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Chris Sell
07 Sep, 2006

Ultimate Ghosts'N Goblins Review

PSP Review | The long overdue update to Capcom's classic finally hits the PSP.
In Ultimate Ghosts ‘n Goblins you once again take on the role of Arthur, the brave protector of the often kidnapped Princess Prin-Prin, who happens to be the last living member of the royal bloodline. Under the leadership of a new ruler, the Demon Realm has yet again sent its forces to kidnap the Princess to complete the missing part of his plan to rule the world. Fortunately, no sooner had Arthur heard of this evil plot, he ventured courageously into the Demon Realm to save the day. Ok, so the story isn’t going to win any awards but it’s not the franchise is known for is it?

The gameplay delivers pretty much what you would expect from the series: classic platforming with an old school feel and a punishing difficulty level. Needless to say, the old dog has learned a few new tricks this time around with many new items, weapons, etc now at your disposal to help you in your quest. New weapons include a wonderful boomerang scythe, a menacing whip made from thorns and even a giant lance (obviously a tribute to the classic starting weapon in the previous games) to name but a few. In addition, weapons are now somewhat upgradeable. By finding special ‘Pow’ items you can increase your weapon’s speed, range or strength. New items offer the ability to double jump while special shields not only allow you to block enemy projectiles but also offer certain attributes too such as the ability to absorb enemy attacks as well as being able to fly for limited periods.

There’s also a new magic system too. Filling up your magic meter by collecting magic bags, lets you use spells that you’ve found along the way and while they’re initially a bit useless, some of the later ones like Invincibility are obviously more than helpful. As well as dealing out the damage there’s also an armor leveling system to help you when it comes to receiving it. While in the old games you could only take the one hit before losing your armor you can now build up multiple layers of protection before you die. Combine this with the fact you now respawn where you died and not at the start of the previous section of the level means Ultimate Ghosts ‘n Goblins is certainly more forgiving than its old incarnations, though still a stiff challenge by anyone’s standards, if not a very long one.

It's like Back to the Future II all over again.

It's like Back to the Future II all over again.
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Commendably, Capcom have included 3 very different difficulty settings to play through. In Novice Mode for example, you begin the game with more lives, respawn where you die and are knocked backwards less of a distance when attacked. Also, powered-up weapons retain their extra strength when players spawn back to life. When in Standard Mode, however, you’re only given two lives before the Game Over screen appears. Ultimate Mode is the closest thing to the original game and makes you respawn at the beginning of the stage when you die. Your armor also break after one hit too.

In terms of how the game plays Ultimate Ghosts ‘n Goblins is a real mixed bag in almost every respect, with much of its problems stemming from the controls. The game feels intentionally old-school and suffers as a result. Movement feels somewhat clunky, no doubt thanks to the decision to use 3D models on a 2D plane. Many games that have done this have lacked the responsiveness and precision that traditional 2D sprites offer, even New Super Mario Bros lacked the swiftness of the 2D games. But it’s when you have to jump that the biggest problems arise. No matter where you are, how much momentum you have or how long you hold the jump button for, every jump is exactly the same. Want to hop up on top of the tree stump you’re standing right next to? Well unless you take a few steps back and line up the landing of the jump perfectly, it’s not going to happen. If you jump too far away you won’t make it and if you’re too close you’ll jump right over it. Moreover, you can’t adjust your movement after you have jumped. It’s needlessly fussy and makes hard work in situations where it doesn’t need to be.

Hands off!

Hands off!
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The PSP d-pad isn’t exactly the most ideal device in the world when it comes to precision movement either which certainly doesn’t help matters. The control deficiencies are highlighted further by the constant use of randomly spawning enemies. Having things appears in front of you while your midway through a jump soon grows tiresome because you can’t alter your direction, remember? Time after time a seemingly safe jump leads to a death simply because you have just made a jump and now have neither the time or space to avoid damage. What’s worse than that is when you’re trying to jump to a ledge in the distance while enemies are constantly spawning between you and the ledge. As soon as you clean them out and fresh wave appear before you’ve even had time to take the jump and climb up from the ledge. The sad thing is that when the game isn’t throwing random enemies at you and takes form of some memorable sequence it’s much better for it, the screen filling boss fights being a prime example of that. When there are attack patterns to observe and learn there’s more pleasure when you overcome them.

