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Daniel Golding
15 Jul, 2008

E3 2008: Mirror's Edge Preview

PS3 Feature | Leap tall buildings in a single bound with DICE's first-person adventure.
Few games sell themselves on first appearances. Often, it takes a known brand, months of hype, or some decent information on a great game mechanic, story, or game style to really catch the eye of the gaming populace. Not so with Mirror's Edge, the upcoming first-person adventure game from DICE (or, as it is less fluently known, EA Digital Illusions Creative Entertainment, who are responsible for the wildly successful Battlefield franchise). One look is all it takes to show that Mirror's Edge contains something worth pursuing. And pursue, or rather, be pursued, you will.

When we play a first-person game, we're aware that the game we're seeing through doesn't really capture a first-person perspective. In the early Wolfenstein 3D days, we couldn't even look up to the heavens above. Then came the revolution of dual analogue or mouse-and-keyboard controls, and the first-person game became something more flexible, but also impenetrable to the uninitiated. When handing a first-time gamer a copy of Halo, you're know you're seconds away from witnessing the look-upwards-and-spin dance.

It's unsurprising, then, that we're yet to really see a major attempt at a first-person adventure game - Metroid Prime series notwithstanding. After all, it often just seems easier to be able to perform complex physical maneuvers when you can view your entire body. It's this that Mirror's Edge looks to change. Mirror's Edge wants you to perform feats of physical prowess through the lens of your own eyes. It wants you to slide under obstacles and vault from building to building using only your innate sense of distance and balance. It wants you to climb over fences and disarm enemies using only the awareness of your own body.

Vertigo's Edge more like it.

Vertigo's Edge more like it.
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Awareness of your own body. It's an interesting concept, because, of course, the body in a game isn't actually yours. Look down. If you're at your computer desk, you'll likely see your chest, waist, legs, and chair. Boot up your average shooter and look down. What do you see? Mirror's Edge aims to change all that. According to DICE, "We want to change the way that players are able to move in first person. No more restrictions, no more being blocked by simple barriers such as walls and fences. We want to enable the player to move like a real person, with the ability to run, jump, vault and slide in a way that has never been seen before in a first person game."

Mirror's Edge has you step into the shoes of Faith, a Matrix and Johnny Mnemonic inspired 'runner', whose job is to courier information and other as-yet-unknown items through a futuristic city. The government, as it always is in the future, isn't inclined to make things easy for Faith, and you'll spend a large part of the game avoiding their agents. But it's also how you deal with said agents that makes the game different along with multiplayer, the other item that would invariably make any checklist for any first-person video game would be gun-play. And indeed, it's there in Mirror's Edge. But unlike almost any other first-person game, Mirror's Edge de-emphasizes it to the point where, according to senior producer Owen O'Brien, it will be possible to complete the entire game without firing a single shot. And we'd just like to note, for the record, that it's a nice touch of irony that this Orwellian future is being engineered by a man called O'Brien.

As Faith, your goal will be to get from Point A to Point B as quickly as possible while avoiding enemy agents. We also hear that things get a little more complicated as the game progresses, but the basic impetus of the game is to navigate the city. This is probably an understatement of sorts, as according to EA, players are encouraged to see the city as their own jungle gym: "rooftops become pathways and conduits, opportunities and escape routes." This is a reference to the implementation of parkour, or free running, the urban sport that recently hit peak popularity with its inclusion in Casino Royale and Assassin's Creed. Parkour is best described as a way of movement dependent on athletic ability and mental awareness - simply put, to move through dense areas as quickly as possible.

Ninjaaaa kick!

Ninjaaaa kick!
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The visual style - so different from the doom-and-gloom of many modern shooters - will play a large part here, with specific colours drawing attention to pathways and the actions that are enabled by certain objects. The controls are simple, but not on autopilot. There will be an 'up' button and a 'down' button, with the former triggering vaults and mantling, and the latter launching slides and rolls. Bullet time reappears yet again, but this time, it's more to give the player breathing space to plan their next move rather than for Matrix-styled shootouts. Indeed, picking up a gun in Mirror's Edge represents a conscious decision. Yes, you can shoot, but carrying a firearm will limit your movement and your speed.

