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Luke
19 Jun, 2007

AFL Premiership 2007 Review

PS2 Review | AFL is back for another year.
Here we are a year after AFL Premiership 2006 with AFL Premiership 2007. Despite the fact that the previous games in the series have been average at best, the games keep selling well enough to justify sequels. Last years title was an improvement upon previous AFL titles with a few noticable differences resulting in an average but tolerable game. It's been a year but you'd be hard pressed to notice. AFL Premiership 2007 has improved, and it results in a better game, but only just.

As soon you boot up the game from the main menu things look rather similar. There is a single match option as well as a training mode for those who are new to the AFL games. You can once again play through an entire season from the very beginning or the career mode also makes a return. The career mode is a little more extensive than the season mode with more options. Speaking of returns, the mission mode is back again with sixteen different missions; one for each team. This time it's also possible to choose your difficulty in the mission mode, so if you're having trouble on the medium difficulty setting then you can switch to easy mode until you start winning.

The ruck system hasn't changed

The ruck system hasn't changed
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If you're jumping into a single match then there are a few options. There are nine stadiums to choose from and even though IR Gurus hasn't got the license to refer to them by their correct name, its bleedingly obvious that venues like Melbourne are the MCG. Stadiums in Perth and Launceston also appear. You can also choose whether you're playing in the daytime or the evening. The weather can be customised so you're either playing in the wet, dry or both. The weather does actually make a difference to how your players react and perform, so you'll have different strategies based on the conditions. Finally you can also choose to play either preseason rules (9 point goals) or season rules. One of the best new aspects of AFL Premiership 2007 is the ability to select your jumper. You can choose from the standard choices like the home or away jersey or the jersey for when your players clash. But, you can also choose from preseason jumpers, heritage jumpers and even the 1997 M&M blue jumper that Carlton wore for one match. This selection may only be a novel addition to the game but it's a great inclusion and AFL fans will get a kick out of seeing all of the old jumpers.

The features for the AFL titles are normally pretty solid and its the gameplay where the game generally falls apart. A few things have remained unchanged this year. The viewpoint (which is still the best way to play the game) is the same, so you're playing the game as if you're watching it on television; from the side. The kicking system is the same as well. Passing is as simple as pressing X but kicking for goal actually requires some skill. When you're in the 50 metre arc a mini goal appears down the bottom of the screen with a ball which moves side to side between the boundary line, the points post and the goal posts. The idea is to try and lineup the ball with the goal posts, compensate for the wind and then determine the right amount of power required to get the ball over the line. It's still a tricky system, there is a lot of skill required when it comes to kicking for goal. It's not confusing when you've got a free kick or when you're taking a set shot, but it is confusing when you're on the run and you want to get rid of the ball as quickly as possible. Team tactics are back as well, and for each of the scenarios (forward fifty, midfield, defensive fifty, centrebounce, kick in attack and kick in defence) it's possible to select three tactic styles; balanced, defensive or attacking. You can have tactics for each scenario active simultaneously and you can change tactics on the fly by using the directional pad on the PlayStation 2. The ruck system hasn't changed either, but works well so there was no real need to change it.

Alright, team huddle

Alright, team huddle
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A few things have changed though when it comes to the gameplay. The game is a little bit faster and responsive. If you mark the ball and play on immediately you can generally shrug off a player, this makes the game a little more fast paced. The responsiveness hasn't improved significantly but it has improved enough for us to notice that it's a lot easier to take the ball from half back, boot it inside the centre square then run towards the goals whilst handballing to a few players. A little box appears in the top left of the screen with a summary of which team is running hot or which team has had the most tackles. This is a good addition to the game and a quick way to track how well your team is going. The difficulty level has also been overhauled yet again and AFL Premiership 2007 features a dynamic difficulty system. This essentially means that if you get too far ahead or too far behind the game will allow the loser to catch up a little, it results in a closer game (the days of winning by 100 points in 2 minute quarters are over) but some people just don't like it when games allow catchup. Another good inclusion in the game is the ability to see where your handball or kick will go before you choose to pass the ball off. Little arrows appear on the screen which indicate where the ball will go if you kick or handball off. It's not always possible to look at where every player is on the field before you kick the ball off, so this inclusion results in more precise passing.

