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Chris Leigh
09 Feb, 2006

Shadow of the Colossus Review

PS2 Review | Colossally good.
Truth be told, we count ourselves as fortunate to be playing Shadow of the Colossus, let alone reviewing it. After all, just mentally rewind four years to the PAL release of Ico, the so-called 'spiritual predecessor' to the game you see reviewed here. Remind yourself of the meagre 25,000 copies Ico sold in the UK, to the 85,000 sold over the whole of Europe and, most of all, try and recall the non-existent marketing that accompanied the release of the title four years ago. The neglect of that game by Sony was a travesty, though the arrival of Shadow goes some way to redressing that injustice.

So, let's set a few things straight now: should you buy Shadow of the Colossus? In a nutshell: yes. Not just because it would be a farce to see such a game head down the same slippery slope as Ico, but also because this is undoubtedly the first essential game of 2006, and an early, serious contender for all those end-of-year lists everyone loves so much nowadays. Will everyone enjoy it? Almost. Shadow's more action-oriented approach means the appeal of the game will almost certainly stretch farther than that of Ico which, for all its beauty and subtlety, is an utterly pedestrian experience when compared to the breathless adventure presented to gamers by Shadow. Is it flawed? Yes. But this is a game partially undone by the scale of it's own ambition. But we'll come back to that later.

For now though, the backdrop to the game seems as good a place to start as any. Filling the shoes of a lone horseback traveller known as the Wanderer (a hero as understated as Ico himself), players are given the task of bringing a young girl back to life. It's a goal that can only be achieved by defeating sixteen colossi - huge beasts of stone, fur, armour, flesh and bone - that stalk the lands that surround the temple where the lifeless girl lies. As in the case of Ico, the story is barely told in any significant detail, with the snippets of narrative taking a back seat to the real highlight of the show: the Colossi themselves.

In every respect, these formidable beasts are a success story for the team behind Shadow, and will surely provide gamers with some of the most memorable moments from any game of this generation. Standing hundreds of feet high, the sheer scale of the creatures is bewildering, and encountering the first Colossus in the game is a genuine, jaw-on-the-floor moment. Despite their awesome size however, they're not invincible - each of the Colossi possesses a weak point (more than one on harder difficulty levels), a glowing green marker located at some point (and often partially concealed) on the body of the Colossus. Plunging your weapon repeatedly into this spot is the only way to take down the beasts, yet actually finding the weak point can be a much trickier affair.

Pleasingly, the visual style borrows heavily from Ico. The results are often exemplary.

Infact, it's literally a hands-on job, which means you'll have to scale each Colossus, clinging grimly onto the fur or armour of these giant creatures as they urgently try and shake you off. Fall or lose your grip, and it's back to square one. The act of clambering up each Colossus both looks and feels hugely impressive (a good thing, as you'll be doing a lot of clambering), and is one that requires patience, stealth and good timing in equal measure. As you scale the limbs and torso of each Colossus, a 'grip meter' appears and gradually fills up (note: any concerns about the clear, HUD-less display of Ico being no more should be forgotten, incidentally - Shadow's HUD is anything but intrusive, and essential to play); once full, our hero loses his grip and plummets back down to the ground below, usually followed by a gigantic foot as your foe attempts to stomp you into the earth.

The resulting struggles between the Wanderer and Colossi make for compelling viewing and playing alike, and this is largely thanks to some magnificent art design on the Colossi, not to mention the technical achievements on display here - even up close, the textures of each monster are brilliantly detailed, with every strand of fur and each square inch of leathery skin depicted with incredible sharpness. Even the way the Colossi move - lumbering, yet powerful - is a sight to behold. And, just to emphasise this again: the sheer scale of the Colossi is staggering. One Colossus in particular, a dragon-like creature that flies and swoops above a desert as you pursue it thrillingly on horseback, is simply immense. Stand on it's back near the head and you can see it's tail - half a kilometre away. Amazing stuff and, hyperbole aside, these are some of the greatest, most impressive enemies we've ever had the joy of encountering in a game. They're a stunning achievement.

Which is fortunate, as there's little in the way of meaningful gameplay between fighting each of the sixteen Colossi. Primarily it's a matter of locating the beasts, and holding your sword aloft makes the job a lot easier, with a ray of light emanating from the blade and pointing out to the horizon, to where your next foe lies in wait. From there, it's a case of galloping in the right direction on Agro, your trusty steed. These treks are made infinitely more enjoyable by some of the most picturesque landscapes seen in a game to date, with mountain passes, valleys, deserts, lakes, caves, ancient ruins and rocky cliff-faces all expertly portrayed. At times, it feels very much like galloping through a particularly wonderful and ghoulish landscape painting, such is the depth and richness of the vistas, and it's yet another example of how fabulous art design seems to come so easily to Fumito Ueda's team.

