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Luke
29 Aug, 2006

Tony Hawk's Project 8 Preview

PS3 Preview | We promise that's the final name.
If there's one thing that Tony Hawk fans have been requesting for a long time, it's an entirely new engine. Neversoft finally listened to the fans and Tony Hawk's Project 8 is the result, a game built entirely from scratch. Neversoft has really started from the beginning with this game, which means that Tony Hawk's Project 8 should be a return to form for the series.

It seems that Neversoft took a list of criticisms of the previous Tony Hawk titles and aimed to fix each and every flaw with this version. For example, Project 8 is a lot more open-ended than American Wasteland, so rather than having to traverse through seemingly endless tunnels, each area of the game is connected without loading. The levels themselves should also be a lot more realistic this time around, which should make the game feel a little more realistic. Control-wise if you're familiar with any of the previous Tony Hawk titles then the controls are rather similar, although the analogue controls should be a little tighter.

Controlling tricks mid air should be a lot of fun

Controlling tricks mid air should be a lot of fun
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The storyline of Project 8 is a lot more grounded than in previous installments, which means you won't be completing meaningless tasks just to win a part on a destruction tour or to impress your Jackass mates (literally). Players begin by customising their character and starting off as a nobody. The idea is to try and work your way up to being one of the top eight skaters in the world. Working your way up is a matter of completing challenges. Just like in previous titles, if you want to begin a mission all you need to do is walk up to a highlighted skater. If you're the type who prefers to just skate around for the hell of it, you can do this as well.

One of the challenges we saw required you to follow around a filmer as he yelled out tricks for you to pull off. A little video appears in the top left of the screen and you need to ensure you stay in view of the cameraman as you pull these tricks off. As a little bonus, ramps and rails will also be movable in the game so you can place them in a position to get to secret areas.

One of the greatest additions to the game is the 'nail the trick' option. If you're getting air you can actually slow down the game and it will zoom in on the player's feet. It's then possible to use the analog sticks to kick or flip the board and customise your own combo. In motion this looked rather remarkable, although we're not entirely sure whether this is an option that will always be available, it would make sense if you were only able to pull this off when your special bar is full. The nail the trick option looks like a lot of fun and puts the control of the trick firmly in the player's hands.

Spinning around on the ground isn't quite so appealing.

Spinning around on the ground isn't quite so appealing.
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Other enhancements to the game include a GPS style direction system. If you need to get somewhere quick then it's possible to set a waypoint on the map and the game will direct you where to go. Pedestrians won't just be idle characters waiting for a bashing either, if you knock down a pedestrian then they will retaliate, so you could actually get knocked off your board and break a few bones.

Speaking of bone-breaking, the game also introduces the ability to control your bail. The game includes ragdoll pyschics so flying off your board is actually rather amusing but as you fall off your board a small tally will appear which tells you how much your hospital bill is. Some of the challenges in the final game will challenge players to hurt themselves as much as possible, but Neversoft haven't revealed too much about these challenges just yet.

The version we got to see in action a little while ago did have a few frame rate issues, but these will hopefully be rectified in time for the game's release. Tony Hawk's Project 8 will be available for the Xbox 360, PlayStation 3, PSP, Xbox and PlayStation 2. We'll have more information on the title shortly, but it really does seem like this game may take the series back to it's roots; which can only be a good thing.
Overall:
We're hoping Tony Hawk's Project 8 can live up to its promise and take the series back to its roots - as long as it stays focused on skateboarding, this game should be rather enjoyable come November.

Related Tony Hawk's Project 8 Content

Tony Hawk's Project 8 Review
27 Nov, 2006 A reinvention for the series?
Tony Hawk's Project 8 demo coming tomorrow
20 Oct, 2006 Sixaxis support confirmed too.
10 Comments
5 years ago
Wow, definitely looks like a lot has been put into this one. Be interesting to see exactly how much has changed.
5 years ago
Why won't they let Tony die. Why Tony, why!
5 years ago
Oh Im such a Tony Hawk game whore. I can't wait for this ! What do all the non-skateboarders think of the series ?
5 years ago
Heh, after the last couple of releases, i had totally lost interest too (THUG1 was the last one i bought, and i didn't play that too much - didn't like it at all). However, watching some gameplay vids of this last week re-ignited my interest - it definitely looks like a return to form, and i hope it's cut out alot of that Jackass crap.
A new engine (at last) also is a welcome addition - it looks like they're finally putting a bit of effort in again. One i'll keep an eye on for sure. icon_smile.gif
5 years ago
Yes. The original TH games had some merit, but have gone downhil since, and although this looks good, i dont think it will be as good as it once was.
5 years ago
THPS1 was the only one of the previous games that I spent much time with (and I spent a lot of time with it), all the rest never really lived up to the sheer fun I had with the first. Project 8 is looking pretty good though - might just re-kindle my love of THPS.

An added bonus would be a return to form of the first soundtrack - but I guess we'll have custom soundtracks available anyway *shrug*
5 years ago
Don't see how they can change it too much other than the graphics. You can only do some many tricks at once, more tricks don't really appeal to me.
5 years ago
It'd be nice if you could crouch without having to jump afterwards, that has always bugged the hell out of me in Tony Hawk.
5 years ago
^Yes, exact issue i have had, you need a bit of speed but then don't want to jump, hopefully this is one of the things they address.
5 years ago
slapshakle wrote
Oh Im such a Tony Hawk game whore. I can't wait for this ! What do all the non-skateboarders think of the series ?
I hate skateboarding, but the Tony Hawk games aren't bad (they're show the better aspects of the sport), and I hired THUG1 and liked it. Wasn't willing to spend the cash on it though.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Activision O2
Developer:
  Neversoft
Players:
  1

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