What stops AFL Premiership 2007 from scoring higher or being a highly recommended title is the unfinished feel of the game. There are still problems with the game that are just unforgivable because they've been happening for years. It's still possible to walk in between the man on the mark and the player kicking for goal without any kind of reprimand. You're also able to bump players whilst they're taking a free kick without any kind of penalty. Umpiring decisions are still frustratingly bad, there's nothing more annoying than winning a contest and then being punished for something that your player has supposedly done without any kind of direction from the player. Adding to the unfinished feel of the game is the fact that when you select the replay option from the main menu there is no sound. If you choose to replay a shot on goal or something you want to be able to hear the crowd cheering. There are also a few glitches that plague the game that will leave you scratching your head. It also appears to be easier to smother the ball, all you have to do is run in front of a player to stop the ball from traveling to its destination, which means it isn’t uncommon for there to be about twenty or more smothers per game.

Guess the ground

Guess the ground
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Graphically the game still looks like a barely upgraded PlayStation One title. We know there are a lot of players on the ground but the game really doesn't appear to be improving visually at all. Player's faces just look awful and even though the grounds look okay, the crowds are flat 2D images. Audio wise the commentary is provided by Dennis Cometti, Gerard Healy and Danny Frawley. Once again the commentary is poor with comments like "the home team played really well that quarter" and repetitive comments forcing you to press the mute button. The crowd is okay but still sounds more like people murmuring at a library rather than a crowd enjoying a game of AFL.

It's clear that IR Gurus is listening to fans when it comes to the AFL titles. The game is a little faster paced, it's easier to see where you're kicking this time and the difficulty system results in closer games. There are however, still problems with the games such as glitches and seemingly random umpiring decisions. As it stands AFL Premiership 2007 is a game that will please AFL fans after an AFL title, but the title is still only mediocre. If IR Gurus can keep improving the franchise then game will elevate above the status of average but at the moment, AFL Premiership 2007 is only an average game.
The Score
AFL Premiership 2007 is a minor improvement upon its predecessor but still isn't good enough of a game to be wholeheartedly recommended.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related AFL Premiership 2007 Content

AFL 2007 to feature over 100 retro heritage jumpers
30 May, 2007 IR Gurus confirms.
AFL Premiership 2007 Interview
30 May, 2007 We talk to IR Gurus about the upcoming game.
Even more AFL Premiership 2007 images revealed
12 May, 2007 Sony leaves us with a weekend treat.
39 Comments
4 years ago
Luke wrote
A brief play? I've been playing the game to death, it's surprising that an 'average' review (not a bad review) would suggest i only played it a little bit.

Graphically i think it's not worth comparing Madden and AFL there would be no competition. Retro guernseys are good (as mentioned in the text of the review) but not worth bumping graphics up for.

Gameplay, 5.5 is an average mark. I wonder whether you actually read the review or decided to to just attack the overall score because if you read the text you'd note i've mentioned dynamic difficulty, faster responsiveness and lead indicators.

Overall, a comment like the game is average it's improving isn't particularly harsh and obviously a developer is going to disagree with the score, but to try and suggest I haven't played the game sufficiently is just silly.
I came to the conclusion that there was a brief play of the game as there were so many other aspects of the game that failed to get a mention. I'm not on my own in this thinking. I took exception to the focus being placed on trivial matters when the enhancements to gameplay were glossed over somewhat. You can understand my frustration in these matters.

A reference to player ranking and it's effect on voting for not only the BOG award but eventually club B&F's, more detailed info in the team setup like matchups/stamina comparisons in-game, seasonal and career stat tracking, how in fact the lead indicators work (colour changing and fade based on distance to opponent), intelligent interchanging of players, obvious effects from injuries in-game, extensive training controls during the week of a season etc would have shown to readers of the review that there is far more depth to the gameplay experience this year. I just found it disappointing that with all these excellent additions (suggested from fans on the forums in consultation with the developers) we failed to achieve a higher mark. All of these improvements (as well as others) have added to gameplay and provide the user with more ways and means to win a game and eventually a premiership in the game. Fair enough that 5.5 is an average mark for your grading but if you were to compare last year to this year would it really be a 5.5 again? The number so much doesn't bother me, it's the statement that despite working with the folks who read these reviews there has been no improvement. That's the bit that's hard to swallow.

With regards to the comparison to FIFA/Madden I was merely demonstrating that 'certain aspects' of our game (the stadiums as mentioned in my post) hold up to if not surpass the quality for realism and accuracy to theirs.

I take on board and apologise to you Luke for suggesting that you had a brief play - my bad and I retract that. I just want to express to the readers out there that there is so much more to the game. As BlackMamba stated - there is more to the story. I encourage the folks here to ask questions about the game because I'm more than happy to discuss game aspects with you - both good and bad.
4 years ago
Fiery Hawk wrote
Luke wrote
A brief play? I've been playing the game to death, it's surprising that an 'average' review (not a bad review) would suggest i only played it a little bit.

