Not surprisingly, Harrison tied Nintendo's success back to providing a substantially different market offering to Sony and Microsoft. When asked why Sony hasn't achieved the same level of success with the PSP as Nintendo has with the DS, Harrison said, "While this is a question best answered by Sony, there is a clear difference in the stated objectives of the Sony and Nintendo hand-held systems. Sony publicly stated its goal to bring a home video game experience to its hand-held device. Our goal with DS was to serve core gamers, and more importantly, expand the total market of game players[.]"
More interestingly, Harrison made comparisons between automotive purchasers and console purchasers, stating that while multiple people may be in the market for a car, not everyone's interested in the same thing. When asked whether the 360 or the PlayStation 3 was a greater threat to the Wii, Harrison bluntly responded that neither was, explaining, "Consider three 30-something suburbanites. On a Saturday morning, two of them drive their big SUVs into a tire shop to buy big new chrome rims. The third is home online, doing product comparisons to figure out which hybrid he wants to buy."
He continued, "You can say that all three are involved in the 'auto improvement' business at that moment ... but it's unlikely the interests of the first two and the hybrid shopper are ever going to overlap. That's how we see the 'video game business' right now. Two companies are going in one direction, and we're headed in another."
A final interesting query was whether or not Nintendo was interested in technological convergence, especially given the increasing number of multi-function devices in the market such as the iPhone. While Harrison wouldn't rule it out entirely, he did reiterate Nintendo's focus on providing a core gaming experience over anything else, stating, "The history of 'convergence' devices in the electronics industry is not a happy one. While we never rule anything out, it's been our experience that devices maximized for the sole purpose of playing games tend to outperform other devices, which have to make compromises in technology or interface in order to incorporate game play."

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