantastic sense of humor and the hands on battle systems featured in the games eliminates the boredom that I think plagues your usual JRPG battle. Paper Mario Wii is a game that I'll be eagerly awaiting. This game however... not so much. I'm not a platformer fan, although some of the things highlighted in this preview do sound promising.
5 years ago
i just picked up Thousand Year Door, i probably wouldn't normally have bothered given it's an RPG from Japan, but given it's "sense of humour" (and art style, i love the art style i've seen in pics of Paper Mario), i thought i'd try it.

BTW: Partners in Time.
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  Pre-order or buy:
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Australian Release Date:
  20/09/2007 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Nintendo
Genre:
  Action RPG
Year Made:
  2007
Players:
  1

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