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Matt Keller
03 Sep, 2003

AFL Live 2004 Review

PS2 Review | It's the only contender for the cup, yet it manages to win the wooden spoon.
Life isn't easy for small, upstart developers - especially in Australia. The guys on these teams may have the most exciting ideas you've ever heard, they could make the next Super Mario Brothers or Halo, but these poor chaps can't get a break because of the men at the top and their obsession with the bottom line. As our industry experiences rapid growth, this will become the case more and more, until finally originality is a thing of the past.

"What the hell does this have to do with AFL Live?" I hear you scream. Well, IR Gurus is a small Australian developer who's been scooped up by Acclaim to make a series of AFL games. These guys are more than likely capable of great things, but hampered by businessmen wanting to make a quick buck out of a nice license such as the AFL. AFL Live 2003 was a decent first effort for these guys, but it was flawed in a few minor areas. Nonetheless, AFL Live 2003 was a success financially, so the suits decided to get IR Gurus to bust another AFL Live game out, just in time for this year's finals series. We admire IR Gurus effort for developing a game on what must have been a puny budget, but the result is less than favourable. In fact, AFL Live 2004 is quite possibly the worst sporting update. Ever.

An all new season

Everybody loves sports updates - or, what we like to call the process of "dropping a hundred bucks for a numeric increment and a few new features". Heck, at the time of writing, Madden NFL 2004 reportedly sold through 2 million units in just under 3 weeks in the US. AFL Live 2004 boasts an array of updates, such as an all new commentary team, new mini games, new animations, the Wizard cup pre-season competition, awards such as the Brownlow Medal, and much more.

Hip and shoulder

AFL Live 2003 was an average game - not too brilliant, but worth a look (we'd have given it a 6/10, if we were around at the time). As with all sports updates, AFL Live 2004 intended on fixing the errors of the preceding year, and adding a bunch of new features. We as human beings know that with life, not everything goes to plan, and AFL Live 2004 is a good example of this.

Various facets of AFL Live 2003 were taken back to the drawing board to be improved for this year's release, most notably the marking system, the animation, the kicking system and the control in general. Marking is now denoted by a small circle on the ground, as opposed to a HUD meter from last year's edition, making it almost impossible to see amongst the players vying for the ball. The timing on the marks is completely screwy, with players not jumping at a time which corresponds to your button press, missing the ball entirely, or having collision detection errors that should have been eliminated in the testing phase. The kicking system remains fairly similar to the previous game for the most part, except for the fact that the kick meter now appears on the screen in the middle of play, which can be distracting. A new snap kick has also been added for quick shots on goal. The overall control system of the game has been changed with various buttons now assigned to doing a completely different thing to what they did in last years release, which provided quite a few teething problems when trying to get into the game, so we advise that you read the manual before you play. The change in buttons is made even more painful by the fact that the control can be completely unresponsive at times.

According to various Acclaim PR spiels, AFL Live 2004 has "new and updated AI to make the game more realistic and challenging to play". The AI certainly is new, but its not the slightest bit realistic, and the challenge varies so much that you won't have any idea of which difficulty setting to play on. Our first game on the easy setting resulted in a 12.3 to 0.0 gap at quarter time before we decided to switch the game up to normal, where the gap was about 0.0 to 6.3 at the same point in time. This should highlight just how poorly balanced the "new and improved" AI is. AI isn't the only new side of the game that doesn't work - the ability to shuffle and make changes to your lineup doesn't actually work. You can sit around and tinker without your lineup until your heart is content, only to find out that everything you did was reset when you left the screen. It's enough to make you wonder if this product was tested at all.

If you do manage to scrape together some enjoyment from the buggy mess that is AFL Live 2004, there are plenty of options to prolong the fun (or pain, in our case). New additions include several training mini games, all of which seemed rather useless to us and the Wizard cup preseason competition, while old favourites such as the season and finals have returned. The season mode is a little more improved thanks to extra stat tracking and end of season awards. We're a little disappointed to see that there is no franchise mode or AFL draft available in the game, but we hope that will make the cut for the next game.

