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Luke
19 Jun, 2007

AFL Premiership 2007 Review

PS2 Review | AFL is back for another year.
Here we are a year after AFL Premiership 2006 with AFL Premiership 2007. Despite the fact that the previous games in the series have been average at best, the games keep selling well enough to justify sequels. Last years title was an improvement upon previous AFL titles with a few noticable differences resulting in an average but tolerable game. It's been a year but you'd be hard pressed to notice. AFL Premiership 2007 has improved, and it results in a better game, but only just.

As soon you boot up the game from the main menu things look rather similar. There is a single match option as well as a training mode for those who are new to the AFL games. You can once again play through an entire season from the very beginning or the career mode also makes a return. The career mode is a little more extensive than the season mode with more options. Speaking of returns, the mission mode is back again with sixteen different missions; one for each team. This time it's also possible to choose your difficulty in the mission mode, so if you're having trouble on the medium difficulty setting then you can switch to easy mode until you start winning.

The ruck system hasn't changed

The ruck system hasn't changed
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If you're jumping into a single match then there are a few options. There are nine stadiums to choose from and even though IR Gurus hasn't got the license to refer to them by their correct name, its bleedingly obvious that venues like Melbourne are the MCG. Stadiums in Perth and Launceston also appear. You can also choose whether you're playing in the daytime or the evening. The weather can be customised so you're either playing in the wet, dry or both. The weather does actually make a difference to how your players react and perform, so you'll have different strategies based on the conditions. Finally you can also choose to play either preseason rules (9 point goals) or season rules. One of the best new aspects of AFL Premiership 2007 is the ability to select your jumper. You can choose from the standard choices like the home or away jersey or the jersey for when your players clash. But, you can also choose from preseason jumpers, heritage jumpers and even the 1997 M&M blue jumper that Carlton wore for one match. This selection may only be a novel addition to the game but it's a great inclusion and AFL fans will get a kick out of seeing all of the old jumpers.

The features for the AFL titles are normally pretty solid and its the gameplay where the game generally falls apart. A few things have remained unchanged this year. The viewpoint (which is still the best way to play the game) is the same, so you're playing the game as if you're watching it on television; from the side. The kicking system is the same as well. Passing is as simple as pressing X but kicking for goal actually requires some skill. When you're in the 50 metre arc a mini goal appears down the bottom of the screen with a ball which moves side to side between the boundary line, the points post and the goal posts. The idea is to try and lineup the ball with the goal posts, compensate for the wind and then determine the right amount of power required to get the ball over the line. It's still a tricky system, there is a lot of skill required when it comes to kicking for goal. It's not confusing when you've got a free kick or when you're taking a set shot, but it is confusing when you're on the run and you want to get rid of the ball as quickly as possible. Team tactics are back as well, and for each of the scenarios (forward fifty, midfield, defensive fifty, centrebounce, kick in attack and kick in defence) it's possible to select three tactic styles; balanced, defensive or attacking. You can have tactics for each scenario active simultaneously and you can change tactics on the fly by using the directional pad on the PlayStation 2. The ruck system hasn't changed either, but works well so there was no real need to change it.

Alright, team huddle

Alright, team huddle
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A few things have changed though when it comes to the gameplay. The game is a little bit faster and responsive. If you mark the ball and play on immediately you can generally shrug off a player, this makes the game a little more fast paced. The responsiveness hasn't improved significantly but it has improved enough for us to notice that it's a lot easier to take the ball from half back, boot it inside the centre square then run towards the goals whilst handballing to a few players. A little box appears in the top left of the screen with a summary of which team is running hot or which team has had the most tackles. This is a good addition to the game and a quick way to track how well your team is going. The difficulty level has also been overhauled yet again and AFL Premiership 2007 features a dynamic difficulty system. This essentially means that if you get too far ahead or too far behind the game will allow the loser to catch up a little, it results in a closer game (the days of winning by 100 points in 2 minute quarters are over) but some people just don't like it when games allow catchup. Another good inclusion in the game is the ability to see where your handball or kick will go before you choose to pass the ball off. Little arrows appear on the screen which indicate where the ball will go if you kick or handball off. It's not always possible to look at where every player is on the field before you kick the ball off, so this inclusion results in more precise passing.

