The source of Clint's ire? Yep, you guessed it - the PlayStation 3 controller, and more specifically the way in which it seems to have been - how shall we say this? - 'strongly influenced' by the motion-sensitive feature that's a part of Nintendo's Wii controller. "How much more 'me too' can [Sony] be?," spat an empurpled-with-rage Hocking, before suggesting that it wasn't only Nintendo that Sony was copying: Microsoft also has a reason to feel aggrieved by Sony's mimicking of the highly successful Xbox Live service.
Hocking also went on to have a go at the obsession with improving graphics as each generation passes. He described it as "a fundamental problem of approach" and a method which "forces game developers in to situations where they have to be factory workers. Assemble art texture here, model texture shades here. Repeat." This, argues Hocking, is a waste of time, particularly considering the pitifully slow adoption rate of high-definition televisions.
It all ended - as you might have guessed by now - with Hocking raving about the Wii, and in particular the controller, proclaiming that, "While graphics may add emotion, Wii's new controller interface is more likely to bring emotion directly to the player."

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