Graphically things are as hit and miss as the rest of the game. There are lots of moments where it looks superb, the theme of the game offers a great deal of freedom when it comes to designing the environments, but they too often play it safe and too much of the game looks rather dull and dirty. On the plus side there’s a good deal of variety packed into the environments. The game starts out in a familiar woodland setting but soon moves on into underground caves, lava pits and haunted castle grounds. The green/brown colour palette is a little overused as are some of the more generic enemy designs but there’s a fair few visual treats to be had. The soundtrack on the other hand is consistently superb throughout as it uses simple, old school styled, catchy themes with the benefit of modern production values fitting the mood of each level perfectly. The sound effects are of an equally high standard too meaning this really is a game deserving of a decent pair of earphones.

Put some clothes on young man!

Put some clothes on young man!
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Ultimate Ghosts ‘n Goblins is a difficult game to sum up. In many areas it’s better than any of the previous games in the series. There’s more weapons, more items and it certainly looks better but there’s something not quite right with it. I don’t know whether its problems are more to do with changing standards over time or simply because it’s not that great of a game but while the formula of similar platform/adventure games like Castlevania or even Metroid are timeless, Ultimate Ghosts ‘n Goblins feels somewhat stuck in the past. With its archaic controls and irritating enemy spawning patterns it’s often more like hard work than enjoyment. It’s not an issue with difficulty either. Recent games like Gradius V and Devil May Cry prove you can be hard and enjoyable but while Ultimate Ghosts ‘n Goblins is throwing random enemies at you in an attempt to be difficult, Gradius V’s carefully constructed waves are entirely memorable with practice. Death in that game is almost always down to player error while in Ultimate Ghosts ‘n Goblins ‘cheap’ deaths are far too common.

Despite the relatively average score at the bottom of the page, Ultimate Ghosts ‘n Goblins is something well worth trying out as it’s such an acquired taste. Fans of the original games may well find a great deal of enjoyment here, as could those who like their games to offer a challenge. There’s certainly a fair amount of content here, not in terms of the number of levels because there isn’t that many, but for the sheer amount of hidden areas and secret items there is to uncover there’s plenty of reason to keep coming back to it. In fact, you can’t finish the game properly without collecting all 22 special rings (and maybe more after that….). But for many the clunky controls, randomly respawning enemies and the sheer amount of unavoidable deaths spoil what could have been a must own title for the PSP.
The Score
A somewhat missed opportunity to bring an old franchise up to date. Fans of the series or those looking for a challenge should give it a try but many will no doubt be put off by the clunky control and unrewarding difficulty.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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37 Comments
5 years ago
I find it hilarious to see someone accuse Chris of not playing any game for longer than 5 minutes (especially before reviewing it), as he just wouldn't do that. Likewise, i would bet my left nut he's played the previous games more than alot of us.

ultracrazy1, you are everything that is wrong with messageboards, and even though i missed the more insulting comments you posted, you come off sounding like a winging child. Even posting that picture is ridiculous as you're the one moaning and making a fuss over someone's opinion.

As always, Chris gave a fair judgement, highlighting the many points he found good about the game, along with the bad, and even stated near the end that it's well worth trying, and that fans of the series will still like it despite it's flaws and despite the score he's given.

Jeez, people spend their own personal time writing reviews and giving us info and things to talk about, and reading downright rude and insulting posts like yours no doubt makes them wonder if it's really worth their time and effort.
5 years ago
100% agree with Jeremy.

EDIT:

And Chris always does excellent reviews.

I'm an old school GnG fan, and the last game in the series (SGnG) had a double jump (one of the first games to do so) which helped with the cheap death issues. The first and second GnG games were cheap in this way, but that was over 20 years ago!

Honestly, we should expet more today then repeated problems from years ago. Mario re-defined tight control and fairness in 1985, this sounds like a trip to the dark ages in more ways then one.

