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Adam Ghiggino
16 Nov, 2008

eGames 08: Prince of Persia Preview

PS3 Feature | Enter a new world.
The newest instalments of several major franchises made their appearance at this year's eGames & Entertainment Expo, most showing only a few minor differences from their predecessors. However, Prince of Persia stood out, partly due to its gorgeous art style and partly due to the fact that it's a whole new chapter in the franchise's history. True, you'll still find yourself running along walls, hugging poles and leaping from platform to platform, but there's an entirely different feel and flow to the game that impresses to no end.

This time around, there are no Sands of Time or other fancy time travel gimmicks to save the Prince. There is only Elika. Elika is your constant magical companion, a princess who shares a common goal with the Prince - to destroy the evil Ahriman, liberated from his captivity in the Tree of Life and who is now corrupting the entire land with his darkness. Her presence affects just about every aspect of the gameplay, from combat to puzzle-solving to navigating. She is able to utilise magic in several different ways, for instance launching a flare which will show the Prince exactly which path he needs to follow in a level to arrive at his objective. If the Prince should make an unfortunate mis-step along the way and plummet to his death, Elika is also on hand to catch him mid-fall and return him to a safer area.

It's not the size of the sword that counts, it's when you use it.

It's not the size of the sword that counts, it's when you use it.
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This is actually an important point. Elika's presence in Prince of Persia means you literally cannot die. Even in combat, if the Prince is wounded heavily and cornered by his enemy, Elika will step in and use her magic to bail him out. However, this action also regenerates the enemy's health which still seems like a fair penalty. In fact, this time around, combat would be better described as more of a puzzle. Combat consists entirely of one-on-one battles, and to defeat an enemy you'll have to learn each of their three states. When an enemy is surrounded by a dark shield, only the Prince's sword can break through, while in a different phase only the Prince's gauntlet will have any effect. Once the Prince his disarmed his opponent through one of these ways, they will enter their standard phase where they can be attacked by both the Prince and Elika, who unleashes powerful magical combos. However, blocking is even more important than attacking, and on-screen prompts will inform you when to hit the shoulder button to deflect against incoming attacks in a manner somewhat reminscent of the original Prince of Persia. The boss battles in the game are also clearly puzzle-based, as the boss we faced could not be damaged by conventional attacks, requiring the Prince to find a way of forcing him out of a nearby open window.

Controlling the Prince is both similar and different to the Sands of Time trilogy on last-gen consoles. Running along platforms and grabbing onto vines feels pleasantly familiar, but the Prince appears to have a little more autonomy now. If you miss a ledge, don't despair, because chances are that if it's within reach the Prince will automatically push himself up the cliff-face and scrabble up onto it. If you find yourself jumping from pole to pole, the Prince scrapes along and pushes himself off the ceiling as he does so. Touches like these show how this Prince is different from his forefathers, he's a little stronger, a little bulkier and a lot more experienced. The Prince can also team up with Elika to perform double jumps across larger gaps, as well as to utilise special magic pads which we found throughout the level. These glowing green pads allowed the Prince and Elika to sprint along walls in a specific direction until they reached another pad, which would in turn send them along a different direction. Completely defying gravity and running across ceilings and around cylindrical gears is a natural addition to the Prince's acrobatic repetoire, as well as being insanely fun.

Wow, what a... cliffhanger?

Wow, what a... cliffhanger?
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What is somewhat surprising considering the storybook feel of the stylised cel-shaded graphics is that Prince of Persia has quite a complex and intricate story. In the level we played we saw several cut-scenes concerning the Prince's rescue of Elika, which thankfully didn't outstay their welcome. During gameplay, the Prince and Elika will talk to each other as you work your way through a level, usually making sarcastic complaints about one another and their situation, which is a nice nod to the relationship between the Prince and Farah in Prince of Persia: The Sands of Time. Interestingly, there's also a button assigned specifically to talking with Elika if you want to learn more about her backstory or her thoughts on where you are and what you're doing.

Prince of Persia presents a whole new universe for gamers to enjoy. While fans of previous games will enjoy the nods and gameplay elements lifted from them, the title's completely new style and feel are sure to please everybody. The game's puzzle-based nature may drive away some who are looking for more mindless thrills, but if you're looking for a sublimely crafted and challenging action-adventure to lose yourself in, Prince of Persia may just be worth checking out.

Related Prince of Persia Content

Prince of Persia Epilogue now available
06 Mar, 2009 So what happened to Elika and the Prince?
Prince of Persia DLC delayed
26 Feb, 2009 Release date pushed to early March.
Prince of Persia DLC coming next month
30 Jan, 2009 It's called Epilogue.
7 Comments
3 years ago
Sweet preview. Though I am still wondering where the challenge will be in this game especially in fights, since you literally can't game over!
3 years ago
I'm loving the art direction and character modelling on this game while they haven't opted for 'realistic' character models they look just as good.
The function of Elika as a co-op NPC seems really novel in it's approach. I hope it doesn't detract from game play making decisions, mistakes have no consequences throughout the gameplay.
Knowing Prince of Persia the puzzle solving is going to provide plenty of challenges. That's what I've always found most awesome about the series.
Combined with open world structure I think it's going to meet expectations.
3 years ago
This was the best game from the show for me - even better than Res Evil 5. The only problem was I could not die - thanks to Elika...
The game is supposed to be 12 hours long according to the Ubisoft rep at the show - but there is no online ...

Is there talk of DLC down the track for new worlds??
3 years ago
It would be cool if they had time trials like in mirrors edge. That could extend the length, but I haven't heard anything like that being included. Who knows, I'm sure there are a few secrets they are not letting slip just yet.
3 years ago
I think I've played this game for a grand total of two hours now (I know a few of the Ubisoft guys from some events I've been to), and this game is going to absolutely rock.

They've taken the Prince in a really cool direction with his character, opting out of "Emo Prince" from the last two games and going with a Prince who doesn't spend the whole time listening to Fall Out Boy and covering the scars on his wrists with f*ck-me bands.

Plus the combat in this is hella fun.

Seriously, do yourself a favour and get all over this.
3 years ago
I'm really glad to hear the awesome response to your experience with the new PoP. Hmmmmm... does sound strange to be able to 'game over'. However, I remember in Warrior Within, if you took the wrong path and took too long, you would change into the corrupted prince and be trapped in that level, forcing you return to previous saved game and pick up the pace...

SooOO... you're right, there's probably much they havn't let slip.

Can't wait tho... few more weekz!

BTW... I just signed up to Palgn... you guyz rock!
3 years ago
shiraj wrote
Is there talk of DLC down the track for new worlds??
Ubisoft said if they're going to do DLC it's going to be something pretty **** major.

Quote
It would be cool if they had time trials like in mirrors edge. That could extend the length, but I haven't heard anything like that being included.
They're are the glowing seeds throughout the game that only appear after you've cleared the area of the corruption. Like 200 to collect. Apparently the point of a lot of them is to push your acrobitcs to actully get em.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  4/12/2008 (Confirmed)
Standard Retail Price:
  $109.95 AU
Publisher:
  UBI Soft
Genre:
  Adventure
Year Made:
  2008

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