This kind of lovingly crafted game world sadly comes at a price however, and it's blatantly clear that the PlayStation 2 occasionally struggles to keep up, with the odd frame or three being dropped. Worse still, there's been two or three occasions (in our forty hours of play) where whole polygons have sporadically disappeared beneath the hooves of Agro. It doesn't happen often at all, but it's worth mentioning, and is a shame considering how fantastically immersive the rest of the game is. The camera is another component of the game that suffers due to the sheer ambition and scale of the project, if only because squeezing many of the bigger Colossi into shot whilst maintaining a decent, playable angle proves a little too tricky. And on a couple of the Colossi you'll face (particularly the final Colossus), it makes things thoroughly infuriating. So although it's still a considerable technical showcase, it's not a flawless one either, even if criticising it feels churlish considering the huge scale of, well, everything in the game.

Agro is essential for taking down certain Colossi, unnecessary for others.

Agro is essential for taking down certain Colossi, unnecessary for others.
Close
It's not just a visual tour-de-force. Shadow is a game blessed with one of the greatest soundtracks we've heard in goodness knows how long, an audio feast that really comes to the fore when you're fighting the Colossi, with grand sweeps of orchestral music that feel suitably heroic and epic. The hairs on the back of your neck will quite rightly stand up, and those of you with a decent sound system will be in for an irresistible treat, as will those with progressive scan displays. Away from fighting, the soundtrack is decidedly minimalist, generating an atmosphere that shares a great deal in common with Ico - eerie, haunting, melancholy. Frankly, we couldn't imagine this part of the game being any more perfect, as our mark below suggests.

But perhaps the most impressive feat here is that finally, for probably the first time since Ico itself, we have an adventure game that dares to do things differently, and succeeds with aplomb. Unike so many other modern adventure games, this is not a title thoughtlessly divided and compartmentalised into levels punctuated by bosses. If anything, the bosses have become the levels, extensions of the terrain that need to be tamed and conquered. Nor is Shadow a game that insists on force-feeding us a patronising, clichéd narrative with cringeworthy dialogue. Instead, it's a title that dilutes the adventure game back down to what it should really be about: gripping combat, an absorbing atmosphere and a sense of being totally in control (if we, y'know, ignore the occasionally dodgy camera).

So on paper, this is a game that's simple: one hero, sixteen bosses, mere fragments of a storyline and a large world to meander about in. Yet despite this apparent bare-bones approach, Shadow is almost certainly one of the most unforgettable, colourful and varied experiences we've had with a Dual Shock in our hands. Indeed, we're now on our fourth playthrough, a testament if ever there was one to the diversity and imaginative design the game consistently exhibits. Admittedly it's a flawed beast at times, and the nagging camera issues and occasional graphical glitch do prevent the game from reaching perfection.

Consequently, Shadow is a frustrating game to mark. As a game that stretches the aging PlayStation 2 hardware slightly too far for its own good, it's an eight. As a signpost to the potentially thrilling future of videogaming and an experience like no other title before it, it's almost unquestionably a ten. Heck - eight, ten, whatever; this is a game everyone should play. Just make sure you don't miss out this time, eh?
The Score
Brimming with imagination, invention and ambition, Shadow is a game that deserves every superlative thrown its way - mildly flawed, wholly fantastic. 9
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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70 Comments
5 years ago
no.

i've had sweet FA time recently. this weekend though...
5 years ago
the_cro wrote
warney7 wrote
What's that Obs? SOTC @ JB for $84?

I'll check it out!!!

Kmart 15% off storewide starts tomorrow.....thank you very much!!!
grr.. I swear my JB had it for $94... what's up wit dat?

and bloody K-mart won't have any copies, oh why is life so unfare.....
I went to kmart, sorry 2 kmarts today and both had SOC!
But I'm such a tightass so I didn't buy it! lol
5 years ago
bought it for 95 at JB. i was a little disappointed that the OFLC sign wasnt any bigger
5 years ago
warney7 wrote
the_cro wrote
warney7 wrote
What's that Obs? SOTC @ JB for $84?

I'll check it out!!!

Kmart 15% off storewide starts tomorrow.....thank you very much!!!
grr.. I swear my JB had it for $94... what's up wit dat?

and bloody K-mart won't have any copies, oh why is life so unfare.....
I went to kmart, sorry 2 kmarts today and both had SOC!
But I'm such a tightass so I didn't buy it! lol
I live in Western Australia, video games are always a week or so behind at K-mart and the likes... Well hopefully I'll get lucky, how much was it there?

And how did Obs get it for $84 and Mitchacho $95 when there both JB?
5 years ago
Due to a mess up with ordering on 2 different website I've got 2 UK copies of Shadow of the Collosus so I've got one spare if any of you people down under want one without the hideous rating logo you guys have to deal with these days. PM me if you want it, I'll do it shipped for $90. If not it'll just go back to the shop on Monday icon_smile.gif
5 years ago
^ same box with all the goodies?