Oh well, I'll still get the game eventually, when I can get a cheap PSP.
5 years ago
Dave_L wrote
ultracrazy1 ... you come off sounding like a winging child. Even posting that picture is ridiculous as you're the one moaning and making a fuss over at someone's opinion.
QFT
5 years ago
An entirely appropriate quote from Bill Hicks (originally in response to a heckler):

"We're here with you interrupting me again, you **** idiot! That's ... you see where we're at? We're here at the same point again, where you, the **** peon masses, can once again ruin anyone who tries to do anything because you don't know how to do it on your own! [shouting] That's where we're ****' at! Once again, the useless wastes of **** flesh that has ruined everything good in this goddamn world! That's where we're at! Hitler had the right idea, he was just an underachiever! Kill 'em all, Adolf, all of 'em! ***, Mexican, American, white, kill 'em all! Start over, the experiment didn't work! [despairingly] Rain forty days, please ****' rain to wash these turds off my **** life! Wash these human wastes of flesh and bone off this planet! I pray to you, God, to kill these **** people!"

Chris does this stuff for free, and he does it a hell of a lot better than any paid games journalist. I've been reading Chris's reviews for many years now (from before he was writing for PALGN) and they've always been the most consistent and thorough reviews available. Go back to your hole.
5 years ago
ultracrazy1 wrote
Pfft. The game is brilliant. Play it for 5 minutes and its freaking obvious. Chris gave the game a bad score because he found it too difficult.
Ok then, perhaps you could write an alternative review of the game and post it in the Gaming Talk forum. That way, you can give a different perspective of the game and let people make up their own mindsl.

Like it or not, games that you consider to be good don't always get the best review scores but that shouldn't affect your view of a game if you know you will like it.
5 years ago
Chris has an Ouendan avatar. He's okay in my books. **thumbs up**
5 years ago
ultracrazy1 wrote
You totally missed the point with pretty much everything you said.
As did you I feel.

ultracrazy1 wrote
Have a good think about why you gave an authentic GnG game such a bad review. It's an AUTHENTIC sequel that fans of the series will completely understand.
From the review - 'Despite the relatively average score at the bottom of the page, Ultimate Ghosts ‘n Goblins is something well worth trying out as it’s such an acquired taste. Fans of the original games may well find a great deal of enjoyment here, as could those who like their games to offer a challenge.' It's all there in the text


ultracrazy1 wrote
The thing is, all these reviewers should have criticised the game if it was exactly what they wanted. If it was too easy, and changed the core gameplay drastically, then it fails. As it is, you can't ask for more. Games shouldn't be criticised for being to difficult, they should be criticised for being too easy. Why does new super mario bros get such great reviews when it's a total cakewalk? Cos it's fun?
Well yes, fun does play a big part in the overall quality of the game. As I said in the review, I have no problem with hard games, but UG&G often crosses the line between being difficult and just being cheap.


ultracrazy1 wrote
Fun comes from mastery and overcoming a challenge. Not pretty colours and being told you've just saved the world from minimal effort. Are there any reviewers out there who were actually playing games in the 80s?
Of course, i was a Spectrum owner at 5yrs old. You speak of mastery but by constantly throwing randomly spawning enemies at you most of the game relies on reflexes rather than actually learning the game, and with the clunky PSP d-pad it's more like hard work than enjoyment.


ultracrazy1 wrote
This is not a mainstream game, it's designed for a particular audience and caters to that audience very well. The review should convey that it succeeds at what it attempts very well, but that doesn't mean any old gamer can pick it up and enjoy it. Look at how Ninja Gaiden received great reviews, but they made a point of saying a lot of people will be frustrated by the difficulty. Difficult games aren't broken or counter intuitive, or irrelevant or any other excuse you can think of. They're just difficult.
From the review again - 'Despite the relatively average score at the bottom of the page, Ultimate Ghosts ‘n Goblins is something well worth trying out as it’s such an acquired taste. Fans of the original games may well find a great deal of enjoyment here, as could those who like their games to offer a challenge.'
'It’s not an issue with difficulty either. Recent games like Gradius V and Devil May Cry prove you can be hard and enjoyable but while Ultimate Ghosts ‘n Goblins is throwing random enemies at you in an attempt to be difficult, Gradius V’s carefully constructed waves are entirely memorable with practice. Death in that game is almost always down to player error while in Ultimate Ghosts ‘n Goblins ‘cheap’ deaths are far too common.'


Ninja Gaiden, F-Zero GX or even Viewtiful joe - all difficult games of recent years that simply require practice and patience with failure more often down to player error. I personally do not feel UG&G falls in the same category.


ultracrazy1 wrote
You tried to rush out a review for a tough game and you didn't enjoy it.
I got the game a month ago, this review was not rushed beleive me.

