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Jeremy Jastrzab
31 Dec, 2008

Mirror's Edge Review

PS3 Review | Not quite at the edge.
A new idea is a great thing to have in gaming, as it is often craved by the enthusiastic gaming public. However, if it doesn’t quite go as expected or isn’t executed properly, it gets quickly tossed aside and we’re once again left with generic releases. Such is the vicious cycle of the current gaming market, where ideas alone are not enough to jump-start a new IP. It is with regret that we say that Mirror’s Edge falls into this category. Particularly as there are some genuinely fun moments and excellent concepts that had a lot of people interested during the development cycle but unfortunately haven’t quite come through in the final game.

Mirror’s Edge had a lot going for it. Taking the popular concept/pastime of free-running and using a first person perspective was certainly an inspired decision, while going for a more stylistic and ambient atmosphere was refreshing when compared to the numerous dark and gritty games that have become so popular. Unfortunately, even the best intentions will come unstuck if they are not executed properly. That’s not to say that Mirror’s Edge is a bad. On the contrary, at times it can be great, but these times just might not be frequent enough to save it.

Often with a new story or a new IP, you are thrown into a world that has most things established within it, and you learn and figure them out as you play. Mirror’s Edge makes the mistake of throwing you too far into the story. Playing as a rogue runner named Faith, her prerogative is to save her sister, who is framed for the murder of a candidate for city mayor. While games, movies and literature have managed to do the whole ‘dystopic unnamed city’ thing, Mirror’s Edge fails by not really giving us an idea of why things are so bad and why being a runner is so righteous (or so maligned). So while it isn’t too long and has a satisfying conclusion, the developers really missed a trick with the story.

It's a long way down...

It's a long way down...
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Assassin’s Creed is one of the few other games currently available in which to free-run, but it does so from a third person perspective. So it was very brave of the developers to take it straight to the first person perspective. Brave yes, but also understandable. After all, what better way to get a player immersed in the rush that comes with free-running then directly out of the eyes of their game character. Unfortunately, it’s the parts where a game like Assassin’s Creed succeeded but Mirror’s Edge not so much.

The majority of the nine chapters in Mirror’s Edge are played across the rooftops, through the upper floors of high-rises as well as subways and occasionally the street. The world looks fairly open and accessible, but in reality there are only one, two or possibly three paths that are available from point A to B. To help players figure out the way to go, some objects such as ramps, doors and pipes will be highlighted in red (runner vision) to show you the way or you can also press a button that will give you an idea of what direction you should be heading.

At its best and once you’ve got a grip on the game’s mechanics, Mirror’s Edge is truly an exhilarating experience. There is very little that can compare to what is on offer here. Also, there is a similar satisfaction associated with the finding the right path and then getting across it as there is to solving a hard puzzle in a game like Braid. As we keep saying though, these are unravelled by the fact that there is too much space between the best moments that the game has to offer. It boils down to a couple of things.

Who turned on the bloom?

Who turned on the bloom?
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Firstly, the game’s mechanics are too punishing for a game that tries to be free flowing and fast paced. Often this will occur when jumping at pipes and slightly less during wall-running. Even with the lenient respawns, it has a detrimental impact on pace and flow. However, it leads into the second problem, where even though you are assisted with your direction, this assistance is rather vague sometimes. So if you don’t ‘spot’ the right way to go, you’re left with a lot of trial and error. And again, this trial and error can greatly disrupt the flow of the game.

Finally, we found it strange that the developers intended to add some combat to the game. It works when you’ve got one or two opponents and where you have a choice of fighting or running. It’s annoying because there are a few situations late in the game that are very difficult to get through without fighting, especially because you die very easily. Often this means knocking out or disarming an enemy and taking their gun. Thankfully, there aren’t too many of these situations. In all, these things are flawed aspects of the game but shouldn’t deter anyone remotely interested in the concept. However, these flaws are likely to deter those with less patience and gaming nous.

As mentioned, there are nine chapters in Mirror’s Edge. Including all the times that you’re likely to restart from checkpoint, this only translates into a six to eight hour story. However, those who are keen can search for ‘bags’ hidden in each chapter. Furthermore, finishing the game unlocks speed runs for each level and you have the option for time trials from the start. To really clock good times, you have to get very, very proficient at the game. Unfortunately, accessing the leaderboards requires signing up to EA, which is rather disappointing and annoying.

To you I decree... A boot to the head!

To you I decree... A boot to the head!
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One of the areas that doesn’t disappoint are the games visuals. While technically not the most proficient, their style supersedes any of those shortcomings. And it’s not just a matter of adding colour, but really the developers have managed to create a city or a world that is distinct from most things out there. That makes the game easy to distinguish from the crowd. This is complimented with some rather nice animated sequences between chapters. However, there are a few points where the developers could have turned down the bloom though. Colour and brightness is great, but not when they are burning the back of your retinas.