Since the first footage of Mirror's Edge hit the internet, anticipation for the game has been steadily building. At this point, however, it's difficult to tell if the game will be something worth remembering in a decade's time or simply a very interesting experiment. After all, every tidbit of information so far seems to have raised more questions than it has answered. How will essentially non-combat gameplay evolve over the course of a regular-length video game? Will the game's unique movement inspire more motion-sickness than accolades? Will there be multiplayer? How linear will the gameplay truly be?

At this stage, there's still plenty that Mirror's Edge could do to disappoint. But as a pure concept, we couldn't be more interested.


Mirror's Edge E3 Trailer

Related Mirror's Edge Content

Mirror's Edge Review
31 Dec, 2008 Not quite at the edge.
Mirror's Edge dated for Europe
19 Sep, 2008 Demo out next week, too.
PS3 to get exclusive Mirror's Edge DLC
02 Sep, 2008 Not sure what yet, though.
18 Comments
3 years ago
this game has amazing graphics all i can say is WOW hot main character to. This should be an awesome game. I was reading you can play the whole game without firing one single bullet and if you do you get an achievement or a trophy that's pretty cool.
3 years ago
i sincerely hope that this game won't be pumped up by all the hype and then disappoints. The game's looking pretty good at the moment, and hopefully, the gameplay is top notch too.
3 years ago
This game is truly refreshing
3 years ago
Looks great to me. Now all I need is a job and a PS3...
3 years ago
When I said that there were no console games at E3 that truly excited me, I had forgetten about this little gem.

This could easily, easily be the next Portal. Or full-length game equivalent.
3 years ago
Amazing, to be able to actually see bright colours in a game apart from wii certainly does feel refreshing.

and to be able to beat the game without having to use weapons is a definite plus for me.
3 years ago
On a completely alternate note, that E3 trailer is cut together so beautifully. Simply amazing.
3 years ago
1st person Crackdown? From those screenshots it looks like a game that'll provide an extreme case of vertigo...

Looks awesome, but after the 80GB PS3 price point and no price drop, i doubt i'll ever own a PS3 to play it...
3 years ago
Pumped. Please be great! I would love to play something like The Bourne Conspiracy but with better flow (and less god damn loading)... this looks like it could get it right.
3 years ago
This is my game of the show.

Well, it's not likt that would be a hard achievement, but this looks great.
3 years ago
so guys is this a ps3 exclusive? or will 360 be seeing it too, cuz it does look pretty awesome :/

this game looks very refreshing, but hopefully its not acutally too long, beccause i could see it getting very repedative
3 years ago
Looks great, most impressive game from this years E3 I reckon.

Hopefully it's good.
3 years ago
Deus Sceleris wrote
Looks awesome, but after the 80GB PS3 price point and no price drop, i doubt i'll ever own a PS3 to play it...
It's for the 360 and PC too.
3 years ago
the games looks like a lot of trial and error.
3 years ago
If only the gaming industry had more truly original games like this.This is the first trailer in years that made me feel like I was watching a trailer for a game on a console that was fresh and not what I'm used to.It's like watching a PS1 trailer after being so used to SNES games.
3 years ago
the main character faith is also a bit of a looker.
3 years ago
Gamesta wrote
If only the gaming industry had more truly original games like this.This is the first trailer in years that made me feel like I was watching a trailer for a game on a console that was fresh and not what I'm used to.It's like watching a PS1 trailer after being so used to SNES games.
That's kinda what I thought. Few games seem to pique my interest these days, but this has definitely got my attention.
3 years ago
there some of the best graphics i've seen since Uncharted. icon_biggrin.gif
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  13/11/2008 (Confirmed)
Publisher:
  Electronic Arts
Genre:
  Shooter
Year Made:
  2008

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