Graphically i think it's not worth comparing Madden and AFL there would be no competition. Retro guernseys are good (as mentioned in the text of the review) but not worth bumping graphics up for.

Gameplay, 5.5 is an average mark. I wonder whether you actually read the review or decided to to just attack the overall score because if you read the text you'd note i've mentioned dynamic difficulty, faster responsiveness and lead indicators.

Overall, a comment like the game is average it's improving isn't particularly harsh and obviously a developer is going to disagree with the score, but to try and suggest I haven't played the game sufficiently is just silly.
I came to the conclusion that there was a brief play of the game as there were so many other aspects of the game that failed to get a mention. I'm not on my own in this thinking. I took exception to the focus being placed on trivial matters when the enhancements to gameplay were glossed over somewhat. You can understand my frustration in these matters.

A reference to player ranking and it's effect on voting for not only the BOG award but eventually club B&F's, more detailed info in the team setup like matchups/stamina comparisons in-game, seasonal and career stat tracking, how in fact the lead indicators work (colour changing and fade based on distance to opponent), intelligent interchanging of players, obvious effects from injuries in-game, extensive training controls during the week of a season etc would have shown to readers of the review that there is far more depth to the gameplay experience this year. I just found it disappointing that with all these excellent additions (suggested from fans on the forums in consultation with the developers) we failed to achieve a higher mark. All of these improvements (as well as others) have added to gameplay and provide the user with more ways and means to win a game and eventually a premiership in the game. Fair enough that 5.5 is an average mark for your grading but if you were to compare last year to this year would it really be a 5.5 again? The number so much doesn't bother me, it's the statement that despite working with the folks who read these reviews there has been no improvement. That's the bit that's hard to swallow.

With regards to the comparison to FIFA/Madden I was merely demonstrating that 'certain aspects' of our game (the stadiums as mentioned in my post) hold up to if not surpass the quality for realism and accuracy to theirs.

I take on board and apologise to you Luke for suggesting that you had a brief play - my bad and I retract that. I just want to express to the readers out there that there is so much more to the game. As BlackMamba stated - there is more to the story. I encourage the folks here to ask questions about the game because I'm more than happy to discuss game aspects with you.
Well as you mentioned the changes made effected the gameplay, but things like BOG, B&F and various things along those lines don't make a real impact on how a game is played. Sure some things were 'improved' but improving is different from making them 'awesome'. The umpiring problems are not something you can justify though, there is no reason why this shouldn't have been picked up in development/testing and fixed.

So yeah if you want to get an excellent score than make sure the graphics and sound are up to scratch as well as making sure the game is tested properly so that bugs are eliminated.

EDIT: Oh and also PALGN doesn't measure the game on how it good it was compared to last year. It is measured on how the game itself plays and looks compared to what can obviously be achieved on the console and not what the prvious one was like.
4 years ago
The game recieved a 5.5 for gameplay because it doesn't deserve any higher. When the glitches / bugs / umpiring decisions are fixed then the franchise will score higher, but i will not change the score until the game feels more polished. There is simply no chance of the game receiving over 5.5 until the bugs are polished out. Take a look at our review for Parallel Lines, same thing, too many bugs too difficult to recommend, it simply takes away from the immersion of the title.

Stats jumpers etc.. are all great but make very little difference to the gameplay. It is however not just the gameplay holding back the overall score for this game, the player models need to be improved and the sound needs to be improved.

Also the replay addition was merely to highlight my point the game feels unfinished. Any game that feels unfinished doesn't deserve higher than 5.5 and impacts upon the gameplay.

Just to add to this, the game is better the glitches bring the game down too much, simple as that. You can add as many features as you want (and have done so) retro jumpers are no consolation when you lose a match by two points due to another poor umpiring decision.

However, i understand IR Gurus is a small development team and you're a local developer. The series is improving and i can guarantee you if the glitches are fixed the game will recieve over 5.5, but the game needs to feel polished. It's very tough to please developers when they've spent 6 months developing 'their baby' and I understand you guys put in a lot of effort, but unfortunately reviews are subjective, several more will likely be popping up in the next few weeks so it will be good to compare then.

