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07 Dec, 2007

Auran comments on staff reductions

PC News | Team will shrink, Fury updates coming soon.
Yesterday, a rumour popped up on Angry-Gamer.net stating that trouble was brewing at Auran and that the company was removing staff from the team. "Fury was a financial disaster, it lost Auran a lot of money", one anonymous source told Angry Gamer.

Auran CEO Tony Hiliam has officially made a comment on the future of the company. The full statement from the CEO can be found below, but in short, it confirms that some staff will be removed from the company, a new Fury announcement will be made next week and that Tantalus is opening a studio in Queensland.

The CEO had the following to say about Fury: "Auran has grown from 30 to 70 staff over the past few years, and in the past few months we've released Fury, Battlestar Galactica for XBLA and the 6th Edition of the long running Trainz franchise. In addition to game development, we also have a successful publishing business and release around 40 titles each year in Australia and New Zealand. In fact, we have just started licensing Australian-made titles to take to the world market.

Fury has been operating for 6 weeks and our first Free content update, the 'Age of the Chosen' will definitely be released on December 14. Fury: AotC addresses many of the issues identified by players and reviewers in the original release. We've greatly enhanced the new player experience and made huge improvements to a number of systems. There will be another major FURY announcement next week about further changes that will be very exciting to all players (unless of course one of the staff under strict NDA decide to leak those details as well).

As I explained to the staff yesterday, whilst Fury has started off slower than expected, I still see a bright and long future ahead. However, that future will not include the full 60 man development team who have worked on Fury for the past year. The future will focus on a smaller, more agile core team of Fury developers. These are people who are incredibly passionate about the game and work until 4 in the morning to ensure they get things done.

Fury has been a big part of our lives and the core team will be doing everything they can to make sure it reaches its full potential. Anyone who has played a close game of Vortex or come back from 2-0 down to beat the opposing team in Elimination know of that potential. Sadly, too many players have only experienced a savage beating at the hands of veteran players. Perhaps they may pick up their bloodied corpses and return next weekend to see what we have done to help them get into the game.

Regarding China, during the past two years we successfully used several outsourcing companies and will be looking to China to create much of the new content that we will release in future updates. Furthermore, we're talking with a number of publishers in Asia regarding co-development deals.

In addition, Auran and Tantalus are working together with a view to selecting a number of Auran staff to be part of new Tantalus studio (in Brisbane next to the Auran studio) working on DS and Wii titles. In fact, those interviews are taking place right now.

So the rumour mill got a number of things right or close to it, and I am happy to be able to add a little more detail. As they say in the classics, the death of Auran and Fury has been greatly exaggerated."

Related Fury Content

Fury closes its doors
06 Aug, 2008 The end of the line.
Fury set to continue
22 Dec, 2007 Immortal status for life for those who paid up front.
Grab one of 1000 copies of Fury
10 Dec, 2007 Furific!
7 Comments
4 years ago
So much for a completely Australian-Made MMO, then.
4 years ago
That's a shame. My friend only bought the game cause it was made here.
4 years ago
There's plenty of other game developers in Brisbane to fall back on for any of the current staff who get laid off.
4 years ago
It's only normal to cut back people once the game is released, only thing is they didn't put them on a new game and fire some of them instead.
4 years ago
I don't think it failed because it was Aussie - it failed because MMO's are becoming a dime-a-dozen these days. And when you have to keep paying to get the full content of the game, it's definitely a big problem. I for one would have tried this if they offered the entire game just for the initial price.
4 years ago
Lord Haart wrote
I don't think it failed because it was Aussie - it failed because MMO's are becoming a dime-a-dozen these days. And when you have to keep paying to get the full content of the game, it's definitely a big problem. I for one would have tried this if they offered the entire game just for the initial price.
I think it failed because it's a rubbish game. Sure, it's Aussie, but that doesn't mean we should be supporting it if it's not a quality product. Perhaps this content update will fix these issues, perhaps not.
4 years ago
No surprise really. While it is not nice to hear of people losing their jobs, anyone who played the game knew it was inevitable that heads would roll over the horrible quality of the title.

I've even read multiple forums where some of the development team were coming on and trying to defend the game to negate some of the damage. Never a good sign.
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Australian Release Date:
  17/10/2007 (Confirmed)
Standard Retail Price:
  $49.95 AU
Publisher:
  Auran
Genre:
  MMOG
Year Made:
  2007
System Requirements:
Windows XP
512Gb RAM
Pentium 4, 2GHz
NVIDIA GeForce 4Ti or ATI Radeon 9600
128Mb VRAM

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