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Jason Picker
22 Feb, 2010

Prince of Persia: The Forgotten Sands Preview

PS3 Preview | Back to the future for our beloved Prince.
The Prince of Persia series has a pretty solid history. After beginning life as highly-regarded 2D side-scrolling platformers on the PC and early Nintendo and Sega consoles, (and ignoring the misguided Prince of Persia 3D title in 1999) the series was relaunched to further critical acclaim in 2003 on the PlayStation 2, GameCube, Xbox and PC, in glorious 3D no less. Prince of Persia: The Sands of Time introduced us to a charming young Prince who was able to climb, jump and shimmy his way to seemingly inaccessible areas with ease, while also being a pretty handy swordsman able to dispatch multiple enemies with environmentally-sensitive moves. The success of this game led to two sequels in the Sands of Time trilogy, with Prince of Persia: The Warrior Within and Prince of Persia: The Two Thrones introducing us to an older and angrier Prince in a darker narrative featuring a higher level of combat and violence.


The Prince bravely watches the bloody battle below.

The Prince bravely watches the bloody battle below.
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Ubisoft re-booted the series again for the current generation of consoles in 2008 with the much maligned Prince of Persia, featuring a very attractive cel-shaded look, a dark versus light visual theme and a secondary character who could help the Prince along the way. While being relatively well-received, some critics and gamers were left a little under whelmed by the simplified combat and repetitive boss battles, and it seemed inevitable that the series would need to go back in order to move forward.

So here we are two years later on the crest of new Prince of Persia game, subtitled The Forgotten Sands, which takes the series back to the Sand of Time storyline. The game is set in the seven-year gap between the first and second game and will no doubt give some insight into the transition of the Prince from happy-go-lucky ladies man in The Sands of Time to the angry emo in The Two Thrones.

My name is Prince, and I am funky.

My name is Prince, and I am funky.
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On the story front, The Forgotten Sands begins when the Prince visits his brother. Always a magnet for trouble, the royal palace is soon under attack after the Prince sets foot in the place. Unable to ward off the violent intruders, the Prince’s brother, Makik, uses the Sand powers to release an ancient sand army to save the kingdom. However, you don’t get something for nothing, and it turns out that the sand army is all evil and stuff. Cue heroic action music, because our friend and saviour – the good Prince of Persia – is on hand to use the world as his personal jungle gym in an effort to restore life back to normal.

The visuals we’ve seen blend the extravagant and colourful Arabic architecture of The Sands of Time with the sometimes darker and slightly sinister structures and symbolism of Warrior Within and Two Thrones. Because we’re back in The Sands of Time storyline, the Prince can once again disrupt the space-time continuum by rewinding time back several seconds. Not everything from the 2008 reboot has been discarded though, with the Prince aided in his parkour shenanigans by a secondary character in the form of a genie who grants the Prince powers to overcome obstacles, with each power presumably unlocking a previously inaccessible area. The powers are water, earth, air and fire-related. For example, the water powers gives you the ability to solidify the wet stuff to allow you to get across water, or up it in the case of waterfalls. This will no doubt add a layer of complexity and challenge to the movement sections of the game as you combine movement and magic to get through certain areas. Add in the time-altering elements and there is the potential for some real brain-teasing challenges.


The Prince's aerobics came in handy for getting a good view of Haley's comet.

The Prince's aerobics came in handy for getting a good view of Haley's comet.
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Combat is again a big feature of the The Forgotten Sands after being scaled back in Prince of Persia. From what we’ve seen, the Prince takes on multiple enemies by stringing together fast-paced combos. Also interesting is the decision not to allow the Prince to block (which presumably means no countering) while removing the quick-time actions that plagued combat in the last game. The battles are large and intense with the Prince battling up to 50 enemies at once, and seems to be a nice compromise between the gratingly slow and repetitive combat in Warrior Within and the fun and fast battles of Sands of Time. The game will also integrate an experience system into the combat gameplay, giving the player points to spend on upgraded health, combo moves, damage and powers based on– we assume – how skillfully you dispatch your enemies. One of the combat-based powers includes a tornado that makes a right mess of those pesky sand warriors.

While a new movie is also in the works, the two – while bearing obvious similarities – don’t follow the same plot, which is good considering where this game is set in the Prince of Persia timeline. The movie and game are both due in May, with the game set for release on the Xbox 360, PlayStation 3 and PC. Separate PSP, Wii and DS games will also be available, with the Wii version said to give the Prince three magical sand powers to help him get around and dispatch enemies.
Overall:
If a balance is struck between the familiar Prince of Persia experience and a healthy dose of innovation, this could be the Sands of Time sequel we'd always hoped for.

