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Chris Leigh
07 Jun, 2006

MGS4 to make use of tilt sensor controller?

PS3 News | Kojima ponders possibilities and discusses stealth camouflage.
The next instalment in the Metal Gear Solid franchise could yet make use of the tilt sensors that feature in the PlayStation 3 controller. In an interview with US magazine PSM2, series creator Hideo Kojima admitted that the team behind Metal Gear Solid 4 Guns of the Patriots hadn't decided on how to utilise the tilting mechanism in the PS3 pad, but did throw out some ideas of his own to the magazine, suggesting that, "Perhaps you could use it for the FP view, or to shake down guards for items, like in the past MGS games."

In the same article, Kojima also revealed that the stealth camouflage that featured in the Metal Gear Solid 4 trailer at E3 would play a key role. Apparently, Snake's 'active camouflage system' - also known as 'Octo-cam' (a combination of Octopus and Camouflage - duh) - will allow our hero to blend, chameleon-like, into his surroundings. Apparently, 'Octo-cam' was chosen because an Octopus can alter its colour and shape to melt into its surroundings, something that requires a graphical trick that's only possible on the PS3, says Kojima.

The destructible scenery in the game also means that you'll have to take care when using your Octo-cam - according to Kojima, you could be busy blending into a wall one moment, but find yourself revealed if said wall is destroyed. In such a scenario, you'd be advised to hit the floor pronto, and blend in there. If you are located though, you'll at least have an excuse to use one of Snake's new moves, one of which was apparently nicked from the military training Kojima himself underwent.

Finally, Kojima addressed his own future in the interview, and revealed that his decision of a few months ago to stand down after Guns of the Patriots still stands. "The series belongs to Konami and the fans, but I have the liberty to stop," he said.

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7 Comments
5 years ago
Geeze, no surprises there. Leave well enough alone, there is no need for this in a MGS title.

Kojima always says he is standing down after the 'latest' game but always comes back.

I'm still not happy with 'old' snake. Why did they have to make him old?!
5 years ago
Knowing Kojima - undoubtedly.

His useof the rumble feature in MGS1 (read: the entire psycho mantis battle) was a great example of using features that don't necessarily have a detrimental impact on gameplay.
5 years ago
How about active camo in Halo/Halo 2 and PDZ (and possibly other games I haven't played)? Maybe he's borrowing from Ken's book there.

Should be interesting what he come up with for the motion sensor though, the man's a geinus.
5 years ago
Exactly nikack, if he's going to use it, hopefully he'll use it in a good way.
5 years ago
Quite simply, Hideo's brain works in ways that ours will never know or do. So while the examples used in this article were quite simple uses, I'm sure that he is really trying to think of clever and perhaps subtle ways of using the new technology. Like Cer mentions above, that Psycho Mantis battle was something you would just never expect from a video game and yet, there it was in all its glory. I look forward to seeing what he and his team come up with, if he chooses to use it that is.
5 years ago
Mr,Kojima will never stop growing snake history
5 years ago
FYI - I saw a link to the PALGN article advertised in Gmail, cool!
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  12/06/2008 (Confirmed)
Standard Retail Price:
  $119.95 AU
Publisher:
  Atari
Genre:
  Stealth
Year Made:
  2007
Players:
  1

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