It seems with Civilization V, the developers are aiming for more depth than ever before, which is great for Civilization buffs but at the same time they are also trying to make things more accessible and user friendly for newer/casual players. Let’s take a look at some improvements and changes.
The technology tree is as massive as ever, however to make things a little less overwhelming and a bit more manageable, the game will allow players will allow you to set clear cut goals which will allow them to work towards particular/necessary technologies rather than picking each technology one at a time.
Looking into city management, the game will allow players to optimise cities for particular classes of jobs in order to streamline the experience. This is an example of how this game intends to attract newer players, but buffs will be pleased to know that this is merely an option and that the original system is still intact with all its depth and complexity. The game will be as deep or as simplified as the player would like, the game has been designed in a way it will allow players to solely focus on a particular area of their civilization, and for example they could focus only on growth for a particular time span.
As for the policies, the game will feature 10 policies: tradition, freedom, autocracy, commerce and growth. If you get fully upgrade at least 6 of these, the you get access to the ‘utopian’ social policy, which allows you to build a wonder.
The combat system while still turn based, it will however allow only one combat unit per tile. This will have a strong impact on combat strategies as unit placement will be more important than unit strength and size. For those of you who love pushing the nuke button, launching a nuke will instantly destroy all relationships a nation has with others, so you may want to think twice.
Civilization V looks to be another major leap for the franchise. The additional depth will make long time fans happy while the streamlined and user friendly options will surely win over new comers. Players can look forward to hours upon hours of well calculated and designed simulation when the game hits stores in September.

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