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18 Comments
1 year ago
sounding good to me. Want to see some gameplay and some hands on impression before i'm ready to put my gold down on it.
1 year ago
Not sure I like that whole 'no block button' idea...


also I gotta disagree completely with this statement:

"...and seems to be a nice compromise between the gratingly slow and repetitive combat in Warrior Within and the fun and fast battles of Sands of Time."


Sure you don't mean the opposite?


Either way.. looking forward to it
1 year ago
It's just an opinion, but I found that as the original trilogy went on, the combat became too much of a focus and broke the momentum of the parkour sections that made Sand of Time so great.
1 year ago
so is the Prince and Elika story now dead as far as Ubisoft is concerned, or is this just a cash-in on the film (albeit, a very good looking cash in) before going back to the reboot?

cos i really liked the Prince/Elika game, and want a continuation.
1 year ago
I think it's dead. I believe that game sold poorly and the company was disappointed with its reception.

I think the movie might be cashing in on the Sands of Time series. The movie is based on The Sands of Time, and the game takes place as a sequel to that movie, so while they'll no doubt have similarities, they won't be particularly close in narrative.

I think after the 2008 game they were always going back to the success of the trilogy if the new direction failed, so I don't think it has a lot to do with the movie.

That said, I'm not sure where the series will go after this. Another reboot?
1 year ago
It's definitely being released to co-incide with the movie. Why else would they release it in May, at the same time as the movie? However, they're probably doing the smart thing by not directly linking the game to the movie - which hardly ever seems to go down well.

However, I don't think the Prince/Elika story is dead. The epilogue very strongly hinted a continuation. Also, Ubisoft seem to have learnt a lesson from the previous gen (PS2, Xbox and GC), that one year turn arounds just aren't enough. Otherwise, we probably would have seen AC2 in 2008, not 2009.

While they aren't as good as Sands of Time, I think that both Warrior Within and Two Thrones get an unnecessarily bad wrap. Both were excellent games in their own right that mad genuine improvements over the original. Admitedly though, neither was able to nail the charm of Sands of Time, and I strongly doubt that this one will either.
1 year ago
Well yes they are releasing it to coincide with the movie in terms of marketing, no one is questioning that. But my point is that the game is not part of the plot of the film, doesn't have a digital Jake Gyllenhaal in it, and would have been made regardless of the film. It's not a typical movie tie-in, except for the date of release.

I think they would have gone back to this era of the franchise's story anyway. Why? Because as you've said, Sands of Time is considered the best game of the franchise and the new game was not universally liked. Cynical or not, it makes sense to set a game just after the most critically acclaimed game in the series.

Whether the reboot gets made will depend on the success of this title. If Forgotten Sands sells better than the 2008 reboot, I think they'll stick with the realistic style that won them the accolades to begin with.
1 year ago
There's currently no evidence to suggest that the 2008 game isn't getting a sequel.
I get the impression there using the Films release as a excuse to revisit the sands of time universe. I imagine without the film, it would be aquard trying to sell the public on the idea of going back after trying to reboot. It would be like admitting they made a huge mistake moving ahead with the 08 game.

Ubisoft should try and finish up the the 08 game after this. Even if it wasn't as successful as some might have hoped. There were still plenty of people that enjoyed it, and it could give closure to the story.
1 year ago
The main problem with the '08 game was the ****-house combat. It was clunky, repeditive and a real chore. My favourite part of that game was the back and forth between Elika and the Prince. It made me push through the boring fights just to see the cutscene...
1 year ago
The only real 'evidence' to back my speculation that the 2008 reboot is dead is the lower sales and the comments from Ubisoft about being disappointed with the reception of the game. Ubisoft had hoped for around 4 to 5 million sales for 2008's PoP, and had actually expected at least 2.5 to 3 million, but wikipedia says it was only around 2.2 million after January 2009 (a couple of months after release). Not sure where it ended up, but certainly a long way from 4 million.

http://www.qj.net/qjnet/playstation-3/ubisoft-cfo-projects-prince-of-persia-sales-far-cry-2-performance-talks-acquistions-and-ratings.html

