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Brendan
09 Nov, 2008

Fable 2 Review

360 Review | Not quite a hero of the people.
Fable 2 is all about little things. Sure, there’s the whole saving the world and becoming a powerful warrior thing, but the real appeal of Fable 2 lies in the small, seemingly insignificant details. Heroes can eat too much, and get rather tubby. They can become property moguls by buying up all buildings in the world of Albion, and then rent them out at extortionate prices. Villagers react differently to the hero based on their actions. There are sales – as well as shortages – of goods, so heroes skilled in the art of commerce can make some serious gold. The game world is littered with signposts to help heroes find their way. Heroes can get married, and knock up their spouse. Several times, should they wish. People can jump on Xbox Live and visit the worlds of other heroes. The way the game world reacts to the hero really does change as they become famous. The world of Albion, and everything in it, is lovingly detailed and looks excellent. There are so many little touches of brilliance here that they can't all be covered in this review, but rest assured that they will impress even the most critical of players.

So, for a game that absolutely prides itself on the small details, it comes as a rather large shock that it’s the little things that, at times, almost cripple Fable 2. The game simply has far too many little tiny glitches and design issues that cause unnecessary frustration. The context sensitive buttons often don't actually do anything unless the character is in exactly the right spot. There's a slightly wonky camera. There are some quests which sometimes don’t trigger properly. Clunky controls are apparent which, while they aren't horrible, just feel far too loose and lack any real precision, particularly when navigating tiny spaces. There are even far too many little spaces and gaps in the world where the hero can get stuck and simply not move, forcing a load of the last save point. The list goes on, unfortunately.

Chun Li makes a surprise guest appearance.

Chun Li makes a surprise guest appearance.
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One of the more significant little problems with Fable 2 is the menu system. It's horribly clunky – button presses take too long to register, and using items drops the player out of the inventory without remembering what section they last accessed. This means that, if they want to go back and use another item, they have to scroll through it all again – a labourious process which can get incredibly frustrating when wanting to use three or four items in rapid succession. Worse still, there is the occasion where items don't actually work at all, forcing players to go back to the clunky menu and trawl through it all again.

Crucially, there is no on-screen mini map. Normally, this wouldn’t be a big issue if there was a decent map that could be accessed through the inventory menu. Unfortunately, the pause map is, quite frankly, terrible. There is no zoom feature, no indication of where the region exits actually go until they are visited, and all stores are indicated with a generic icon, making finding anything specific a nightmare.

These might seem like small details, but when they are added together, the frustration levels begin to build rapidly and it detracts from the otherwise very enjoyable experience that the game provides. But, despite these oh so infuriating details, Fable 2 manages to be a very, very good game.

The most appealing aspect of the game is the sheer freedom on offer. At any given point in time there will be at least four or five different quests to embark on, other than the game’s main storyline. Which, given the game’s open-ended nature, is hardly the sort of twisting and turning epic you would get from most RPGs. Players take on the role of a child (they choose the gender), who are, predictably, wronged by Lucian, a grieving man lusting for power to avenge his dead wife and child. Fast forward into the future, and the ultimate task is to seek revenge of Lucian and foil his plans. Honestly, it’s just not a very interesting story, and at times it’s easy to forget why you’re running around doing what some old monk tells you to do.

Looks scary, but will die with two hits of a sword.

Looks scary, but will die with two hits of a sword.
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But it doesn’t really matter, because players are free, more or less, to do whatever they want in the land of Albion. At any time, players can partake in one of the various quests they have active, which gives the game a great go-at-your-own-pace kind of feel. Like the first game, the world isn't one giant open place. Albion is broken up in to a lot of small chunks, each with various exits that connect to other parts of the world. The land isn’t totally free-roaming, either – there are still plenty of those wonderful things known as invisible walls, and an absence of a jump button. Instead, there is a rather twitchy context sensitive ‘vault’ button for getting down from high areas. Because of this, the world never feels as big or intimidating as the likes of Oblivion, but that’s not necessarily a bad thing. In fact, it’s a very good thing, as it makes the game more accessible for the casual audience that the game is targeting. The world is also crammed full with little bits and pieces to do. It's all too easy to completely lose track of time exploring the land and interacting with the villagers without actually accomplishing anything of significance.

