Riccitiello also revealed his disappointment on last year's Need for Speed ProStreet. "I thought it was an okay game, in terms of gameplay. It's not good. But who wanted ProStreet? It was a sort of made up, put numbers on the side of your car and pretend to drive your Ferrari where? Or your Porsche where?"
Need for Speed Undercover will have a strong mission structure that Riccitiello has compared to the film, The Transporter. "For those of you who ever saw movies like The Transporter - it's sort of a cult classic among people with a B-movie mentality, which fits me perfectly. I liked it. I apologize. For those of you with no taste, and you liked it too, we can go have a Schlitz after this."
The development cycle has also been changed for Need for Speed titles, there will now be two teams working on the franchise and they will be working on a 24 month cycle. "Last summer we added head count and split the team in two, so now there are two teams on a 24 month cycle. And this is sort of their first 16-and-a-half month game...Because we didn't do it far enough ago to give us a full two year dev cycle."


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