Stiff arm

The problems (and alleged improvements) of AFL Live 2004 don't stop with the gameplay. Last year's game copped a lot of flack over its visual presentation, and 2004 didn't do much to try and improve things. The ground is still too big, and the textures are still blurry. The crowd still has that lovely steamrolled appearance that has plagued sports games since their move into the third dimension. Player models look better, but only have a miniscule amount of detail, so minor things like hair colour will be able to help you distinguish the difference between Jason Akermanis and Nigel Lappin. The biggest gripe with the presentation in the game is the player animations. Normal animations are really stiff, and there is no buffer animation to help in the transition from say a sprint to a kick, which results in the players looking really stupid in the replays. Finally, to add insult to injury, AFL Live 2004 has frame rate problems, so you get to see all the poor animations in their horrible, stuttery glory.

AFL Live 2004 also includes the most disinterested commentary team in sports game history, as the two commentators and the boundary runner sound like they've been couped together to rattle off pre written lines for a videogame - wait a minute! On top of this, IR Gurus have used the age old method of piecing bits of commentary together, so you get a very segmented calling of the game. It'd be an idea if they considered using some of the capacity of the DVD, and getting their commentators to record lines based on games in action, rather than a script. We also believe that the crowd caught this bug from the commentary team that stops the conveyance of enthusiasm, as most games sound as if someone just died. Surely it can't be too hard to must together a bunch of people to yell wildly at a bunch of footballers, and then tape it for use in a videogame.

Finals Footy

It is apparent from every aspect of the game that IR Gurus was on strict instructions from Acclaim's suits to get AFL Live 2004 out in time for the AFL Finals, and it has resulted in more harm than good as you'd expect. Hopefully IR Gurus can get back on their feet, and try harder for next year's edition, but as it stands, AFL Live 2004 is the worst sports update we've played.
The Score
Just another display of what happens when you rush developers to complete projects in an unrealistic time period. Slow, fiddly, bug ridden with no redeeming qualities at all. It's the worst sports update in history. 2
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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10 Comments
8 years ago
Man I just played this game and......it sucks!
afl 2k3 is much better.
I hate this game.

0/10
8 years ago
I should point out to everyone that there are even more bugs in this game than the ones I encountered while playtesting this game.

I can't believe it, really.
8 years ago
Curiosity may have killed the cat, but I am now compelled to play this game.
8 years ago
I saw a guy at EB playing it - the manager of course, not like they'd actually put out the controllers for people to use - and it didn't look too bad. Graphics are very primitive, but it didn't look like it was crap to play or anything. Although, having a 3rd person perspective is a really, really bad idea.
8 years ago
It's a good game so I really don't understand what you're talking about. They could've worked here and there on a few areas of the game, yet it's still alright of a buy. I guess it's just because I love my footy, but I still know a **** game when I play one.
8 years ago
darklord wrote
Man I just played this game and......it sucks!
afl 2k3 is much better.
I hate this game.

0/10
uum why dont you just shut up, as you just said "i hate ps2" you shouldnt really answer to ps2 threads then
8 years ago
Slipknot_Fan wrote
darklord wrote
Man I just played this game and......it sucks!
afl 2k3 is much better.
I hate this game.

0/10
uum why dont you just shut up, as you just said "i hate ps2" you shouldnt really answer to ps2 threads then
Oh hush, and stop harrasing people
8 years ago
The Game isn't that bad...

check out http://hq56.net/forums to have your say.
8 years ago
Slipknot_Fan wrote
darklord wrote
Man I just played this game and......it sucks!
afl 2k3 is much better.
I hate this game.

0/10
uum why dont you just shut up, as you just said "i hate ps2" you shouldnt really answer to ps2 threads then
The game is also on Xbox, and even for that console I heard it's shoddiness knows no bounds.
8 years ago
Slipknot_Fan wrote
darklord wrote
Man I just played this game and......it sucks!
afl 2k3 is much better.
I hate this game.

0/10
uum why dont you just shut up, as you just said "i hate ps2" you shouldnt really answer to ps2 threads then
stop bugging me!
If you love PS2 so much, why dont you fu....err...well i dont want to get banned icon_razz.gif

your just a pc nerd
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
Publisher:
  Acclaim Entertainment
Developer:
  Transmission Games
Players:
  1-4

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