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Luke
01 Nov, 2007

Uncharted: Drake's Fortune Preview

PS3 Preview | We go hands on with the near final version and welcome back rumble.
As I sit next to Evan Wells, Co-President at Naughty Dog, playing Uncharted: Drake's Fortune it's hard not to smile. My fellow colleagues have had a chance to play Uncharted before, but this is my first experience with the game that's quite a departure from previous Naughty Dog games. I pick up about 15% through the game in control of Nathan Drake, the game's main protagonist. Alongside me (in the game of course) is Elena, a TV reporter who is looking for the next big scoop.

I'm given a two minute run down by Evan, it's all I need. The directional pad changes weapon, L1 is for aiming and R1 is shooting. The environment can be used to your advantage, by simply pressing circle you will take cover behind the nearest boulder or wall. I run up the stairs blindly, full of confidence. About ten seconds later blood is on the screen, I'm dead and the screen goes black and white. It's the fact that the controls were on invert I tell myself, almost hoping I am not going to make a fool of myself in front of the Co-President.

Try not to look at the environment too long, you'll get shot at.

Try not to look at the environment too long, you'll get shot at.
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After a quick change in the pause menu I'm ready to start trying. Despite only being given a very short introduction to the game, it's incredibly easy to pick up the controls for Uncharted: Drake's Fortune. It's all part of the fact that Naughty Dog worked "really hard to allow you to move from traversing to shooting to hand to hand combat all seamlessly, so you never feel like you're switching modes.". It's not just marketing speak, but rather true. See, if you come across an enemy you may decide to roll behind the cover, or approach an enemy directly and use hand to hand combat to defeat them instead. There is no need to push a button to activate a specific mode or fighting style, which makes the controls in Uncharted feel intuitive after about five minutes.

After a few moments of playing the game it's difficult not to start to become confident. We move into the open jungle and pause. The pause lasts a few moments, but we're willing to bet most gamers will pause the first time they come across the jungle in Uncharted - it's just beautiful. Naughty Dog aimed to create a "lush environment" and they have succeeded. It's rather easy to just think that the jungle is the jungle, some may even think that Naughty Dog took the easy way out by setting the game in the jungle, it's just green right? Absolutely not, there is so much detail in the levels that it's quite easy to become immersed in Uncharted. We're in an open space trying to work out how to progress, suddenly we spot a vine and begin to climb it. "Good" says Evan as we climb the vine, explaining to us that he was concerned that the vine would be too obvious, what was it that attracted us to the vine? Well you see a vine, you climb it.

As we climb higher we're soon overlooking a mini-fort protected by pirates. Instinctively we hide behind some cover, shoot some pirates, jump a large wall and then hide behind the large wall trying to peg off each individual enemy. Was this the best approach? Well it certainly worked, but most importantly it wasn't the only approach we could have taken. "When you come into these environments there are several ways to traverse the environment, to combat situations you know it's cover based gunplay. You can really learn to use the environment to your advantage and find out the best ways to gain advantage on your enemies" explains Evan, so for example another player may decide to stay at the top of the wall and shoot enemies from there. The benefits are obvious; it's easier to target your enemies but without cover it's certainly a riskier option.

But when it looks this good..

But when it looks this good..
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As we cross over a log we begin to fall and notice that a picture of the Sixaxis appears in the bottom left of the screen. It's possible to use the Sixaxis to support yourself and keep yourself on the log. We fail immediately but by pressing X there is a still a chance of redemption, thankfully. The Sixaxis can also be used to throw grenades, Evan explains that "there are some nice little subtle touches" when it comes to the Sixaxis but for those of you who aren't fans "you could probably make it through the game and not use the Sixaxis at all."

Uncharted: Drake's Fortune is also one of the first PlayStation 3 games released that supports rumble. The game will come shipped with the rumble option, but PAL gamers still have to wait until Quarter 2 for the Dual Shock 3 to become available. Evan explains that Naughty Dog "had a programmer dedicated for weeks on end just going through the game and finding every last little tiny touch that might benefit from using the rumble" and it certainly shows. Firing a weapon will produce rumble, a feeling that just feels natural.