If no one else gets it and I don't tomorow I may take up the offer.
5 years ago
Chris wrote
Due to a mess up with ordering on 2 different website I've got 2 UK copies of Shadow of the Collosus so I've got one spare if any of you people down under want one without the hideous rating logo you guys have to deal with these days. PM me if you want it, I'll do it shipped for $90. If not it'll just go back to the shop on Monday icon_smile.gif
Oh, oh! Pick me, pick me! icon_wink.gif

Well actually, I'm not sure yet. I'm seriously hoping that the copy I get from DVDCrave is from Europe but I won't know until I receive the game on Monday. (it was sent today finally)
I assume you wouldn't want to hold out until I know so just sell it to someone else. If you are willing to hold out though then I'll give you a cookie. I promise. icon_wink.gif
5 years ago
Have started it again. Colossus #5: icon_loved.gif
5 years ago
Started last night.

Fought the first Colussus and had no idea what to do...so I gave up.

That's all for now. icon_smile.gif
5 years ago
Chris wrote
Due to a mess up with ordering on 2 different website I've got 2 UK copies of Shadow of the Collosus so I've got one spare if any of you people down under want one without the hideous rating logo you guys have to deal with these days. PM me if you want it, I'll do it shipped for $90. If not it'll just go back to the shop on Monday icon_smile.gif
Alright, well I got it now so, I don't need another.

The box looks sweet but my instructions are screwed so until I get a new manual can some one give the instructions? I'll also google around.
5 years ago
I can't believe I thought this game was boring.

Thank god for gamefaqs.

I spent my first day going around the land...too quiet for me, nice, but if I wanted to see good views then I'd go for a car trip in real life.

Anyways I eventually found out the glowing sword leads you to the colussus and got towards the first colussus.

I spent probably about 30 minutes last night and only got as far as shooting an arrow into one of it's weak points. I turned it off and felt really flat.

Anyways I started it off 20 minutes ago and come back here having defeated 2 colussus and enjoying the game. Although the game probably isn't as big as I thought it would be it does suceed in being a completely new experience.

My rating 7.5 thus far.
5 years ago
Big Pete wrote
I can't believe I thought this game was boring.
Thank god for gamefaqs.
My rating 7.5 thus far.
Boring? *sigh*

7.5? *sigh*

You used Gamefaqs for this game? icon_eek.gif

I'm disappointed Pete. icon_wink.gif
5 years ago
dude the instruction booklet says to hold O to show where there colossus is with the light. on top of that, it tells you IN GAME.

it took me a while to work out wtf to do on #1. i kept cutting its foot then climbing its hand which leads you nowhere.

also, there are fruit trees and lizards around. kill the lizards and R1 on their tail to get health. the bird colossus was awesome.
5 years ago
Mitch: I first started playing the game at 12am in the morning after a real busy week. The game never told me what the O button did (if it appeared in the first scene then I skipped it right at the end) and I was in no mood to read the Instruction Manual.

So I eventually found out.

Also gamefaqs was just to figure out how you actually climb the beast.
5 years ago
im also a gamefaq newb. nothing wrong with that. well, only when i get frustrated and cant work out what to do.
5 years ago
I agree there's nothing qrong with game guides to a point, but for something like SOTC, figuring ito ut is the entire point of the game...I basically kept closing my eyes when Dormin's hints kept popping up, and I'm furious for watching movies which gave away the first 3 colossus battles.

I just finished the game this morning; I truly love it...the ending is confusing, but upon further viewing I'm sure I will be able to make sssooome sense out of it.

All in all, a masterpiece of a game, 9.5 out of 10. Would have scored perfectly if not for some minor graphical glitches and an overall lack of length/difficulty.

P.S - Wait until you see the 13th Colossus. Good freaking Lord (cries a bit)
5 years ago
stop it stop it!!!! lol

I didn't get this game.....but you are all making it sound so damn good!!!
5 years ago
Hey warney, just go buy it.

Seriously, you will not regret if, and if you buy it at EB and don't like it, you can always bring it back. You owe it to yourself to play this game, believe me.

As gamers, I believe we owe it to developers like Team ICO to purchase games of their quality and originality. We always cry foul when we are inundated with crappy cookie-cutter sequels, yet we frequently overlook the best, most original games available, like ICO and especially SotC.

We need to vote with our wallets, and show our support for REAL freakin' masterpieces like SotC rather than keeping NFS:Most Wanted at the top of the charts for weeks. *Sigh*

I guess what I'm trying to say is, to people out there on the fence, just go buy it and give it a shot.
5 years ago
Ok just send me $100, and I'll go buy it! icon_razz.gif
5 years ago
Picked it up yesterday. Best game on ps2, period.

I just beat the 13th Collosus, and that so far has been the most insanely amazing battle I have ever experienced in a video game. How they came up with this stuff I don't know, but I love it.

Absolute masterpiece, Ps2's finest game. Must-buy.
5 years ago
You should be a salesman! lol
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  16/02/2006 (Released)
Standard Retail Price:
  $99.95 AU
Publisher:
  Sony Computer Entertainment
Genre:
  Action Adventure
Year Made:
  2006

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