However, i've said all i need to say now.
4 years ago
christicehurst quoting angry boy wrote
Graphics 3.0 - hmmm...playstation 1 graphics? Show me a Madden or FIFA title with better quality stadiums and that level of detail. Players running through each other? Give me Madden 08 on PS2/Xbox and I'll very quickly show you player models running through each other. It's common in that generation of games due to memory constraints with collision detection. No mention of depth of field or bloom. The inclusion of retro guernseys seemed popular and you would think that it adds to the graphical appeal of the game.
christicehurst quoting angry boy wrote
Graphics 3.0 - hmmm...playstation 1 graphics? Show me a Madden or FIFA title with better quality stadiums and that level of detail.
If you're referring to PS1 with the stadiums, then, well, yeah:


However, let's pull out the first Madden Title for PS2 (According to the source):


And compare it to AFL 2007:


Obviously the Stadiums are better to an extent, but who really cares? Look at the Character Models between the Madden 2001 game and AFL 2007.




christicehurst quoting angry boy wrote
The inclusion of retro guernseys seemed popular and you would think that it adds to the graphical appeal of the game.
Yeah, but the inclusion of textures on top of that is a waste of that aforementioned [In the initial post] Memory that could prevent the blatant Collision Detections, which mind you, in Madden on the PS2, can only be really obvious if you zoom in on replays.
4 years ago
Luke wrote
The game recieved a 5.5 for gameplay because it doesn't deserve any higher. When the glitches / bugs / umpiring decisions are fixed then the franchise will score higher, but i will not change the score until the game feels more polished. There is simply no chance of the game receiving over 5.5 until the bugs are polished out. Take a look at our review for Parallel Lines, same thing, too many bugs too difficult to recommend, it simply takes away from the immersion of the title.

Stats jumpers etc.. are all great but make very little difference to the gameplay. It is however not just the gameplay holding back the overall score for this game, the player models need to be improved and the sound needs to be improved.

Also the replay addition was merely to highlight my point the game feels unfinished. Any game that feels unfinished doesn't deserve higher than 5.5 and impacts upon the gameplay.

Just to add to this, the game is better the glitches bring the game down too much, simple as that. You can add as many features as you want (and have done so) retro jumpers are no consolation when you lose a match by two points due to another poor umpiring decision.

However, i understand IR Gurus is a small development team and you're a local developer. The series is improving and i can guarantee you if the glitches are fixed the game will recieve over 5.5, but the game needs to feel polished. It's very tough to please developers when they've spent 6 months developing 'their baby' and I understand you guys put in a lot of effort, but unfortunately reviews are subjective, several more will likely be popping up in the next few weeks so it will be good to compare then.

However, i've said all i need to say now.
Fair enough. I appreciate the opportunity to express my thoughts on the matter and respect yours. Looking forward to the release.
4 years ago
Vervain wrote
Well as you mentioned the changes made effected the gameplay, but things like BOG, B&F and various things along those lines don't make a real impact on how a game is played. Sure some things were 'improved' but improving is different from making them 'awesome'. The umpiring problems are not something you can justify though, there is no reason why this shouldn't have been picked up in development/testing and fixed.

So yeah if you want to get an excellent score than make sure the graphics and sound are up to scratch as well as making sure the game is tested properly so that bugs are eliminated.

EDIT: Oh and also PALGN doesn't measure the game on how it good it was compared to last year. It is measured on how the game itself plays and looks compared to what can obviously be achieved on the console and not what the prvious one was like.
Um, I never once asked for an excellent score. The idea of not comparing the title to previous years astounds me (given that's how we are constantly measured) but I'll get over it. Hope you get something out of the game if you play it.

Really looking forward to hearing what everyone thinks (good or bad) when they play it icon_smile.gif
4 years ago
[quote="Eyce"]
christicehurst quoting angry boy wrote
Angry Boy huh? Haha I like it.

I'll be the first to admit the player models suffer when compared to other sports titles but I see the main problem is in our animation system. We're working on the 'feel' of the game but it's coming with time. Not wanting to make excuses but hopefully with a next gen title we will get a decent number of artists and time to make something worthy of the title. It's definitely something we are aspiring to. That aside though for now it's still an enjoyable pick up n' play game so personally I am happy with that.
4 years ago
^ But really don't you owe it to footy fans to make it a proper game, as the career mode suggests, not a 'pink up 'n play' game.

I respect you are happy the game and by the sounds of things there are definite improvements (which I'll accept as I managed to get through a fair few hours on the last two games) but really to say you are happy with pick up 'n play seems a little surprising to me.

You might feel a little hard done by with the score, but using a PALGN example. The latest GTA on PSP was said by the reviewer, Luke again, icon_wink.gif to be better than the previous title on PSP, however he gave it a lower score as further development etc.. had occurred. ... Yeah, I know, who'd be a reviewer?

