"It's important to note that in general we're taking an iterative, organic approach to graphics upgrades, going feature by feature as opposed to thinking in terms of an overall 'new graphics engine'," Brack told WorldofWar. "For example, we've discussed plans for new visuals for water, but this would be for a future content update or expansion."
These iterative improvements will begin in the upcoming second expansion to the game, Wrath of the Lich King
"We do have some graphics updates coming with Wrath of the Lich King, namely in three areas: shadow system, shader technology, and view distance," Brack revealed.
"The shadow system will greatly improve the look of existing shadows, and players will be able to display both character and structure shadows. The new shader technology we've implemented enables the team to create even better looking terrain, as well as some cool ice effects. And, the view distance has been increased, so players will be able to see farther than ever before in Northrend."
World of Warcraft: Wrath of the Lich King is scheduled for a release sometime in Q4.

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