I don't even know why I actually replied to all this, my review clearly states at least twice that fans of the series will enjoy this. But times are different now, things have moved on and what made a great game 15 or so years ago have changed whether people want to accept that or not. What if Mario game still controlled like SMB1? Or FPS's like DOOM? Or fighting games like SF2? Games have changed and improved alot but UG&G hasn't done much of either and just incase the message wasn't clear enough I'll say this for a 4th time - if you loved the old games you will probably love this. The score at the bottom of the page has to be for everyone, not just fans of a series, remember.

Anyway, I appreciate the criticism, without it I will never improve as a writer so thanks icon_wink.gif
5 years ago
Well sed. Case closed.

Now lets all all have a bowl of chocolate ice cream icon_smile.gif
5 years ago
i would have to agree leonmc, lets get a bowl of chocolate ice cream icon_smile.gif
5 years ago
Dave_L wrote
I find it hilarious to see someone accuse Chris of not playing any game for longer than 5 minutes (especially before reviewing it), as he just wouldn't do that. Likewise, i would bet my left nut he's played the previous games more than alot of us.

ultracrazy1, you are everything that is wrong with messageboards, and even though i missed the more insulting comments you posted, you come off sounding like a winging child. Even posting that picture is ridiculous as you're the one moaning and making a fuss over someone's opinion.

As always, Chris gave a fair judgement, highlighting the many points he found good about the game, along with the bad, and even stated near the end that it's well worth trying, and that fans of the series will still like it despite it's flaws and despite the score he's given.

Jeez, people spend their own personal time writing reviews and giving us info and things to talk about, and reading downright rude and insulting posts like yours no doubt makes them wonder if it's really worth their time and effort.
This is my last post on the matter. There's one thing I don't understand here:

If fans of the series are probably going to like the game, why should you score it for everyone? Why should a perfectly good gameplay mechanism be removed for the sake of people who refuse to learn it?

It's not the game you wanted, but it is the game fans wanted. It is a successful remake (and not exactly the same game, Sin Ogaris). As I said, it's authentic. You can tell the entire time you're playing that it's authentic.

The issue here is that there's some unwritten rule that games should be for everyone. The only games for everyone are G rated cake walks that seem to have their score out of 10 boosted 5 points for nostalgia.

I feel like I'm no longer in the group of people who can read a review and find anything of value in it. And that sucks because I play a tonne of games, and I've been gaming a long time. I think reviews should be catered towards gamers, no matter how niche their tastes may be. If you can't find a reviewer who appreciated the old GnG games, then you don't have anyone qualified to review the game. That would be like me reviewing an RTS, and I haven't played an RTS since War At Sea.

I'm not going to "get" RTS. But I do get 2D platformers. There's a place for Mario, Metroid, MegaMan and Castlevania and all the others. Finally we have a worthy update to Ghosts n Goblins, the reviewer proclaims that it is a worthy update (4 times apparently) that fans will appreciate, and yet to the average gamer coming in knowing nothing (like Dave L and Sin Ogaris), they think the game must be trash because their old pal Chris reviewed it and he really knows his stuff apparently.

It's this simple: you aren't writing your reviews for gamers. You're just like that god damn game shak show on channel 10. This is exactly why only casual gamers appreciate reviews these days.

And while ugh the boot was on the right track with "add 1-1.5 if you're a fan," all you need to do is advise new players that it uses gameplay mechanics that they won't be used to, they will have to adapt, and then write for the fans. Who in the hell hasn't played a ghosts n goblins or ghouls n ghosts game? I'm not that old FFS, we're only talking SNES/Megadrive era here, the place where 2D platformers thrived until being replaced by 3D. You're all acting like it was another lifetime. There weren't any major refinements in 2D platform gameplay in the playstation/N64 or the XBX/GCN/PS2 generations. We haven't seen 15 years of innovation in 2D games, we've had a 15 year break.

And look its good to see you all rush to the defense of Chris, you're all being good mates, but make no mistake I have no problem with saying you're all wrong. Most of you don't know what you're talking about and you're just going by reputation. That's not very objective is it?
5 years ago
ultracrazy1 wrote
This is my last post on the matter. There's one thing I don't understand here:

If fans of the series are probably going to like the game, why should you score it for everyone? Why should a perfectly good gameplay mechanism be removed for the sake of people who refuse to learn it?