What stops AFL Premiership 2007 from scoring higher or being a highly recommended title is the unfinished feel of the game. There are still problems with the game that are just unforgivable because they've been happening for years. It's still possible to walk in between the man on the mark and the player kicking for goal without any kind of reprimand. You're also able to bump players whilst they're taking a free kick without any kind of penalty. Umpiring decisions are still frustratingly bad, there's nothing more annoying than winning a contest and then being punished for something that your player has supposedly done without any kind of direction from the player. Adding to the unfinished feel of the game is the fact that when you select the replay option from the main menu there is no sound. If you choose to replay a shot on goal or something you want to be able to hear the crowd cheering. There are also a few glitches that plague the game that will leave you scratching your head. It also appears to be easier to smother the ball, all you have to do is run in front of a player to stop the ball from traveling to its destination, which means it isn’t uncommon for there to be about twenty or more smothers per game.

Guess the ground

Guess the ground
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Graphically the game still looks like a barely upgraded PlayStation One title. We know there are a lot of players on the ground but the game really doesn't appear to be improving visually at all. Player's faces just look awful and even though the grounds look okay, the crowds are flat 2D images. Audio wise the commentary is provided by Dennis Cometti, Gerard Healy and Danny Frawley. Once again the commentary is poor with comments like "the home team played really well that quarter" and repetitive comments forcing you to press the mute button. The crowd is okay but still sounds more like people murmuring at a library rather than a crowd enjoying a game of AFL.

It's clear that IR Gurus is listening to fans when it comes to the AFL titles. The game is a little faster paced, it's easier to see where you're kicking this time and the difficulty system results in closer games. There are however, still problems with the games such as glitches and seemingly random umpiring decisions. As it stands AFL Premiership 2007 is a game that will please AFL fans after an AFL title, but the title is still only mediocre. If IR Gurus can keep improving the franchise then game will elevate above the status of average but at the moment, AFL Premiership 2007 is only an average game.
The Score
AFL Premiership 2007 is a minor improvement upon its predecessor but still isn't good enough of a game to be wholeheartedly recommended.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related AFL Premiership 2007 Content

AFL 2007 to feature over 100 retro heritage jumpers
30 May, 2007 IR Gurus confirms.
AFL Premiership 2007 Interview
30 May, 2007 We talk to IR Gurus about the upcoming game.
Even more AFL Premiership 2007 images revealed
12 May, 2007 Sony leaves us with a weekend treat.
39 Comments
4 years ago
So we're still waiting for the first good AFL Premiership game?
4 years ago
5.5 – 6: Slightly above average. Many errors bring it down.

It's just the glitches unfortunately that damn the quality of the game. icon_sad.gif It's definitely improving
4 years ago
Quote
random umpiring decisions bring down the quality of the game though
Hurrah realism!

I'm looking forward to when AFL games will appear on consoles I actually own icon_sad.gif
4 years ago
"...but it feels to us like this game could run quite comfortably on the original PlayStation."

Sure, and Quake 3 feels to me like it could run quite comfortably on my 486 icon_razz.gif
But yer it's certainly not the best looking PS2 game.
4 years ago
Interesting that you didn't speak about the Career mode, I reckon its the most improved part of the game!

Player edit, improved draft and trading system, full statistic tracking, Brownlow medal and best and fairest awards, modifiable training, all pretty handy additions.
4 years ago
nikack wrote
Quote
random umpiring decisions bring down the quality of the game though
Hurrah realism!

I'm looking forward to when AFL games will appear on consoles I actually own icon_sad.gif
You can't let your hate for Sony get in the way of playing a game you want.

