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Luke Mitchell
12 May, 2008

Killzone 2 Preview

PS3 Preview | We go hands-on with the highly anticipated shooter.
It's not very often that a trailer generates hype to a massive degree, but when the first 'gameplay' trailer was released for Killzone 2 back in 2005, gamers and critics alike didn't quite know what to think. Was it real? Was it actual gameplay footage? The reason why people had so many questions, for those who haven't seen the trailer in question, is that the footage looked freakin' good. Almost too good. Whether it was a positive and a negative, it certainly had people wondering just how good the game was going to be, and quickly turned it into one of the PlayStation 3's most anticipated titles. Nearly three years later, we got our hands on the game at PlayStation Day 2008... so just how does Killzone 2 stack up to the other shooting games on the market, and is it worth holding your breath until February 2009 to play it?

The first Killzone left off with players finishing the fight successfully, ridding the Helghast back to their home world of Helghan. In Killzone 2, you'll be travelling to Helghan on a mission to capture the Helghast leader, Emperor Visari, in an attempt to finish the war against them once and for all. They're not happy that you're invading obviously, and will do anything in their power to stop you, and given that they've adjusted to the planets conditions very well, you and your special forces unit known as the Legion are going to have to adjust to those same conditions much faster if you're going to have a chance at victory.

Something about these guys still creeps us out.

Something about these guys still creeps us out.
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One thing that shooters need to be careful of nowadays is falling into a predictable pattern; with so many games of the FPS persuasion hitting store shelves on a regular basis, you're going to have to do something pretty interesting to stand out in the crowd. Luckily, Killzone 2 has some of the most effective production values in both visuals and audio that we've seen in a very long time. What the developer's like to call a 'theatre of war', it really does feel like you're playing in a part of some epic action movie. Lots of yelling and gunfire, explosions happening around you, and the 'cut-scenes' we experienced played out in the first-person perspective as well, so it's fun and enthralling just keeping an eye on the madness that's always happening around you. The level we played didn't have the most interesting environment; lots of dark colours featuring debris and lots of crates, but we're hopeful that there will be more variety in the finished product.

The level we played starts with you sitting on the back of a truck with the rest of your squad-mates, getting ready to jump into the action. Things get rocky rather quickly as you're attacked, and the battle against the Helghast begins. The game handles quite smoothly even at this stage, and the controls are fluid enough that you'll feel right at home picking it up. You'll be able to take cover against almost anything and then shoot over your choice of wall, debris, vehicle or whatever else, as well being able to lean out left or right to get the right shot. It was within almost no time at all that we were taking down opposing soldiers all over the place, which is actually made more difficult by the fact that the AI is much improved over the previous iteration of Killzone. If you're shooting at an enemy, they aren't likely to stay in the same position - they will always be on the move, trying to find a better piece of cover or changing their angle completely. If you're not careful about where you're standing, they'll even find their way around the side and flank you, which doesn't leave you in a very good position in the slightest; it certainly keeps you on your toes.

Familiar, maybe... but still cool.

Familiar, maybe... but still cool.
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Of course, there are elements of Killzone 2 that do feel somewhat generic. Only two slots to hold weapons, the now-standard health that regenerates as long as you stay away from gunfire, and of course it features the usual FPS logic that if there is a red barrel, it's going to explode if you shoot it, and they're always placed in just the right place to take out a couple of your opposition if you wait for the right moment. Not that this is a major problem, as explosions in the game also happen to look pretty sweet (no, there's really no better way to describe it). There are also gas canisters, and when you shoot them, a hole will penetrate the surface and send the canister quickly rolling away, before exploding after a few seconds. If you're creative, this is a good way of taking out enemies behind cover, but it's also a potentially risky move if you're standing nearby, as it might bounce your way before blowing you to bits.

We also experienced some moments where you'll need to do more than just shoot a lot; the game takes advantage of the Sixaxis during certain moments of gameplay. The one we got to try during our playthrough involved the simple task of grabbing and turning a steering wheel. To do so, you need to hold down the R1 and L1 buttons to grab it, and then tilt your controller from left to right in a turning motion, before letting go of the buttons, turning the controller back to the right and then repeating the process. We had plenty of time to complete this task without interruption in this particular level, but we've been assured that there will be more Sixaxis usage in the full game, and you'll be under much more hectic time restraints. There are also moments with the main partner in your squad where you'll need to help each other climb up onto high ledges, among other things, and these moments will occur at numerous points in the game.

