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Matt Keller
07 Jul, 2005

Dungeon Siege II Preview

PC Preview | We take a quick look at Gas Powered Games' dungeon crawling sequel.
In early 2002, Gas Powered Games and Microsoft Game Studios joined forces to produce Dungeon Siege, a 3-D hack 'n' slash RPG, much in the vein of Blizzard's classic Diablo series. Dungeon Siege was an ambitious title, but introduced a few new elements to the mouse destroying genre, such as the beloved pack mule; a character dedicated to carrying items. Some gamers were turned off by the game's automated nature (the game could be set to play itself, if you so wished), but many others praised it for its enormous campaign, enjoyable multiplayer component and the ease of modability (e.g. players could traverse Aranna as Darth Vader, complete with light saber. Dungeon Siege enjoyed both critical and commercial acclaim, so it's only natural that we would be treated to a sequel.

Quite possibly the most noteworthy improvement featured in Dungeon Siege II is the inclusion of a solid narrative - a rather large oversight in the original game. Several millennia ago, the deity Zarramoth's power was threatened by a rebellion, led by Azunai. As the God struck his final blow on the rebel leader, a powerful burst of energy was unleashed, obliterating both armies. This cataclysmic event turned the Plain of Tears into a wasteland - the sole reminder of the First Age of Men. The energy released in that event has since flowed freely throughout the world, but now, at the very place of the fatal battle many years before, a new threat is growing more powerful with each passing day.

Dungeon Siege II will also be more text heavy, with branching conversations, journals and all other sorts of paraphernalia you'd expect in an RPG. Quests are handled a little differently, being split into main quests and side quests for added focus. The number of side quests has been increased, and while the game is still linear in nature, players can take multiple side paths to get to where they're going, rather than just one main path.

Everybody knows the pack mule was the real hero in the first game

Everybody knows the pack mule was the real hero in the first game
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General gameplay will remain close to the original game, as the interface and control scheme of the game have been tightened, but not drastically altered. Everything is still mouse driven – just hammer the mouse buttons on a foe, press 'H' when you need to heal, and pray for the best. There is still a degree of automation in Dungeon Siege II, but it won't be firmly clenching your hand like a toddler's mother crossing the road (as seen in the original game). The game has a large amount of different types of weapons and armour, in varying conditions, some of which are magically enchanted or have specific attributes. In the first game, you could employ the services of a pack mule to carry all of the various loot you found. In Dungeon Siege II, a new pet system has been added with 9 different types of creature (such as the fan favourite pack mule, and the new lap dragon). Your pet can be fed items from your inventory to help them increase in size and strength. There are about 6 different sections to the age cycle of your pet, and their stats will vary depending on what items you feed them, for instance, eating lots of armour will make your pet more resilient against attacks.

The actual role-playing element of Dungeon Siege II will be greater than its predecessor, due to a more fleshed out character creation system, and the improved skill system. Players will be able to pick one of four character types (human, elf, dryad and half-giant) as well as gender, and then can customize their appearance. The skill system has been overhauled - the original game's skill system has been replaced with a branching system, allowing you to pump points into various skills. There are still three main classes of character (fighter, ranger and magic user), but the new skill system allows greater customization and variation within these character classes. The good thing is that thanks to the game's party centric nature, you can customize your party so that each member can cover the other's weaknesses.

Your party will help you get out of sticky situations like this one

Your party will help you get out of sticky situations like this one
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Dungeon Siege II looks to improve upon the shortcomings of its predecessor, addressing the issues of the lack of solid narrative and role playing elements. Due to the game retaining a lot of the distinguishing features of the original game, we can't say if it will appeal to those who disliked the original game, but PC RPG fans should certainly keep an eye out for this one. Dungeon Siege II is due out in early August, and PALGN will have a full review a short time after.
Overall:
Dungeon Siege II looks like it will offer a compelling RPG experience upon its release, and should keep PC RPG fans busy for a couple of months.

Related Dungeon Siege II Content

Dungeon Siege II Review
14 Oct, 2005 Return of the Pack Mule!
Baldur's Gate Dark Alliance II Review
26 Feb, 2004 More of the same, really.
Conflict: Desert Storm II Review
01 Oct, 2003 Back to Baghdad, or back to the drawing board? PALGN delivers its verdict on the sequel to last year's popular squad based shooter.
3 Comments
6 years ago
funky

i liked the original DS, though it was pretty linear... for some reason i got into this much more than i did Diablo 2... maybe it was just the timing... i got a new PC around the time the first was released and so people i know played that rahter than D2 at the time...

i liked the character advancement system, where you got xp for each skill, rather than overall xp... much more intuitive way of designing a character...

i ended up with an archer by the game's end...

never got around to the expansion though... maybe i should see if its for sale at EB atm...
6 years ago
I'm pretty much in the same boat - just had a new PC when it came out, got fairly addicted, but I never finished. My roommate has the game and the expansion, so I might have to borrow it and give it another burl.
6 years ago
^ yeah i don't think i ever finished it either... i know i definately got to the final town before the last area... but i'm not sure if i went any further...

one thing i did dislike was the way that once enemies were killed, they were dead for good... it would've been better if they respawned after a time... or if there were some random spawns or something...

i always thought it was funny that on the map, the beginning place is right next to the end place, yet you got couner-clockwise around the world, instead of the short trip across the the sea... some people just like to make things difficult for themselves...

this has actually inspired me to re-install it and have another go at it... the other thing i liked was how you could set up weapon/ability sets so you could switch a dps mage for a healer by cycling through the F# keys...

something i don't recall seeing again until Guild Wars... and a very good idea it is too... (yes Karl, something GW has over WoW icon_razz.gif)
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Microsoft Game Studios
Developer:
  Gas Powered Games
Players:
  1-8

Read more...
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