As realitybites said in another topic, SlimPS2s are cheap.. just buy one.
4 years ago
This sucks. We need an awesome afl game on the next-gen systems. The franchise is just dead to me at the minute.
4 years ago
crestfallen wrote
You can't let your hate for Sony get in the way of playing a game you want.

As realitybites said in another topic, SlimPS2s are cheap.. just buy one.
It's not hate this time, it's just incompatibility of me and the Sony consoles. The left stick is in an uncomfortable place for me and I don't like the D-Pad's.

I'll live without playing the game.
4 years ago
god it hurts looking at those images, its making my console cry.
4 years ago
Quote
random umpiring decisions bring down the quality of the game though
The umpiring decisions aren't random anymore...however there is a bug in there that makes them still frustrating....
QA probably should've picked it up...however you learn how to get around it pretty fast.
4 years ago
Extremely frustrating, seemingly random. However, as i said in the review the game is improving. It's really the bugs that probably have to be picked up because things like gameplay modes, the footy guernseys and multiplayer are decent.
4 years ago
Not to be harsh as all hell on IR Gurus, I know their dev team is incredibly small, but for such a freaking huge Brand, and is one of the most popular Sports Brands in Australia, I can't see why SCEA can just upgrade the Dev team as a bare minimum.

I'm wondering how the Playtesters reacted to the Umpire Decisions...
4 years ago
Luke wrote
Extremely frustrating, seemingly random. However, as i said in the review the game is improving. It's really the bugs that probably have to be picked up because things like gameplay modes, the footy guernseys and multiplayer are decent.
I know....
The umpiring bug was from a timer error....
Basically, if you play 20min quarters you will notice fair umpiring....
That's the bug...coz in five minute quarters, you can have it for a second (which translates to 4 seconds of time on the clock) and get tackled, and it'll be holding the ball....
So the problem is, it uses the timer from the game clock.....not the actual time, to determine if you've had prior opportunity...
4 years ago
Thanks for the feedback? Black Mamba. It's nice to know the developers care.
4 years ago
I found some comments from the one of the developers. He hangs around at Big Footy to get suggests and ideas for the next game.

**********************************

Not wanting to sound angry but...it's interesting to note that they thought we were worthy of the same score again this year. This is despite improvement in so many areas.

Graphics 3.0 - hmmm...playstation 1 graphics? Show me a Madden or FIFA title with better quality stadiums and that level of detail. Players running through each other? Give me Madden 08 on PS2/Xbox and I'll very quickly show you player models running through each other. It's common in that generation of games due to memory constraints with collision detection. No mention of depth of field or bloom. The inclusion of retro guernseys seemed popular and you would think that it adds to the graphical appeal of the game.

Gameplay 5.5 - a pass mark apparently. No mention of overhauled cameras, faster responsiveness from input, lead indicators and their functionality, improved kicking of the ball, contested football (although I did agree with the overuse of smothering), player development through training, dynamic difficulty and how it improves the AI as you yourself improve. There are so many improvements to the gameplay this year that make it fun to play. Umpires will make inconsistent calls but isn't that something that's true to real life? If I could predict an umpires call it would make the game overly predictable and easy to manipulate in my favour.

Lifespan 7.0 - I can accept the score here. Especially considering there was so much more we wanted to add to the career mode that didn't make it in. If we added that we'd expect higher.

Overall - the comments about it being a minor improvement are harsh. The game is coming along nicely in our view and each iteration is a marked improvement on the last. It's a shame when get a review that misses the better aspects of the game and focuses on trivial aspects of gameplay and presentation.

With all that said though don't expect me to review the reviewers everytime. I'm not an idiot - I know that there'll be good and bad reviews and I accept that. I just appreciate it when the reviewer takes a good look at the game and doesn't settle for a brief play.
4 years ago
Yes these were my comments. I stand by them and it seems I'm not on my own in thinking that more could have been mentioned in the review.

Again I reiterate though that I know there'll be good and bad opinions on the game and I'm prepared to accept that. I just ask that folks out there have a good look at the game before writing it off. There is more to the game than what was mentioned in this review.