One of the biggest draw cards of Fable 2 is the ability to choose your own destiny – that is, be a hero upholding all that is good in the world, or a villain who inflicts suffering just because. Sadly, there’s no grey area, which is rather unfortunate. If the player opts to be naughty – stealing stuff and murdering poor little villagers, for instance – then they will begin to see the effects on their character’s body. Horns will develop, their complexion will change, and they will look rather unpleasant. If they opt to be good, they will get a little halo and become everyone’s ray of sunshine. Certain quests will only be available once the player is sufficient good/evil enough, meaning that several playthroughs will be required in order to see everything Fable 2 has to offer. This is a good thing as while the main story isn’t particularly long, the amount of extra bits and pieces in Albion will have players coming back for another crack.

Going some way to make up for the rubbish map system in Fable 2 is the glowing trail that points the player to their next objective. This makes it nigh on impossible to get lost, no matter how much of a novice the player is. The active quest where the trail is pointing can be changed in the menu, where the game also allows players to teleport to the required location, providing it has been previously discovered. It’s actually a surprisingly efficient system, no doubt targeted at luring in players who might not ordinarily play this sort of game. The trail can be turned off if required – but the lack of other navigation options will rapidly lead to frustration, so it’s not advised. Unfortunately, like a lot of things in Fable 2, it’s also a bit buggy. Sometimes the trail will disappear, forcing the player to keep tapping the analog stick or select a new quest until it reappears. It also struggles to keep up with the player when they are moving at full speed, forcing the hero to pause their incredibly important quest and wait for it to catch up.

All fired up.

All fired up.
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Molyneux spent a lot of time harping on about the emotional connection the game creates in the press, but, to be blunt, it just isn’t there. While all characters in the game can be interacted with via a series of expressions (thumps up, down, flirting, threatening, shouting at, and so on), the fact remains that they are all completely shallow halfwits. Townspeople will fall in love with any hero that spends one or two minutes making positive expressions at them, without fail. All the people in the town supposedly have different personalities, but they all come across as slightly different coloured bricks. In addition, the townspeople will completely overreact to the hero, be it positively (constantly following them around cheering, making it rather hard to steal stuff) or negatively (incessant screaming and fleeing), to the point of sheer annoyance. It just feels completely artificial and fake. The player's canine companion though, who is there to dig up treasure and occasionally help in a fight, does a slightly better job at creating an emotional connection, but ultimately, it's hard to care about it.

It's worth remembering that the majority of the issues we have with Fable 2 are relatively minor, and, while at times they can be incredibly frustrating, they don't completely hinder what is otherwise a top notch game. While some more polish would have been nice, if you can look past the little things, then there’s a lot to love about Fable 2. Watching your hero develop and change throughout the course of the game is genuinely a fascinating experience – one that will see you coming back to the game to give it a second go, possibly even more. While – again – the ever talkative Peter Molyneux and his team at Lionhead haven’t quite managed to fulfill expectations, they have still delivered an incredibly solid product that will engross experienced players and delight newcomers to the gaming scene.
The Score
Fable 2 is a very good game that could have been a great one with some more time and care. Still, it's definitely worth a look. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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23 Comments
3 years ago
Great review. Yas actually surprised with the score after reading it. I think im one of the only ones that doesnt full understand the hype, regardless of the scope.

Or maybe because of the fact that no matter how hard i try, i cant seen to lose the horns.
3 years ago
PALGN wrote
young boy and girl,
AND?


Good review. I liked the first fable, it was pretty fun.
This isn't coming to PC though.
3 years ago
And does anyone else get the feeling that the game just isn't as "big" as Fable 1?? And don't get me started on the loading times...
3 years ago
I really liked this game and didn't experience any glitches and problems.

My only gripes are the loading times where long and the main quest was pretty short, but with 3 different endings it gives it good replay value.

I enjoyed the story and this has become my favourite RPG.
3 years ago
The only thing I didn't like about this game was the lack of a good map like oblivion had so you could tell what towns you are nearby and so if you are trying to get somewhere that doesn't have a trail going to it, you have no idea where it is.

