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Luke Mitchell
19 Aug, 2008

Sacred 2 Developer Diary Volume 6

360 Feature | It's time to get visual.
Sacred 2: Fallen Angel is on the horizon for the PC, PS3 and Xbox 360, and is set for release later this year. The game seems to be coming along nicely, expanding on the world created in the original and adding in a truckload of new features including a complete overhaul of the graphics. We've been allowed an inside peek on the progress of the game in the form of several Developer Diaries straight from Ascaron Entertainment, with plenty of new and interesting information on the title being revealed to us. This is only one of what will be many Developer Diaries on Sacred 2: Fallen Angel over the coming days and weeks, so keep checking back for more details soon!

Developer Diary Volume 1: Introduction to Daniel Balster. (Quests)
Developer Diary Volume 2: Introduction to Simon Truempler. (Graphics)
Developer Diary Volume 3: Introduction to Lars Hammer. (Audio)
Developer Diary Volume 4: Introduction to Torsten Allard. (Beta Testing Part 1)
Developer Diary Volume 5: All about Beta Testing (Part 2)

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Daniel Lieske is a Visual Artist and he’s designing Concept Art, Illustrations and Screen Layouts for Sacred 2 Fallen Angel.

"Sacred 2 is a visually extravagant title, therefore there is a lot of work for Visual Artists like me everywhere in the game."


Concept Art

"The last concept artwork I designed was done quite some time ago, because the visual development of the game starts with the concept art. For even the tiniest object in the world of Sacred you have to create a visual concept, otherwise nobody would know what this particular item has to look like.

"Especially when you are working with a lot of external contractors, which is the case with our project. It's extremely important to have a concrete guideline for every object that has to be created, because that simplifies the communication and reduces the number of changes needed later. Therefore I spent a lot of time designing armors, weapons, equipment objects and all sorts of accessories and props. It’s always nice to see an item that I visually created months ago, after it's taken its long journey through an external 3D modeling studio, been added into into the database and then finally appears in the game.

"Most of my work on Sacred 2 is finished by now, but there’s still always a little thing here or there that needs a visual template. I prefer to design creatures because I have a lot of creative freedom with them. I get almost fatherly feelings when I see these little rascals roam the gaming world later on."

Illustration

"In Sacred 2 we used a lot of illustrations to support the fantasy atmosphere of the game. There are lavish background pictures and ornaments for the menu windows, which for example illustrate the different aspects of the fighting skills. I designed a detailed coat of arms for every character class.

"Over time we also created dozens of flag motifs for the separate factions within the game, which bestows a unique cultural character on each of the different tribes and races of Ancaria. My biggest illustration for the game was the panorama of the countryside, it's about 2.5 screens wide and is the background of the main menu. I put a lot of time and sweat into its creation."


Screen Layout

"An ARPG like Sacred has to have a multitude of different control elements. These are needed to manage the numerous skills and fighting abilities the player can use. My work on this substantial game aspect was the creation of icons. I can't even count anymore the number of icons I created in this game for fighting abilities, skills, attributes, aspects, items etc. I have to admit that I don’t care for items very much at the moment.

"As the production slowly comes to an end there are still a lot of things that have to be done. People are constantly knocking at my door and asking me to change certain tiny things, so that I have to work on several tasks at once. My work doesn’t get boring, and I’m definitely one of the guys who awaits the release with a lot of hope and who are happy when the game is finally launched."

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Keep an eye out in the near future for more detailed information on Sacred 2.

Related Sacred 2: Fallen Angel Content

Sacred 2: Fallen Angel Review
25 Aug, 2009 Insipid 2: Fallen Spirits.
Sacred 2 Developer Diary Volume 5
11 Jul, 2008 Anybody want to be a beta tester?
Sacred 2 Combat Arts #2 video released
05 Jul, 2008 The High Elf returns.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  26/08/2009 (Confirmed)
Standard Retail Price:
  $99.95 AU
Publisher:
  Funtastic
Genre:
  Action RPG
Year Made:
  2008

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