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Chris Sell
08 Nov, 2007

Super Mario Galaxy Review

Wii Review | The gaming galaxy’s brightest star.
For effectively as long as gaming has been around, Mario platformers have set standards for everyone else to try and meet. Not just within the platformer genre either, all games aim to emulate the quality of a Mario game, with their tight controls, imaginative gameplay, beautiful graphics or even just tunes that’ll stick in your head. Super Mario Bros. on the NES did all this. In the years to come, the likes of Super Mario Bros. 3, Super Mario World and Yoshi’s Island pushed the boundaries of 2D gaming further than anyone thought possible. The transformation into 3D had been a step too far for some game franchises but again it was Nintendo with Super Mario 64 that demonstrated how to do 3D right. And 'do it right' is exactly what it did as for many it still remains the benchmark for 3D platformers to this day.

The reason for this brief history lesson isn’t actually just to pad out the review to fill the minimum word quota, but is in fact needed to point out how Super Mario Galaxy is one of these genre defining games. As good as Super Mario Sunshine was, it’ll never live in the memory in the same way Super Mario Bros. 3 or Mario 64 do. Super Mario Galaxy quite possibly will, simply because it has the magic, the ideas and most importantly, the imagination that the very best of the best have – and Galaxy has all of the above in spades.

Imaginative environments have always been a staple ingredient in the Mario games and it was in this area that Sunshine really came up short, ditching the surreal Mushroom Kingdom for more (and we mean this in the loosest possible sense) ‘realistic’ settings. Beaches, fairgrounds, shipping harbors and villages are about as visually appealing as a stretch of motorway when compared to the delights contained in Mario’s latest offering. The use of Galaxy in the title really emphasizes the degree of freedom the developers have had in creating the world. There are no boundaries, nothing is too surreal or off limits as far as the environments go.

One minute you’re invading the site of a rocket launch, the next you’re scaling a giant, motorized robot like something out of Shadow of the Colossus. To go into any further detail would only rob you of the magic of uncovering these delights yourself, but needlessly to say the game constantly surprises, and delights, again and again. As does the actual level design which frequently ignores any unwritten rules or conventions when it comes to platforming. For a kick-off, the game is constantly shifting from 3D to 2D depending on the situation. In 3D platformers there are always parts where a simple fixed camera would suffice. For example, you simply don’t need a 3D plane when you’re on a fixed moving platform, dodging between laser beams and balls of fire. Galaxy recognizes these moments and adjusts the perspective accordingly.

Looks like we have a mole problem....

Looks like we have a mole problem....
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The trend in most 3D platformers since Mario 64 has been to throw you into a 3D world and have you complete a handful of tasks to progress. Despite star collecting still being the aim of the game, Super Mario Galaxy again tosses the rulebook out the window and does things how it wants. Contained within the main hub of the game are a selection of observatories, and each contain a different galaxy of orbiting planets. These planets could be absolutely anything. They could be a Mario 64-esque world containing a selection of stars, or they could be a linear set of interconnected planets, each with their own mini puzzles to solve in order to progress. Anyone who enjoyed the semi-linear Bowser stages in Mario 64 will be happy to see a spiritual return of those too. It’s not uncommon for whole planets to exist solely for a single star. Take, for example, the water park planet within the first galaxy - a giant water slide suspended in mid-air created for one single race. Things aren’t needlessly reused here to artificially lengthen the quest like they are in lesser games.

Unlike Super Mario Sunshine, where collecting red/blue coins made up a large percentage of the 120 stars (‘shines’ in that game), there is none of that laziness here. You can really appreciate the care that went into making practically every star in the game an enjoyable achievement. One of the biggest reasons why Yoshi’s Island is such a special game is the way each level had its own theme, its own idea, its own power up or ability that made it different from the rest. Super Mario Galaxy replicates that variety.

Its ideas are simply jaw dropping at times, whether you’re jumping your way through gravity switching tubular structures, taking a ride inside a bubble, or sling-shotting yourself across an asteroid belt, the game constantly presents you with new, exiting ideas and gameplay mechanics. A big factor in achieving this sense of variety is the inclusion of arguably the best set of power-ups in a Mario game since Super Mario Bros. 3. We’ve all seen the ‘bee’ costume that handily lets Mario hover in the air briefly as well as tread lightly on clouds and flower petals, but it’s predictably the ones that Nintendo have kept under wraps that offer the most thrills.

