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Denny Markovic
16 Jun, 2008

Beijing 2008 - The Official Video Game Of The Olympic Games Preview

360 Preview | Does it share the spirit of the Olympics?
With less than two months to go until the 2008 Olympic Games, it is only natural for the games industry to follow with the release of Beijing 2008 for the Xbox 360, PlayStation 3 and PC. PALGN was lucky enough to get some hands-on time with the upcoming title, and though it may not be a show stopper, it's certainly a game that would appeal to a casual market.

The build we played was on the Xbox 360, and unfortunately there was no PS3 or PC build in sight. The gameplay system in place was very simple, and quite odd to get a handle of. There were several different events to choose from, however we only had enough time to play the Pole Vaults, the Triple Jump, Shot Put and Cycling. Each event didn't rely on pure control over your player, but more acted as a mini-game of sorts.

For example, in the Triple Jump, in order to run faster you must waggle the right analog stick left and right as fast as possible in order to raise a bar on the bottom of the screen. After a few moments the bar 'locks in' and your character runs at a locked speed.
Another mini-game pops up immediately afterwards, where you have to press the right trigger to jump once you've hit the line, and then continue to time your presses as the character hops across. The final jump involves holding the right trigger down, and this is where the game goes into a minor slow-motion state, and a small meter appears on the right hand corner of the screen, where you have to let go of the right trigger once the bar reaches around the centre of this meter.
Though it sounds confusing, it's actually quite simple once you understand how it's done, and within minutes you'll be throwing out huge jumps with your character.

This is how rappers do it.

This is how rappers do it.
Close
Cycling also had a similar mini-game in place, however the issue with Cycling was that after a few minutes your arm will begin to go sore and you'll be growing very impatient for the race to end.

In order to start off, you must rotate either the left or right analog sticks clockwise and do so at a consistent level of speed to keep a small speed bar at the top of the screen high, but you must be careful not to overdo and go over the line in the bar, as it causes fatigue in your lead cyclist faster.
Once you're off, you continue rotating the stick, all the while constantly changing your lead cyclists by pressing either the left or right trigger, due to a fatigue meter in place. Keeping a tired cyclist in the front slows you down significantly, so it's imperative you watch your lead cyclists fatigue bar, and switch around when necessary in order to let him recharge.
It was an interesting mini-game, but the issue was that it grew tiresome and begins to hurt your arm very quickly, as it felt like more of a chore than a game, and with 16 laps to pass through, You'd grow tiresome of Cycling quickly.

This was the worst of the events that were played, and hopefully this kind of mini-game isn't spread through many other events, as it could turn the game into more of a chore.

Wait..where are our shoe laces?!

Wait..where are our shoe laces?!
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On a visual note, Beijing 2008 holds up decently. Character models are fairly basic in detail and nothing to scream about, but the animations were quite good. Athletes moved realistically in most events, and this redeemed the somewhat bare bones detail in characters superbly. The same can be said for the environments, which are painstaking recreations of all the stadiums in Beijing, and they certainly looked the part, as they aided in immersing the player into the game. Lighting and water effects are also well done, with the floors in the cycling events looking fantastic with perfect reflectivity, and water moving across swimmers realistically in the swimming events.

Aurally, we weren't able to hear much due to the ambience, however there wasn't much to hear it seems, as all that was to be heard when in an event was an occasional commentary and the crowds cheering.

Though it's certainly not a benchmark setter, Beijing 2008 does the job decently, and you'll probably be too busy focusing on the mini-game sequences to notice the visuals or sound cues.

If you're going to swim...don't drown.

If you're going to swim...don't drown.
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Beijing 2008 seems to be targeting a much more casual market with its gameplay mechanics. With the mini-games in each event, it felt much like the Mario Party games, just with a little less emphasis on the mini-games, and obviously the lack of a board game. It's not a difficult game to pick up as literally anyone can play it, especially with tutorials available every time you play an event. And with full online play, 10 sports to choose from mixed into 32 different events, and a career mode, there's plenty of potential replayability to be had with Beijing 2008. As long as Sega make the events varied and enjoyable in their mechanics, casual gamers may have a decent romp playing for their country in Beijing 2008.
Overall:
Beijing 2008 is shaping up to be a decent romp for casual gamers and fans of the Olympics.

Related Beijing 2008 - The Official Video Game Of The Olympic Games Content

Beijing 2008 media
17 Jun, 2008 Five Track and Field shots.
Beijing 2008 Interview
15 Jun, 2008 We chat to Warren Leigh, the Producer of Beijing 2008, and ask what gamers can expect from the upcoming Olympics videogame.
First Beijing 2008 images released
12 Jan, 2008 Looking good?
3 Comments
3 years ago
Great preview denny.
Do you think this sort of game would of respond better to the interactive features of the Wii. The Wii looks like it would be a good form factor for a game like this with the motion sensing.
From what you've written there seems to be a lot of co-ordination and timing involved between the game types. It also looks like a game where you'd excel if your able to perform repetitive actions consistently therefore relying on learned behaviour recall rather than just natural ability to play. Get a bit of sync and your stuffed. I don't think I'll be buying this I get very annoyed when it's all about timing and you have to repetitively keep trying until you get it exactly right.
(plussed for great writing)
3 years ago
I'm confused, so sonic and mario at the olympics wasnt the official game for the 2008 bejing olympics? icon_confused.gif

EDIT: Great preview frozen.
3 years ago
lennex15 wrote
Great preview denny.
Do you think this sort of game would of respond better to the interactive features of the Wii. The Wii looks like it would be a good form factor for a game like this with the motion sensing.
From what you've written there seems to be a lot of co-ordination and timing involved between the game types. It also looks like a game where you'd excel if your able to perform repetitive actions consistently therefore relying on learned behaviour recall rather than just natural ability to play. Get a bit of sync and your stuffed. I don't think I'll be buying this I get very annoyed when it's all about timing and you have to repetitively keep trying until you get it exactly right.
(plussed for great writing)
Cheers for the feedback!

I do admit the game requires a lot of repetitive steps. It's a very rinse repeat kind of style with the events I had playtime with, and though I can see it being fun at first (with SOME of them. Cycling was a pain in the arse), it's dangerously treading into boredom territory, lest they diversify those events and how they work. As for it being for Wii instead, Sonic and Mario already take that role, as I explain to ret the roman below. I guess it's an attempt to capture that same market just on the different consoles, and with less cutesy factor. Makes you think about how game companies perceive the Wii icon_wink.gif

ret the roman wrote
I'm confused, so sonic and mario at the olympics wasnt the official game for the 2008 bejing olympics?
I asked the SEGA rep about this, and the reply I got was that Sonic and Mario at the Olympics is basically the Wii versions 'Beijing 2008', whilst this one is focused to the other consoles. That's why there's no actual Wii version of this in the works.
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