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Chris Sell
28 May, 2004

Gran Turismo 4 Prologue Preview

PS2 Preview | Hands-on Impressions: Sony gives us a taster of their long awaited and hugely anticipated Gran Turismo 4 with GT4 Prologue
Pleasingly, the handling is now better than ever. It may upset a few people purely because it is tougher, but it's ultimatly more rewarding. You can't swing the rear of the car out that easily with the newer model cars, which is how it should be as modern day cars are more focused on understeer and just don't swing out like cars of the past, which leads me onto the next thing - Suspension is noticably imrpoved too as you can now feel all 4 corners of the suspension instead of just the front and back. This means than now more than ever, shifting the weight of your car to the right points is essential for getting round those corners. Also, actual launch techniques at the starting line, besides keeping the gas pressed to the floor, are now necessary. I've played with both the pad and the Logitech Wheel and, just like with GT3, I would seriously reccomend the wheel over the pad unless you really dont get on with wheels. For me, it improved my control no end as you can feel the insides of corners much better, feel which side another car is when it hits you from behind and most importantly, feel if you're wheels are spinning.

There's a new camera angle that is higher up than the standard 3rd person view and I must say I quite like it. Not to race with though, it's most useful feature is that you can see corners much easier due to the higher angle, which certainly helps when learning the tracks.

Although i'm expecting improvement for the final game, the AI is currently still pretty average which is a shame. Once you know the tracks a little better it doesn't take much effort to win on the 'Pro' setting. It's also still too easy to use them as walls. One thing that has been added is the penalty system. Hit a wall or another car too hard and you'll be locked down to 50mph for 10seconds, which will certainly help somewhat in online play to stop people ramming the back of you to get infront and encourage proper driving.

There are 2 modes to be found in Prologue, Arcade and School Mode. The latter is basically a reworked Licence Test. Some are the standard 'follow the blue line' tests found in previous GT's, while some of the newer ones see you taking control mid-race at the back of a pack of cars. It's then your job to finish as high as you can, with obviously 1st place winning you Gold, 2nd Silver, etc. The former is your standard Arcade mode which are races of 5 other cars over the following tracks.

1. Tsukuba Circuit - Standard racing circuit which gently eases you into the game.

2. New York - Obviously a street racing stage, so expect huge long straights and a large selection of 90 degree corners.

3. Grand Canyon - This one is a rally circuit which has been much improved over past GT games. Everything is much more narrow and much tighter, more like Rally should be. Also, you dont race any other cars, so im assuming, like real Rally, its against the clock.

4. Fuji Speedway - Another standard racing track with a really nasty S-bend at the end.

5. Citta De Aria - This course introduces a new type of street racing where the streets are very narrow, barely wide enough for 2 cars in most parts. It seems like you dont race any opponents on these, so much like the rally stages, it's against a clock.

Graphically everything is a solid 60fps and looks better than ever. At first it doesn't look too much different from GT3, but it's not long before you realise that it's much better. Better texturing, more detailed environments, more geometry, better reflections (on both cars and building window ala PGR2) and much better lighting and shadows. The cars of course are still the biggest attraction of show and dont fail to impress yet again. A nice addidtion are the animated spectators on the rally course who jump out in the road to grab a quick photo which gives the rally stages a more rally-like feel. At the moment there's quite a bit of pop-up (and REALLY bad pixelation in the 'you have won a car' scene) but I would fully expect these to be ironed out by full release. Plus it still has that 'harsh' look that all PS2 games have. Still, it will be the best looking PS2 game there is if they can sort out the pop up.

There doesn't seem to be an option for in-race music for some reason (i assume/hope its because they haven't settled on the soundtrack yet) so I can't really comment on the music, but the engine sounds are brilliant. Very crisp and very clear, easily the best i've ever heard.

