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Luke
18 May, 2004

Franchise Mode #1: Gran Turismo

PS2 Feature | We take an extended look at the history of the Gran Turismo series.
Sometimes, with the amount of sequels being released in today's gaming world, it can be hard to keep up with a the history of a long running franchise. With this in mind, we have launched a new series titled Franchise Mode, where we will take a look at every game in a franchises history, fill you in on the nitty gritty about each title, and give you a general feeling on how the franchise evolved as a whole. With two games due out in the next six months, which better series to start with than the most successful driving series around, Gran Turismo?


Gran Turismo
Release: 1998

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The first Gran Turismo title was released in 1997 in Japan, and the year after in the rest of the world. It was immediately successful in selling in excess of over 10 million units around the world.

Gran Turismo was the first racing game that offered the kind of realism it delivered. Road racing was available in both the day and the night, with over 120 carsincluded in the game, licensed from mainly Japanese manufacturers.

Gran Turismo also introduced a revolutionary replay mode. Tuning shops of each manufacturer were included in the game, allowing for the first time in gaming history a somewhat comprehensive number of modifications to be conducted on your car. Bigger turbochargers could be fitted, better brakes, different exhausts and so on.


Gran Turismo 2
Release: 2000

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Gran Turismo 2 was released in Japan and the USA in December 1999, and 2000 for the rest of the world. From the day of its release, Gran Turismo 2 went straight to number one in all the charts across Australia and set new sales records. Worldwide shipments of Gran Turismo 2 have exceeded 5 million. The game also introduced rally racing to the fold, and featured over 600 cars.

Gamers were able to choose cars from Japanese, European and American manufacturers to race on a variety of real and fantasy tracks and city circuits.


Gran Turismo 3
Release: 2001





Gran Turismo 3 was originally titled Gran Turismo 2000, and was scheduled to be an upgraded version of Gran Turismo 2. After numerous delays, the game was changed to Gran Turismo 3 and moved to the PS2.

The most obvious difference between the two games was the incredible leap in graphics. Gran Turismo 3 featured a significantly improved resoluation and framerate, creating some of the best graphics available on a home console. In fact, they remain among the top on the PS2 to this very day. Gran Turismo 3 was the first killer app for the Playstation 2, and helping fuel worldwide sales even further. Gran Turismo 3 was also one of the first Platinum titles released in Australia.

Gran Turismo Concept 2002 Tokyo - Geneva
Release: 2002

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Shortly after Gran Turismo 3's success, Polyphony Digital released Gran Turismo Concept 2002 Tokyo - Geneva. Gran Turismo Concept was pure arcade fun, featuring concept cars exclusive to this title.

Gran Turismo Concept appealed to players who were overwhelmed by Gran Turismo 3's lengthy career mode. Gran Turismo Concept went platinum nine months later and is still available at the budget price of $49.95.

Gran Turismo Prologue Signature Edition
Release: May 28th 2004





Similar to Gran Turismo Concept in design, Gran Turismo Prologue: Signature Edition was released in May, 2004. Gran Turismo Prologue was a teaser to Gran Turismo 4's release in early 2005.

Featuring previously unseen tracks and extra cars, Gran Turismo Prologue featured a bonus making of Gran Turismo 4 and retailed for a budget price of $59.95 (Yeah, bargain price for an extended demo - Ed). Gran Turismo Prologue will be a shorter version of Gran Turismo 4, and is bound to create hype for the inevitable release of Gran Turismo 4.

Gran Turismo 4
Release: February, 2005





Gran Turismo 4 was finally released in February 2005, despite losing the much touted online play, the game still had a huge feature list, with over 500 vehicles and 100 tracks making it into the game. The photo mode was a bit of a disappointment, but was only designed to be a mere novelty. As quick as the game came it went though, so we're eagerly awaiting the next installment in the series.

Related Articles:

Related Gran Turismo 4 Content

Gran Turismo 4 Review
18 Mar, 2005 ...Have we met?
Gran Turismo 4 dated in Europe
02 Feb, 2005 Ready for an early March release along with some extras.
Gran Turismo 4 loses online play
24 Sep, 2004 Polyphony Digital's racer still on course for worldwide December release, but at cost of online play.
17 Comments
7 years ago
Nice article series, vid, but you should make it even longer. icon_smile.gif
7 years ago
you seem to have forgotten:
Gran Turismo Concept 2001: Toyko
Gran Turismo Concept 2002: Tokyo-Seoul
Gran Turismo Daihatsu
Gran Turismo Toyota MTRC
Gran Turismo 4: Mobile

though only GTD was released in australia and only if you bought a Daihatsu Copen featured Daihatsu's for the first time (released just prior to GTC), and i'm unsure if the 3 GTC's had PAL releases... we got an amalgumation of the two (plus more)in GTC: 2002 T-G

i would've loved to try the Toyota MTRC version, based in an actual MTRC Concept car at this years Geneva carshow, used a head mounted display unit which updated in real time to head movements... as well as the standard PS2 based version if you couldn't be arsed lining up for a go of the full version

and yeah... GTM which i assume is simply a port to the PSP

and agreed, should've been longer
7 years ago
As this is a new feature we would love to hear suggestions as to what else you would like implemented, feel free to private message me or one of the other admins or post it here. icon_smile.gif
7 years ago
Yeah, nice article man. icon_biggrin.gif GT is one of my favourite series.