The game isn’t afraid to completely change the control dynamics for particular levels either. The water slide race mentioned earlier, for example, features Excitetruck-like controls, while a motion controlled Monkey Ball tribute stage is hidden away too. There are many sections where the Wii remote pointer is used - most commonly for traveling between the blue star orbs scattered through space but it does have other quite frankly more inventive uses that you’ll be keen to discover.

Mario's plan to sell fruit & veg didn't quite turn out as he'd hoped.

Mario's plan to sell fruit & veg didn't quite turn out as he'd hoped.
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While on the subject of the Wii remote, it’s of little surprise that Super Mario Galaxy's controls are absolute perfection. The camera is near faultless, never getting stuck in silly positions and always trying its best to give the best possible view of the action. Mario is controlled exactly how you would expect him to with movement on the nunchuck analog stick, jumping with A on the Wii remote and a combination of Z and A to perform Mario’s butt stomping, long jumping and back flipping abilities. His movement is quicker, his jumping is smoother and his ‘weight’ feels just right. In short, Mario is a complete joy to play with, especially given the swift pace of the game. When playing at full flow, leaping between platforms, bouncing off enemies and flying from planet to planet it echoes one of those expert Super Mario Bros speed runs, such is the fluidity.

For the most part this game could be controlled on a Gamecube pad, but doing so would remove the surprising satisfaction that the spin attack provides. Traveling between planets is achieved by activating star launch pads. They could have made them activate automatically or with just a button press but by requiring a shake of the Wii remote it genuinely connects you to the game. It’s the same with the boss encounters. In the past a punch from a button press would have been more than acceptable, but smashing the tail of a giant piranha plant or fiercely returning a watermelon into the face of a humongous octopus with a sharp thrust of the Wii remote is strangely satisfying.

On the topic of boss fights, the quality of the ones found here are in keeping with the high standards the rest of the game has set, the Bowser encounters being the jewel in the crown. Not just because they’re superb, screen filling affairs, but also because Bowser is back to being mean again. In recent years he’s been treated as a bit of a token comical bad guy, but in Galaxy he’s angry and he’s evil and it’s great to see. Especially given the strength of the story this time around which, without going into detail, has a much grander, more epic feel to anything that has gone on in a Mario game before now.

In terms of visuals and presentation there isn’t a single game on the Wii that can match what Super Mario Galaxy delivers. From the Yoshi’s Island-style story book sketchings that open the game to the gorgeously rendered cutscenes that play throughout, the game is presented in the highest quality. Graphically it’s in a league of its own compared to other Wii titles. It’s bright, it’s colourful, it’s imaginative, it’s surreal, it’s beyond anything you could expect from a Mario game but at the same time it’s exactly what you would expect. It looks like Mario but offers so much more. Everything is huge and totally over the top and we love it. It all runs incredibly smoothly, no matter how fast things are moving or however many things are on screen at once.

One of the finest platforming levels in gaming.

One of the finest platforming levels in gaming.
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Music has always been a big part of what has made the Mario series so special. Everyone knows the Super Mario Bros. theme, the level 1 tune from Super Mario Bros. 3 and the unforgettable melody of Peach’s castle in Mario 64. Thankfully Super Mario Galaxy yet again excels in this area, providing the player with a variety of catchy tunes that you’ll find yourself humming around the house or whistling to yourself in the shower, especially the beautiful orchestrated hub theme. To add to this delight there are also a handful of classic tunes thrown into the mix, including the Bowser stage music from Mario 64 which pleased a certain member of our staff.

It’s hard to find any fault in Super Mario Galaxy. Sure, there are a handful of anti-climatic star missions, but out of 120 of them it’s hardly a worthwhile complaint. Difficulty is something that has often been lacking in recent Nintendo games, but even here Galaxy excels, managing to challenge the player more the further you get. Being able to ‘finish’ the game at 60 stars also gives the game a wider appeal, allowing more casual, lesser skilled gamers get to the ‘end’ while the hardcore players will attempt to truly finish it at 120 stars (and beyond…) much like in Mario 64 where you could finish with 70/120 stars, or even Yoshi’s Island which wasn’t a hard game to finish but the underlying score system gave the committed gamer a worthy challenge.