I should probably also mention that these are my opinions and not those of IR Gurus in any way, shape or form! icon_biggrin.gif
4 years ago
A brief play? I've been playing the game to death, it's surprising that an 'average' review (not a bad review) would suggest i only played it a little bit.

Graphically i think it's not worth comparing Madden and AFL there would be no competition. Retro guernseys are good (as mentioned in the text of the review) but not worth bumping graphics up for.

Gameplay, 5.5 is an average mark. I wonder whether you actually read the review or decided to to just attack the overall score because if you read the text you'd note i've mentioned dynamic difficulty, faster responsiveness and lead indicators.

Overall, a comment like the game is average it's improving isn't particularly harsh and obviously a developer is going to disagree with the score, but to try and suggest I haven't played the game sufficiently is just silly.
4 years ago
Fair enough Luke...
But surely you would've picked up on the umpiring thing being a bug, and not just made to be random.....
Anyway....for everyone who wants this title to improve, head over to the BigFooty forums.
There, the developers discuss issues and possible improvements with the public...so it's a great way to have your input into the game.
4 years ago
How could i have known the decision was a bug and not random? A bug seems random.

Also, the full quote:

Quote
still problems with the games such as glitches and seemingly random umpiring decisions
4 years ago
I agree, AFL 2007 should at LEAST get as good a score as Shadow of the Colossus. IT HAS RETRO JERSEYS FOR GOD'S SAKE! And these so-called "problems" aren't even due to poor programming- they're just bugs! Who cares!?
4 years ago
Luke wrote
How could i have known the decision was a bug and not random? A bug seems random.

Also, the full quote:

Quote
still problems with the games such as glitches and seemingly random umpiring decisions
Granted, you've played the game a fair bit, but the problem with most people's reviews on the game (not so much yours) IS that they haven't played it enough...

Also, if you're a fan of the series, and a member on the BigFooty forums, you'd know that the umpiring was planned to be implemented in a fair way...
The fact that it isn't shows there was something wrong with the implementation....
Thus, I knew it was a bug only after only a day of playing it...

It doesn't matter specifically that you didn't know that it was a bug.....
The point is that you learn a lot more about the game if you're involved in the discussions on BigFooty....

That's the biggest problems with most reviews of AFL 2007....they don't know the full story...
Anyway, I thought the rest of your review was OK....
You did point out a lot of things that have improved....and it's hard to point out EVERY new aspect (like season stats, game rankings, draft improvements etc)...

All-in-all, I think that the thing people might be getting upset about is the rankings you've given....The numbers (for each Graphics, Sound, Gameplay, Lifespan and Overall) seem to be less than what the article suggests.
Also the comment about no sound in the replays was a bit too critical. It really is a trivial part of any game...so who really cares...
4 years ago
Someone needs to bring in wahmbulance.jpg.

It's good to hear you have the "OK" approval of the developers, PALGN. Because that's what it's all about. I think the only logical way to do this is to retract the review and re-release a score of SIX HUNDRED MILLION OUT OF TEN. Because it's all about the end score, not the substance of the review.
4 years ago
The Brett wrote
Someone needs to bring in wahmbulance.jpg.

It's good to hear you have the "OK" approval of the developers, PALGN. Because that's what it's all about. I think the only logical way to do this is to retract the review and re-release a score of SIX HUNDRED MILLION OUT OF TEN. Because it's all about the end score, not the substance of the review.
Alot of people don't have the patience/competence to read reviews so yeah, I can see why developers would want to recieve high scores. Plus it'll be like their little pride and joy.

That being said a 5.5 from PALGN is by no means a terrible score. The median of scores definately sit around that mark.

Best of luck with the game sales, boys. And keep up the Aussie game developing pride!!
4 years ago
Well maybe they should release better games to get higher scores then, instead of complaining that no-one is giving their "perfect" game 10/10.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  28/06/2007 (Confirmed)
Publisher:
  Sony Computer Entertainment
Genre:
  Sports
Year Made:
  2007

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