After being asked about his views on the importance of simplicity of control in a console context, he stated that while the Wii is a good starting point to encourage the all-important focus on better gaming interfaces, it isn't necessarily the best. Speaking of unique approaches to control systems, Perry said, "Y’know, I’ve followed controllers for a long time. I remember in the late eighties there was a machine called the Konix. The interesting thing was it was a steering wheel, but could take off the steering wheel and pull up some handlebars for a bike, or you could pull the handlebars right up and have it as an aeroplane yoke, and so on and so on."
More damningly, Perry added, "My point is, is that the Nintendo Wii isn’t the final solution to that sort of interactive interface. I think we’ll always see more and more interesting approaches to interface, and I really don’t think the Wii is the ultimate solution to that."
To Perry at least, graphics are key to capturing the hearts and minds of gamers. After debunking the Wii Remote as the be-all, end-all solution to interface flexibility, he added, "But I also think that the 360 and PS3’s graphical power is essential in attracting the Wii’s userbase. The fact is, gamers are attracted to beautiful looking games, they always have been, even back when the Konix was thought up. When a game comes out - a game like a Halo or something, something they haven’t seen before - they’ll drop everything and they’ll drop their Wii controllers when it does."

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