Sometimes a game of such high quality comes along and you’ve just got to hold your hands up and say well done. Super Mario Galaxy delivers blistering quality in every area, whether it’s level design, the soundtrack, boss fights, graphics or controls. It feels familiar but fresh thanks to the sheer amount of ideas and creativity put into each and every level. Like so many lesser games do, corners haven’t been cut by reusing ideas over and over or artificially extending the length of the game with collect-a-thons. Practically every level offers something different from the one before it and it’s a game that will surprise and delight more the deeper you explore. There's no such thing as a perfect game, but Super Mario Galaxy comes as close as you're ever likely to get. An essential experience for all gamers.
The Score
Super Mario Galaxy is without doubt the finest game Nintendo have produced this decade - endorsements don’t come much stronger than that. 10
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Super Mario Galaxy Content

LGC 07: Mario Galaxy coming to PAL regions November 16
22 Aug, 2007 We breathe a sigh of relief.
E3 2007: Hands-on with Super Mario Galaxy
14 Jul, 2007 It's-a great.
E3 2007: Mario Galaxy US dates, screenies revealed
12 Jul, 2007 Bee there or bee square.
48 Comments
4 years ago
Well, while Chris's review was fantastic (written and the score he gave), the game is getting universal praise all round.

I think we may have our GOTY frontrunner.
4 years ago
Looks like my Wii is finally going to get some love again icon_smile.gif
4 years ago
James wrote
Looks like my Wii is finally going to get some love again icon_smile.gif
Well don't get too excited too early. We dont' get this game for 3 weeks. icon_smile.gif
4 years ago
*sigh*

Why do you do this to me Chris? I can't afford to buy a Wii (or any games) until at least February next year. You used to be cool man.
4 years ago
I just bought a Wii, today and spent a pile of cash on the various wii sales going on today. I'll have to spend some more money now. I can't let this gem just float by.
4 years ago
I know it's a tad early, but Nintendo should really try to make another installment of Mario in the Wii's life .
4 years ago
I want to see Super Mario Chernobyl....kick some mutant ass
4 years ago
Solid score. I had no doubts for this one. If there wasnt so much other gaming excellence between now and the 29th, I would import a Wii just for this a bit earlier.

Apart from this review, which I glanced over the scores and intro. I havent seen a single movie of this in motion, total media ignore. Those were the first shots I saw, now its a total internet ban for this game.

Looks like the Wii might get GOTY after all"?
4 years ago
ManeKast wrote
Looks like the Wii might get GOTY after all"?
Well its gotta have atleast 1 icon_razz.gif
4 years ago
Perfect 10? I always knew it was going to be good but not THAT good

Cant wait
4 years ago
10 is a massive score and with RE4 being my favourite game of all time it is really sharing the mantle with the elite.

Despite the fact that i only own the PS3 i am glad that Mario, the most influential gaming character ever, still has what it takes.

Now what i want to see is another 10. I predict 9.5 for COD4, 9.5 for Assassins Creed, 9.5 for Drakes and 10 for Metal Gear Solid 4. Og yeah and an 11 for GTA4.
4 years ago
Good read, Chris! A second ever PALGN 10, eh? Was wondering when this would occur, though I'm pleased Galaxy was the game that scooped it. Good to see you chaps remaining tough, though - just two perfect scores in 1,239 reviews, ha.

Next 10 will obviously go to Pilotwings on the Wii, when it's announced.
4 years ago
holy damn. a 10!!!!!!!!!! makes me wanna get a wii. because of this and super smash bros. brawl!!!!!!!!!
4 years ago
James wrote
Looks like my Wii is finally going to get some love again icon_smile.gif
1, 2 and a 3.

This and MP3 should be enough to keep my Wii going.

/excited
4 years ago
wow.. i was planning to get this game, but this review prompted me to preorder the game
the game being so good and released close to x-mas period we'd probably hear about shortages within 2 weeks of release...
Definitely don't want to miss out on this one

(i might pre-order another 5 and sell them on ebay if i have too icon_wink.gif )
4 years ago
I'm still skeptical, so far all games that have had this much hype have been very meh for me, and that's only in the best of cases. But the review has pushed me over the line and I'll buy it, I'll reserve judgement till after I've played it.
I hope it's not going to be another TF2, god that game sucks, I still can't believe one of my favorite games got turned into such crap (gameplay wise, I still love the graphics in it).
4 years ago
So the only other game Chris gave a 10 to was Resident Evil 4? Well that just proves to me the guy has taste.