It's not the game you wanted, but it is the game fans wanted. It is a successful remake (and not exactly the same game, Sin Ogaris). As I said, it's authentic. You can tell the entire time you're playing that it's authentic.
1. It’s barely any different than it was 15 years ago.
2. I don’t think it’s even as good as Super Ghouls & Ghosts.
3. The PSP d-pad isn’t up to the task (not a fault of the game but it effects it all the same.)
4. Stop acting like I slaughtered the game. A 6.5 is not a bad score on PALGN’s system.

ultracrazy1 wrote
The issue here is that there's some unwritten rule that games should be for everyone. The only games for everyone are G rated cake walks that seem to have their score out of 10 boosted 5 points for nostalgia.
I don’t even know what you’re talking about here. I suspect it’s probably something to do with New Super Mario Bros but I didn’t even review that.


ultracrazy1 wrote
I feel like I'm no longer in the group of people who can read a review and find anything of value in it. And that sucks because I play a tonne of games, and I've been gaming a long time. I think reviews should be catered towards gamers, no matter how niche their tastes may be. If you can't find a reviewer who appreciated the old GnG games, then you don't have anyone qualified to review the game. That would be like me reviewing an RTS, and I haven't played an RTS since War At Sea.

I'm not going to "get" RTS. But I do get 2D platformers. There's a place for Mario, Metroid, MegaMan and Castlevania and all the others. Finally we have a worthy update to Ghosts n Goblins, the reviewer proclaims that it is a worthy update (4 times apparently) that fans will appreciate, and yet to the average gamer coming in knowing nothing (like Dave L and Sin Ogaris), they think the game must be trash because their old pal Chris reviewed it and he really knows his stuff apparently.
I play hundreds of games every year, I’m a big 2D platforming fan, probably the biggest of all the PALGN writers, and I’ve played and enjoyed the previous G&G’s games on the both the SNES and in the arcade. If that doesn’t make me ‘qualified’ to review this then I don’t know what does. This simple fact is I played the game a great deal and finished it but wasn’t overly impressed with it. I’m not going to lie and say I thought it was brilliant just to please ‘hardcore’ gamers. If a niche game deserves praise then I’ve never been afraid to give it before, but I didn’t feel UG&G was quite good enough.

ultracrazy1 wrote
It's this simple: you aren't writing your reviews for gamers. You're just like that god damn game shak show on channel 10. This is exactly why only casual gamers appreciate reviews these days.
I disagree. We’re all big gamers at PALGN, there’s nothing ‘casual’ about us lot at all.


ultracrazy1 wrote
And while ugh the boot was on the right track with "add 1-1.5 if you're a fan," all you need to do is advise new players that it uses gameplay mechanics that they won't be used to, they will have to adapt, and then write for the fans.
Great idea, let’s review the games for the fans so every game automatically gets a high score! Here’s Metroid Zero Mission, it’s a great Metroid game that all fans would love. Never mind it being too easy and too short, here’s a 9/10. And here’s Doom 3, let’s ignore the fact that the AI is dumb and the gameplay is even simpler, it’s authentic to the original so you can have a 9.5! Reviews don’t work that way, games are judged on their own merits. Previous games are always taken into account but just because it’s similar to an older game it doesn’t automatically mean it’s as good, especially when this much has time has passed since the last one.

Anyway, this will be my last post on this matter too. I never thought when I posted this review last night that it would cause such an uproar, especially with so many other respected sites/magazine reviews sharing a similar view on the game. I guess they’re all wrong too icon_razz.gif
5 years ago
Let's agree to disagree boys. ultracrazy1 you're just being a child and personally attacking Socko now.

The review is fine, well written and justifies every point you have made. You are entitled to disagree with the final score, but to go on and on about just really isn't on.
5 years ago
There are lots of similar reviews going around. Goto www.gamerankings.com and you will see the game has an average of about 75% or 7.5... so adding a 1 or 1.5 to the score is like perfectly inline with what most people are saying.

Also Chris's review covers all important aspects of the game and it's mechanics....whether or not he likes these aspects is his personal opinion. The important thing is he does address them and explains how they work...so you can make your own assumptions on whether this would fit your style of play.

Ok so where's my ice-cream? Chocolate if I remember correctly..
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    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Capcom Entertainment
Developer:
  Capcom Entertainment
Players:
  1

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