In addition, each level is more generic, with computer-generated levels that creates randomness in each of the five new level-themes - Arabian, Jurassic, Wild West, Camelot and Construction – as well as having their own selection of ‘land blocks’ that make each world different from each other.
If that wasn’t enough, gamers will have to equip their land with helpful extras, and Worms 4: Mayhem comes ready-prepared with mine factories, gas barrels, mystery crates falling from the sky, and telepads. The further you progress through the game, the more things can be unlocked.
Worms 4: Mayhem is scheduled for release in Q2 2005 on PS2, Xbox and PC. Whilst holding out for the wait, be sure to check out the latest screenshots from the game via our media panel.

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