Edit: ^ So, basically each game is reviewed independently, , relevant to the time at which it is released. It just feels like AFL games are compared to previous ones because they haven't been very good and all the fans are desperate for a good one to come around.
4 years ago
The Brett wrote
Well maybe they should release better games to get higher scores then, instead of complaining that no-one is giving their "perfect" game 10/10.
You're crazy. Fiery Hawk neevr said it should get a 10, he just questioned why it received the same score as last time despite many improvements. I reckon its a fair question.
4 years ago
Eyce wrote
Obviously the Stadiums are better to an extent, but who really cares? Look at the Character Models between the Madden 2001 game and AFL 2007.
How much time do you spend actually playing the game? By the sound of things you are just watching the replays and zooming in on the characters (which could call into question your sexuallity icon_wink.gif ). Most of the time you are viewing the characters from far enough that you wont notice the lack of detail much, but the stadium is often in view and due to it's size a lack of detail there is always going to be obvious.

IMO it's like buying an expensive shiney set of spinners for your 20 year old rusted out vomit colored VW beetle's wheels and saying the whole car is better looking than some shiney new ford/holden with stock rims.

Still I do accept that the player models are a little low in polycount for the replays and stuff but overall I much prefer the look of AFL which I find to be generally nice as opposed to the magnificantly stunning diamond in a pool of vomit look of Madden 2001.

But that's just my opinion.
4 years ago
Skiller wrote
How much time do you spend actually playing the game?
I'll answer for him:

None, because it's a **** game.
4 years ago
Luke wrote
Also the replay addition was merely to highlight my point the game feels unfinished. Any game that feels unfinished doesn't deserve higher than 5.5 and impacts upon the gameplay.
This is garbage. One of the best sports games in the world (Pro Evolution Soccer) doesn't have sound on its replays and I would hardly call that unfinished.
4 years ago
TT4L wrote
Luke wrote
Also the replay addition was merely to highlight my point the game feels unfinished. Any game that feels unfinished doesn't deserve higher than 5.5 and impacts upon the gameplay.
This is garbage. One of the best sports games in the world (Pro Evolution Soccer) doesn't have sound on its replays and I would hardly call that unfinished.
If you watch Soccer Broadcasting, there is no Sound on Replays. When you look at AFL Broadcasting, they overlay both the replay and live sounds through it anyway.

As for Skiller's rather one sided defense, when you're playing Madden 2001, you barely see the stadium, because of the really decent camera that is at a 45º Angle, and looking down the field. Not to mention, I can't exactly see the "Vomit" comparisons to the game in general.

As for the "Most of the time you are viewing the characters far enough that you won't notice the lack of detail much" comment, why the hell is IR Guru releasing rather-close up Screenshots of Players on the Field? Isn't that somewhat redundant?
4 years ago
Eyce wrote
As for Skiller's rather one sided defense, when you're playing Madden 2001, you barely see the stadium, because of the really decent camera that is at a 45º Angle, and looking down the field. Not to mention, I can't exactly see the "Vomit" comparisons to the game in general.
I havn't actually played madden, I've only seen it a couple of times so if you don't see the stadium that much then perhaps for madden it was a better choice to take detail from the stadium and put it into the players, but I still think that would be the wrong move for AFL.
4 years ago
I would say it's more about money than anything else, if the AFL really cared about releasing the best game possible, they would look into EA, Acclaim, Midway or other big name companies with a proven history of producing great sports games; not just a local company famous for making a horse game for kids. It seems like AFL Premiership will keep selling like hot-cakes and not improving just for the sake it's the ONLY AFL game being made and because it keeps turning over a nice profit.

Stuff like variety in AFL jumpers, being able to edit players' appearances and other small additions like those are just like wrapping, minor things added to the game to justify a difference between this year's version and last year's, aside from the team-lists of course. Unlockable content like goals/marks of the year add to the replay value and would make each edition both unique and something worth collecting. So did things like the handball competition or superkick, stuff I'm still not sure why they were scrapped for.

I can't base my opinion on this year's version yet as I haven't bought it and probably wont until it gets down to the platinum mark purely out of disappointment from last year's offering. I would give 2007 a chance but every review I've seen so far is consistent with the theme of nothing much has changed. So maybe in a few months time.
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Australian Release Date:
  28/06/2007 (Confirmed)
Publisher:
  Sony Computer Entertainment
Genre:
  Sports
Year Made:
  2007

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