The audio department in Mirror’s Edge was quite a surprise. While the dialogue that accompanies the voicing isn’t anything special, the voice actors do their jobs quite well despite this. The sound effects also do their job quite well, even if there aren’t too many that need to be employed. However, the soundtrack to the game was an exceptional surprise, as it created a very soothing and ambient atmosphere whenever you were running on your own. It evoked (what we assumed to be) the feeling that you get as you’re free-running.

Despite the early promise shown prior to its release, Mirror’s Edge hasn’t been able to fulfil the expectations. However, despite the weak story, trial and error gameplay and length, Mirror’s Edge is still a game that ought to be tried. While it doesn’t quite succeed at doing something different, it still manages to provide an exhilarating and unique gameplay experience. By ignoring it, you’re implying that you prefer to have sequels churned out rather than something new and original. So even if Mirror’s Edge is not the best thing since sliced bread, it still tastes good.
The Score
While it doesn't quite fulfil the high expectations, Mirror's Edge is a unique gaming experience that is certainly worth a look. 7
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Mirror's Edge Content

Mirror's Edge dated for Europe
19 Sep, 2008 Demo out next week, too.
PS3 to get exclusive Mirror's Edge DLC
02 Sep, 2008 Not sure what yet, though.
E3 2008: Mirror's Edge Preview
15 Jul, 2008 Leap tall buildings in a single bound with DICE's first-person adventure.
31 Comments
3 years ago
I wouldn't say "stupid" actually... "redundant" would be more correct. Especially given the timing.

Anyway - valid criticism, disproportionate response. Carry on!

p.s. True irony is the incorrect use of the term "irony" within the context of this thread. HILARIOUS.
3 years ago
I totally disagree with this review and those that are similar where they try to point out that the game gets interrupted when you FAIL to do something right.

First off, the bump collision is perfect. And mostly everything is based on real world physics.

The point of this game is free running, and quickly. Not fighting (though the fight mechanism is actually rather cool if they would expand it a bit) or anything else for that matter. It's running. And pulling off tricks.

This is what this review any those similar fail to recognize other than the fact that they failed at the game in the first place.

The very fact that you can fail at obstacles and jumps, and have to retry them till you know what you are doing IS THE POINT.

Compare it to something equal.. like a skateboarding game for example. YOU HAVE TO TRY REPEATED ATTEMPTS IN ORDER TO KNOW WHAT TO DO. Once you know, the reward of the the awesome flow that this game DOES have will pay off. You don't have to memorize maps or events (unless you are going for world record time trials), you just have to know how to handle the category of situations and moves presented to you. THIS IS A SKILL GAME WITH A FIRST PERSON VIEW,. NOT A FPS!

If an easy flow of continuous running and pulling off tricks was just handed off to you right off the bat the game would be pointless and insanely easy and would reduce it to nothing but a "pretty" running game. How a "review" misses this is beyond me.

However, with the upcomming downloadable content on it's way from DICE where the maps are strictly devoted to movements and tricks.. more people will realize the obvious goal of this game, unlike this reviwer, because due to the artistically minimal and course-designed layout of the DLC maps as opposed to the semi-open world and roof tops of the gameplay maps.. you are forced to recognized what you are playing instead of making incorrect assumptions and jumping off a roof like an idiot that can't spend any time learning a skill game in the first place.

Where ME DID miss the mark is Multiplayer online modes. There are none. Imagine if there were. Chase, tag, capture the flag. It would have been insanely awesome and even more unique.
3 years ago
cliff_notes wrote
My account mysteriously stopped working within 24 hours of posting that comment.

Whether you agree or disagree with my assessment of this review, kyboshing my account for voicing an opinion (which in no way violated this site's user agreement) is a ridiculous, over-zelous response.
Your account was not banned. If your account had been banned you would have a message saying so when trying to login. Try the forgot password link.
3 years ago
Ok, this is giving me the serious irrits. I downloaded the song from the DLC trailer, the Teddybears' remix of the song by Lisa Miskovsky. When I want to hear it I scroll down to 'Lisa Miskovsky' in iTunes and every single time I read the name my brain goes from 'Lisa Miskovsky' to 'Lisa needs braces' to 'Dental plan'. Lisa needs braces. Dental plan. Lisa needs braces. Dental plan.

EVERY. DAMN. TIME.
3 years ago
I agree with some comments from the review but for the most part love the game. I just finished the 9th chapter 5 minutes ago and still intend to go through on Hard. The comment on the soundtrack I totally agree with, it is soothing, nice ambience - one of the main reasons I like the game.

I felt the majority of comments were negative, maybe I'm one of the few, but I think it's an excellent game; original, decent-length story, great soundtrack, accessible controls (PS3 I have) and what I thought was a satisfying story/conclusion.

8.5 / 10
3 years ago
and LULZ! @ Lisa needs braces. Dental plan. Lisa needs braces. Dental plan. XD

I'm going to watch that episode right now
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  13/11/2008 (Confirmed)
Publisher:
  Electronic Arts
Genre:
  Shooter
Year Made:
  2008

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