Van Dyke claims that the delay is caused due to the requirements of implementing the Frostbite engine on a completely new platform:
"We haven't released a Frostbite [DICE's game engine] built game on PC, so going into this project we lacked a starting foundation we had on Console. There are also many different and unique only challenges to the PC that has lead to us pushing the release even further...This was a hard pill to swallow, but it was absolutely needed to ensure the features and functionality that PC Players have come to expect from Battlefield on PC are not missing. So it was and still is the absolutely right decision, for quality sake, to not release until it is ready."
While that setback may annoy some gamers, the good news is that the title will receive increase support on PC with van Dyke confirming that the game will support "higher player count (up to 32-player matches), wide peripheral support (joysticks for flying), VoIP, and ranked server provider hosting."
For those not willing to wait until the PC release next year, Battlefield 1943 is already available for purchase on PlayStation 3 and Xbox 360 consoles.

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