If you scratch my back...

If you scratch my back...
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Hype is always a very dangerous thing. When a game has as much potential as what was seen in the trailer of 2005, it's likely that there are always going to be people who are disappointed with the end result. We feel in this case however, that the end result is going to be very positive. There's still plenty of development time left, and although at this stage it doesn't strive to do anything majorly different than what has been seen in past shooting titles, Killzone 2 has high production values and a few good ideas of its own that it will likely be well worth your time once the dust has settled from the Resistance 2 and Gears of War 2 battle that will take place in November. Does it look as good as the aforementioned trailer? Maybe, maybe not... but to be honest, we don't really care - we just want to play more of the game as quickly as possible.
Overall:
Killzone 2 is a fun and effective shooter, and should be a worthy title for any fan of the genre. While it may not 're-invent the wheel', it is definitely one to keep an eye on, with great production values and solid gameplay foundations.

Related Killzone 2 Content

Killzone 3 to feature split-screen gameplay
18 Dec, 2010 Kill with a friend.
Killzone 3 Gamescom multiplayer trailer
18 Aug, 2010 Jetpacks and mechs make the world go 'round.
More Killzone 2 DLC on the way
11 Jul, 2009 More fire and ice on the way.
13 Comments
3 years ago
I don't understand the massive hype behind this give the devs track record of medicore games.
3 years ago
This game will right all the wrongs of the orginal which to me has a great story to it. This and Metal Gear Solid 4 are the reasons I bought a ps3.....
3 years ago
Sounds like it's coming along nicely.
3 years ago
They really shot themselves in the foot with that pre-renderd trailer.
I mean the game looks good but the entire time I was just thinking "Man that pre-renderd trailer looks better"
3 years ago
I'll be avoiding this for the same reason I'm avoiding Gears of War and Resistance: I don't live in the 70s and therefore will not settle for black and white graphics. Did I miss the meeting where it was decided that all video game depictions of the future must be post-apocalyptic?
3 years ago
I still think 90% of Killzone 2 hype was generated purely because of a pre-rendered pretty trailer. Killzone 2 still runs the risk of being a basic run-and-gun shooter similar to the first that, while fun, is really nothing original or special.

I remember the first time we got to see it in motion and not pre-rendered. Still looked great, but the gameplay looked no different to a science-fiction Call of Duty.

I look forward to giving Killzone 2 a whirl, but I'm expecting another Halo / Gears of War. Overhyped Hollywood game that relies on fancy graphics and sound to overshadow relatively simple and repetitive gameplay.
3 years ago
Yeah, dead on EatChildren. I am expecting a nice polished shooter, but I fail to see where the hype comes from for this title.
3 years ago
matrix-cat wrote
Did I miss the meeting where it was decided that all video game depictions of the future must be post-apocalyptic?
They arn't.

Resistance wasn't even in the future was it?
3 years ago
It'll probably be decent, but nothing more. It's a real credit to Sony's marketing department that they can generate so much buzz around a sequel to a medicore FPS (in an already-crowded market) from a mediocre developer.

I can't wait to be let down!
3 years ago
Benza wrote
They arn't.

Resistance wasn't even in the future was it?
I'll give you Mirror's Edge, but did you look out the window of the lab in Assassin's Creed? It was most definitely post-apocalyptic.

Resistance was futuristic, though not actually in the future. Aliens with future technology is good enough.
3 years ago
matrix-cat wrote
I'll give you Mirror's Edge, but did you look out the window of the lab in Assassin's Creed? It was most definitely post-apocalyptic.
Err... it was present day or near-future. Cityscape with bloom lighting =/= Post Apocalyptic.
3 years ago
You didn't look hard enough. The buildings are all in ruin, and if you read the e-mails on the computers it clearly points to some kind of apocalypse going on in the outside world.
3 years ago
I looked pretty hard, although I just have a SD Tv so maybe I couldn't make it out. Some **** up **** had gone down but I don't think it was anywere near post apocalyptic.

Also Mass Effect
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Australian Release Date:
  26/02/2009 (Confirmed)
Publisher:
  Sony Computer Entertainment
Genre:
  Shooter
Year Made:
  2008

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