The most glaring complaint is that the game can only be installed on three different machines. Ever. The EA spokesperson pointed out the similarities with iTunes here, with that the software can only be 'authorised' by three machines at any one time - the difference being that Spore doesn't allow players to disassociate the software from a machine. Thankfully, the EA spokesperson said that a patch was on the way to rectify this.
The spokesperson drew on statistics to show why they don't believe this to be a big problem. Presently, only 23% of people who activated Mass Effect and Spore: Creature Creator - and 14% of Spore owners - have tried to activate it on more than one machine.
Spore players have also been concerned about the possibility of spyware included in the game's SecurROM software, which the EA representative shot down.
"There’s no viruses, no spyware and no malware…We have located a download off of one of the Torrent sites that is a virus," advised the spokesperson. "The thing I would say to the consumer audience is that, if you’re concerned with a virus on your computer, the chances of that are infinitely higher when you’re downloading off of a hacked version than it would be downloading the authentic game. We would never put any spyware on anyone’s computers. That’s not going to happen."
Fans of Spore have also expressed concern about the game needing to authenticate itself over the internet each time it is played - what happens when EA shut down the authentication servers?
"If we were to ever turn off the servers on the game, we would put through a patch before that to basically make the DRM null and void," noted the representative. "We’re never walking away from the game and making it into a situation where people aren’t going to be able to play it.”
The slippery issue of the instruction manual explicitly stating that players could create more than one online character was once again written off as a misprint, but without any details as to why such a restriction was implemented.
The spokesperson's bottom line?
"EA has no intentions — nor will they ever — to make it easier for people to play a pirated game… than to play an authentic retail copy."

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