After defeating a few more enemies by way of the hand to hand combat and using the weapons we've found on the jungle floor from the defeated enemies it's time to hand the controller back, disappointingly. Our time is up and it's still over a month before we'll get a chance to play the final version of the game. Those worried about whether Naughty Dog would make the transition to the PlayStation 3 effectively have no need to worry, Uncharted: Drake's Fortune is shaping up to be one of the best PlayStation 3 games yet.
Overall:
Uncharted: Drake's Fortune is a game that all Naughty Dog fans and PlayStation 3 owners should be keeping an eye on.

Related Uncharted: Drake's Fortune Content

Future of Uncharted and Jak and Daxter sequels discussed
08 Dec, 2007 Naughty Dog talks briefly about the future.
Uncharted: Drake's Fortune Review
23 Nov, 2007 Worth spending your small fortune on?
Uncharted demo now region free
11 Nov, 2007 Well, what are you waiting for?
14 Comments
4 years ago
Man, I really cant wait for this game, it looks amazing.
4 years ago
The hype for this game is incredible - there are people in the industry that have finished it and are more excited about this than Ratchet.

There's a new trailer up for Uncharted on the US playstation blog. http://blog.us.playstation.com/2007/10/31/happy-halloween-from-naughty-dog-new-uncharted-trailer/

For more background story on the game - watch the original trailer.
http://www.naughtydog.com/comingsoon/index.html
4 years ago
A demo should be avaliable next wek (8/11) on US store, so get a US account if u don't already.
4 years ago
Thanks for that, I'll grab the demo for sure. I'm really glad to see all this positive press for the game, I was really wondering how this project was going to turn out for Naughty Dog since a lot of this is new to them, great to see they've pulled off some more top notch work. icon_smile.gif Looks like the transition from PS2 to PS3 has gone pretty smoothly.
4 years ago
Naughty Dog always got a lot out of the PS2, performance-wise - if they can do the same on the PS3 the results should be impressive. Hopefully the difficulty is a little more balanced than the Jak games...
4 years ago
^ What do you mean by balanced? Because Jak II was **** hard!!
4 years ago
crestfallen wrote
^ What do you mean by balanced? Because Jak II was f*** hard!!
And Jak I was too easy!

I was concerned about this game at E3 time, but it has pulled up so well since then. - they've shown alot of story elements now and the characters are going to be really entertaining.
4 years ago
I'm looking foward to this, I think Naughty Dog have a lot of talent but i've never liked the Jak & Daxster stuff, they were solid games but I wanted to strangle the characters for the way they looked so I thought it was best I left the series alone.

Anyways I hope there are some fantasy aspects to this game (like in Indiana Jones) cuz i'm sick of fighting mercs over treasure.
4 years ago
^ The latest trailer suggests so. It contains phrases like, "This island is cursed!", has monster-like tracks and the presence of some weird noises in a cavern.
4 years ago
Are you sure you weren't just watching a trailer for LOST, Crest? icon_razz.gif
4 years ago
ugh the boot wrote
I'm looking foward to this, I think Naughty Dog have a lot of talent but i've never liked the Jak & Daxster stuff, they were solid games but I wanted to strangle the characters for the way they looked so I thought it was best I left the series alone.

Anyways I hope there are some fantasy aspects to this game (like in Indiana Jones) cuz i'm sick of fighting mercs over treasure.
ugh - having read how you get excited about Stranglehold and Bioshock and the things you look for in a quality title and how you are such a defender of the PS3 - this is definitely the title for you!
4 years ago
Karai Pantsu wrote
Are you sure you weren't just watching a trailer for LOST, Crest? icon_razz.gif
Impossible. I avoid anything to do with that show. icon_razz.gif

Please don't neg me, GroovySamurai.
4 years ago
I hope there is undead skeletons with swords in this. I LOVE undead skeletons.
4 years ago
^ Undead Skellies FTW! Sinbad FTW while we're at it too b!tches!

Thanx Crest, I didn't know that....it was just some blind hope....but awesome stuff!

Ps3 = Haven't bought a game since fricken' launch! Not happy! Anyways next year will be all Ps3 imo. Having said that probably should've bought Heavenly Sword instead of Conan cuz that got real old, real fast.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  6/12/2007 (Confirmed)
Standard Retail Price:
  $109.95 AU
Publisher:
  Sony Computer Entertainment
Genre:
  Adventure
Year Made:
  2007
Players:
  1

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