Complete speculation though and I'm probably wrong.
1 year ago
Well I found Sands of Time to be pitifully dull most of the time (and the reboot was much more interesting, though I did like the SoT twist, but again, the PoP twist was infinitely better), so hopefully they can improve with this game. Granted I haven't played Warrior Within or Two Thrones so they could be much better than SoT (which failed, for me, in damn near every department).
1 year ago
Sin Ogaris wrote
Well I found Sands of Time to be pitifully dull most of the time (and the reboot was much more interesting, though I did like the SoT twist, but again, the PoP twist was infinitely better), so hopefully they can improve with this game. Granted I haven't played Warrior Within or Two Thrones so they could be much better than SoT (which failed, for me, in damn near every department).
interesting wilil i wasn't totally sucked they where solid and did well at what they set out to do , the new sets just far too cheap , the forgotten one looks to be a hit
1 year ago
Except for the camera...

"Wee, I'm going to look at this wall now, have fun trying to attack 6 different guys on a tiny precipice... hey, you fell, how did that happen?"

... and the combat...

"Jump over, stab. Jump over, stab. Jump over, stab. Really big dude that doesn't let you jump over? Just stab."

... and the sense of danger in the traps.

"Oh no there is a massive wall blade swinging towards me, I am so dead... wait, no I'm not, I merely lost a quarter of my health. Well, it certainly is good that this prince apparently has skin made from titanium or I'd be a goner."

They made the game way too simple, the only times I had trouble was when the camera was disagreeing with what I wanted it to do (there was a particular battle, can't remember exactly which one, that I literally fell about 6 or 7 times because the camera simply wasn't in the right spot and I couldn't see what I was doing).

PoP had a lot more variety in the combat but it was completely let down by forcing you to fight the same bosses 4 times over and having only one type of enemy attack for the rest of the game. So it isn't exactly perfect either.
1 year ago
Jason Picker wrote
Ubisoft had hoped for around 4 to 5 million sales for 2008's PoP, and had actually expected at least 2.5 to 3 million, but wikipedia says it was only around 2.2 million after January 2009 (a couple of months after release). Not sure where it ended up, but certainly a long way from 4 million.

http://www.qj.net/qjnet/playstation-3/ubisoft-cfo-projects-prince-of-persia-sales-far-cry-2-performance-talks-acquistions-and-ratings.html
If you checked the source for the 2.2 million sold it was as of 31 Dec 08 - the reason why someone said as of January was because they release figures for their third quater sales (oct-dec) in January. So in its first month it sold 2.2 million, I wouldn't be surprised if it didn't sell any more after that but it could have made 2.5 million.

Jason Picker wrote
Complete speculation though and I'm probably wrong.
I personally think that they will release the sequel to the 2008 game. You have to remember this game was in development before the 08 game came out. I remember reading some where that development started early 2008 (when the movie was getting casted), but I would think this would have been pre-production. With the main development starting when their Singapore studio opened in aug 2008 (remember they said this is being developed by "Montreal in collaboration with Singapore").

I would think the main PoP team at Montreal would be working on the sequel for a end of year release or maybe take their chances with the start of next year.
1 year ago
Sin Ogaris wrote
PoP had a lot more variety in the combat but it was completely let down by forcing you to fight the same bosses 4 times over and having only one type of enemy attack for the rest of the game. So it isn't exactly perfect either.
I wouldn't have minded fighting the same boss x number of times, had the developers not backed themselves into a corner and not allowed for the bosses to 'grow' between encounters. While in general, I wasn't fussed about not being able to die, which I actually thought was an excellent idea, it somewhat trivialised the combat, as you could always eventually win without needing to do much. They'd do well to give the combat a sense of preservation.
1 year ago
.me - but you agree with my point that it fell a looooong way short of where they expected it to.
1 year ago
Jason Picker wrote
.me - but you agree with my point that it fell a looooong way short of where they expected it to.
Yes I agree, they called the 2.2mil slow and I don't think it ever picked up. They were probably thinking the 'reboot' would reboot their sales cause I presume sand of time sold well, warrior within droped off and two thrones even more. But in the end it didn't.

This game was in development before that even got released - to capitalise on the movie of course - and not being developed entirely by ubisoft montreal makes me think the main team is working on the sequel to the 2008 game.
1 year ago
By all accounts the combat in Sands of Time was bad or at least not the best part of the game. They then focused on that for the two sequels. Hopefully this goes back to the platforming stuff.
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Australian Release Date:
  20/05/2010 (Confirmed)
Standard Retail Price:
  $109.95 AU
Publisher:
  UBI Soft
Genre:
  Action Adventure
Year Made:
  2009
Players:
  1

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