I have no doubt that this will be my game of the year. Mario 64 changed gaming for me at the time it came out and imo it's the game with the most solid control in the world! What blew me away most about Mario 64 was the amazing amount of variety....like you would step through a painting and instantly you were in a haunted house world, ice world or underwater world and using paintings to step through was ingenious because you would never feel like these stages were just 'token' stages chucked in to meet the quota of the cookie-cutter 'lava level' or 'ice level', it really felt like you were exploring the painting you were just looking at which itself was part of the decor of the castle. Anyways what i'm getting at is again Nintendo have found a way to instill all this variety and wonder in a mario game and again they have made it feel natural and like an extension to the world that mario inhabits. The themes are always so consistent....like haunted house world looks so different from ice world but the enemies all have this 'cute' yet 'angry' look about them, and everything just fits....gah...it's so hard to explain but it's always so well realised and so cohesive and I think thats one of the most important things when trying to immerse people in your games, you really want people to invest and become a part of your world by consistently reminding them where they are.

This just confirms for me what i've been fearing for a while and that is what I call the 'New Nintendo'. I used to buy every 1st party Nintendo game without a second thought....it didn't matter what genre or what type of game it was if it was 1st party Nintendo it was to be bought, but nowadays it seems like Nintendo are catering for a much larger variety of people and I guess you can't really blame them because they are just adapting to the gaming scene thats changing around them. As more people get into gaming, more girls, more grandmas, more mums more dads it's only natural the game companies evolve to cater for different needs/wants (as with any business), so as much as I hate stuff like Nintendogs, Brain Training, Cooking Mama etc it looks like the Nintendo magic is still there and that they can still make the industries best, I just have to wait for the oldskool stuff instead of expecting every game to be AAA.

Anyways Chris, awesome review. I might go read your Resident Evil 4 one now. I agree with your 10 scores, and yea I know I haven't played Mario Galaxy....I don't need to cuz Mario Galaxy sounds like Mario 64 in outer space and that imo is an 11 on the palgn scale.
4 years ago
Yeah nice post Ugh. I would agree with you on 'New Nintendo'. You can't blame Nintendo for doing this though, if they didn't they would have sunk and become Sega.

If anything, at least by making money and making dog and cat games for Grannies, they will have the cash and resources to give us games like Mario Galaxy.
4 years ago
The Brett wrote
Holy crap.

Still won't buy a Wii for it though. icon_razz.gif
Seeing some of the bargains going on E-Bay for the Wii lately, and factoring in this awesome review...can't say I agree with you there.

Looks like I'll be picking up a Wii and a PS3 this holiday season.
4 years ago
I really hope that this game sells more than that brain training thingo - but will Kieren Perkins be able to play Galaxy? I say bring back that guy who did the stuntman adds for the N64 - they were quite good.
4 years ago
ohhhhh yeah i can't wait to get this game. I am going to preorder it from play asia this week. Thanks so much for the review icon_smile.gif
4 years ago
^ speaking of pre-orders, do us Aussies get that little coin thing like the US did/do when they pre-order?

I don't know why but i want one..
4 years ago
Are you kidding? That coin is hella awesome! It's not very often you get extras or even special editions for 1st party Nintendo stuff....so we BETTER get that coin!!

I can't believe more people aren't as excited for this game? Honestly did everyone play Mario 64 back in the day? I remember arriving in the castle courtyard for the first time and doing handstands on trees, testing out all the moves (triple jumps, crouch jumps etc), doing butt slides down slopes and swimming around...the underwater stuff is probably my most memorable parts in the game and the fact that it was so easy to go from swimming to running around on land is probably the reason I really look foward to well done underwater stuff in games and quite honestly I can't think of another game that has done it so well since then. I really hope Galaxy has some underwater stuff....maybe an underwater planet? Please...
4 years ago
Edited to avoid spoilermaking for Ugh icon_razz.gif.

Anyway, I feel exactly the same way about Galaxy as you, Mario 64 is the greatest game of all time imo and if this betters it it is one hell of a game.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  29/11/2007 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Nintendo
Genre:
  Action
Year Made:
  2007
Players:
  2

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