I think this article article should be expanded with the titles Obsolete mentioned. Plus don't forget the infamous GT2 that ran on Bleem! on the DC.
7 years ago
Or the GT2 that spams our forums icon_razz.gif
7 years ago
a quick profile/bio on the developer of the franchise might be good
(ie: GT's Kasunori Yamauchi, Mario's Shigeru Miyamoto, Zelda's Shigeru Miyamoto, MGS's Hideo Kojima) maybe an "also by the author" list...

i would say a "what we'd like to see" section, or rumours section, but these tend to be too unrestricted... like the GT: Motorbikes rumour, or we want drag racing in GT...
7 years ago
Ewww, bikes in GT games? No thanks!! icon_razz.gif
That's what MotoGP is for.
7 years ago
Photo mode that sounds fun. [/sarcasm]

Wasn't GT4 supposed to have crash manipulations? As in if you hit a wall at 200 km/h it's going to do more than stop you dead. That has always been my biggest problem with the series.
7 years ago
Would crash manipulations be the car getting damage like on GTA? Or would that be bouncing back or possibly damaging the scenery?
7 years ago
theoriginalkaching wrote
Would crash manipulations be the car getting damage like on GTA?
That would be the one.

theoriginalkaching wrote
Or would that be bouncing back or possibly damaging the scenery?
Those would be good as well. Bouncing back should be added with or without the car damage. Both car damage and some element of physics I would call crash manipulations...Or just part of collisions.

Anyway I just want to see at least some aspect of Newton's Law of Restituition. I'm fed up of this "real driving simulation" shambles.
7 years ago
yeah i though photo mode sounded as fun as a fart in an elevator, but seeing as Pokemon Safari was so popular, who know?

GT:Bikes... yeah this is not something i'm keen on (bit like GT:Trucks) but it's one of the rumours floating around, has been there since GT2 was announced, and everytime a GT comes out, the rumours of it do too... seeing as they've gone 4 games without doing it, i doubt they will anytime soon... although i guess it could be alright... but i'm not keen on motorbikes so meh...

the main issue with damage in the GT games is that PD were unable to secure the ok from every manufacturer in the game... some OKed it but others don't want people to see smashed up versions of their cars... GT3 was supposed to have pseudo damage... as in if you hit the wall the car was harder to control, but i don't think it ever made it, since i never noticed... and again this is a rumour (or has it been confirmed/denied) for GT4
7 years ago
No real-time damage to cars again. icon_sad.gif

Kazunori said that instead of damage to cars, the player will see a "dizzy effect" when hitting a wall at certain speeds.
7 years ago
mrcivic wrote
No real-time damage to cars again. icon_sad.gif

Kazunori said that instead of damage to cars, the player will see a "dizzy effect" when hitting a wall at certain speeds.
That sounds so lame.

Pokemon Safari was lame as well, I nice idea though, but poorly realised. I think a photography game could be really good. If it was a digital camera that some how told you some things to take pictures off in like a campaign mode. Maybe if it recognised certain shapes, it could say "take a picture of a bird", take a picture of a drawing and cheat the system. It would be great...maybe not. But I could see something like that happening in the future.
7 years ago
has there been any confirmation/denial of performance damage then?
7 years ago
in case anyone wants more information about the GT series, http://www.granturismoworld.com/index_en_AU.html is a fairly decent site...

heh, i'd forgotten GT2 had a scratch and sniff disc...
7 years ago
ObsoletE wrote
has there been any confirmation/denial of performance damage then?
I'm pretty sure Kasunori confirmed it at E3. Just look around Gamespot and you'll find it.
And nice site Obsolete. Also check out GT Planet, which has a lot of good stuff. It's also responsible for getting me into drifting in GT3. icon_wink.gif
7 years ago
heh, i used to be a member of that site ages ago (since before it was GTPlanet but was just granturismo.com) and got into a fight with Hondakid86 when he joined over something... i made a joke which he took serious and things escalated into me saying he has no life outside of GT... and who would've thought that wouldn't go down too well...

good to see he hasn't moved on...
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Australian Release Date:
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Publisher:
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Developer:
  Polyphony Digital
Players:
  4

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