Overall, GT4 Prologue is pretty much how I expected to be - GT3 with advanced handling, better graphics, etc. The pop-up MUST be sorted out as it's pretty bad in its present state, and some more work on the AI before final release would be nice, but Polyphony have always said that GT is more about driving than racing so im not holding my breath on that one. As I said earlier, a Logitech Wheel is just amazing with this game so if you want to get the maximum out of it then start saving for one right now.....
Overall:
There's no real point of giving Prologue a full review because it's not a full game and therefore is impossible to review as one. Due to it's slightly expensive £20 price tag (for what is essentially a demo) I can't say I could recommend Prologue to everyone. But for GT fans who can't wait it's near essential, especially due the fact that there is an excellent 'Making Of' DVD included with the game with all kinds of behind the scenes footage to be seen.

Related Gran Turismo 4: Prologue Content

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8 Comments
7 years ago
yeah, i liked that 3rd view option in GT1 and 2, but have since gotten used to the other behind view since it was omitted from GT3...
7 years ago
I don't remember other views from GT2... icon_confused.gif

But I do like the 2nd behind-the-car view. It lets so you a nice section of the road ahead. The normal behind view doesn't let you see as much.
7 years ago
mrcivic wrote
I don't remember other views from GT2... icon_confused.gif

But I do like the 2nd behind-the-car view. It lets so you a nice section of the road ahead. The normal behind view doesn't let you see as much.
Hm, it's odd you don't remember it, you said you played a fair bit of it. icon_confused.gif
The view is good, but still, I've always been an in-car view man, and always will be with the GT games. icon_smile.gif
I actually think the penalty system sucks, if you accidently nudge a wall when exiting a corner, you get penalised. (even if the nudge doesn't affect your speed at all, but then the penalty does.)
Here's hoping that they at least have the penalty option, optional, or only have it for online play, otherwise it'll make the game quite annoying at times.
For more information about the game, or whatever, check this thread.
7 years ago
i'm pretty sure GT2 had 3 view modes, in car, 3rd person close and 3rd person far... i could be wrong, maybe it was only GT1... it's been so long since i've played either of the PSX versions...
7 years ago
ObsoletE wrote
i'm pretty sure GT2 had 3 view modes, in car, 3rd person close and 3rd person far... i could be wrong, maybe it was only GT1... it's been so long since i've played either of the PSX versions...
GT1 and 2 has the 3 views, so you're right. Then GT3 only had two views, to save space on the disc to include other things I believe.
GT4P has the 3 views again, and I'm assuming GT4 will also have the 3 views.
Although, that doesn't matter to me. icon_wink.gif
7 years ago
NismoR34 wrote
GT1 and 2 has the 3 views, so you're right. Then GT3 only had two views, to save space on the disc to include other things I believe.....
icon_lol.gif
That makes no sense. icon_razz.gif

And yes I did play GT2 when it came out, so I can't remember everything about it. icon_wink.gif
7 years ago
mrcivic wrote
NismoR34 wrote
GT1 and 2 has the 3 views, so you're right. Then GT3 only had two views, to save space on the disc to include other things I believe.....
icon_lol.gif
That makes no sense. icon_razz.gif

And yes I did play GT2 when it came out, so I can't remember everything about it. icon_wink.gif
How didn't it make sense?
Oh well, let me rephrase it just for you. icon_razz.gif

Gran Turismo 1 had 3 possible views that you could use. The "In-car", behind the car, and above/behind the car.
Gran Turismo 2 also has the same views.

Gran Turismo 3 didn't, it only had the "In-car" view, and the behind the car view. I'm not sure to the reason as to why this is the case, but it just is.

Happy now old man? icon_razz.gif

Edit: I now know what Civ thought didn't make sense. What I said about Polyphony taking out the third view to save space on the game disc, was only a suggestion. Hope that makes it clear to everyone. (Including Civ, the idiot. icon_wink.gif)
I actually have no clue why they took the 3rd view out of GT3. icon_confused.gif
7 years ago
Ugh... The outside car view in GT3 was pure garbage. The camera was placed directly behind the car, giving you barely any view in any cars but the lowest ones. Irritating. And for no reason. Meh. Didn't stop me from playing the game a whole lot, though. :/
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Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Sony Computer Entertainment Europe
Developer:
  Polyphony Digital
Players:
  1

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