Also I found a bug with the quest when my kid was stolen by goblins. It paused every time I finished the quest so in the end I just gave up. Then I got a message saying she was dead. Plus after that everyone I married never displayed a ring above there head. But hey all it need is a patch for something like that

Despite these issues it was the most fun I have had in an RPG since mass effect. I loved the casual gameplay, it makes a nice change from overcomplicated hardcore rpgs. I had no issues with the controls, it just took some getting used to.

Overall Great Game, as well as a great review as always.
3 years ago
Great review.

Experienced many bugs and glitches. Still, great game, great honest review and one of the only ones accurate enough to rate.
3 years ago
Jim Dash wrote
Or maybe because of the fact that no matter how hard i try, i cant seen to lose the horns.
Donate to the temple of light, a lot.
3 years ago
I think this game should get a zero out of ten. Not because it is a bad game, because it is not, it is actually a very good game. But rather because it was released without being properly tested and the glitches quite simply ruin the experience. There are more than a few game breaking glitches that I had to read about in order to not have to start all over again, thus ruining certain plot points, and the minor glitches are so frequent that it significantly hampers the enjoyment.

This is a preview beta, not a finished game.

I am looking forward to playing a finished copy of Fable 2 because there is a good game underneath all the crap.
3 years ago
I'll have to consider borrowing it then.
I held off because of Fallout 3.
Seems like an OK game.
3 years ago
It seems everyone on this site is very negative including the reviewer...no emotional connection? There is plenty of emotional connection in Fable. Sure its not all that great or realistic, but for a videogame it;s a surprise that you care as much as you do throughout the game. If anyone fails to get this emotional attachment to the characters it is because they are rushing through the story arc and not playing the game in the way it's meant to be played. A good example of this is rushing through a game to get a fast review out the door, skipping cut-scenes, and belittling the time you have to gain such emotional attachments. It is a very good game but like the original it depends on how you play and the effort you put into the game yourself, which determines what you'll get out of the game.
3 years ago
aronmayo wrote
It seems everyone on this site is very negative including the reviewer...no emotional connection? There is plenty of emotional connection in Fable. Sure its not all that great or realistic, but for a videogame it;s a surprise that you care as much as you do throughout the game. If anyone fails to get this emotional attachment to the characters it is because they are rushing through the story arc and not playing the game in the way it's meant to be played. A good example of this is rushing through a game to get a fast review out the door, skipping cut-scenes, and belittling the time you have to gain such emotional attachments. It is a very good game but like the original it depends on how you play and the effort you put into the game yourself, which determines what you'll get out of the game.
That is the most pants-on-head retarded post I have read in a long time.
3 years ago
Really enjoyable game but should have had another 2 or 3 months development time to make it a truly great game. Without a doubt the buggiest game I've played since Saint's Row. The combat is a lot of fun, especially when you mix up the 3 types of attacks. The rest of the game kinda fell apart as I got further in though. The main quest itself is short and felt really unfulfilling in my opinion. The second half of the game really isn't a challenge at all. I also felt the dog didn't have much of an affect on my game, it was nice and all to dig up the odd treasure but they were hardly worth it if you had a decent cashflow coming in from owning a few properties. I found a lot of the jobs glitching to the point where my menu kept randomizing my completion levels of them.

Another really anoying thing is not being able to know what items you have when buying stuff unless you go to the sell option or quit out. The fact that augments don't show what they do once you equip them also was frustrating. While coming across the "epic changes" you can make to the game world I kept thinking that The Witcher had done it better, it's stupid to put decisions into right or wrong, there has to be a gray area otherwise it's just unrealistic. Not to mention that you can go from evil to good in 5 seconds just by giving money to a hobo. Overall fun game but really flawed and glitchy.
3 years ago
Oh also great review as always, certainly one of the best places to read reviews, keep up the good work.
3 years ago
aronmayo wrote
It seems everyone on this site is very negative including the reviewer...no emotional connection? There is plenty of emotional connection in Fable. Sure its not all that great or realistic, but for a videogame it;s a surprise that you care as much as you do throughout the game. If anyone fails to get this emotional attachment to the characters it is because they are rushing through the story arc and not playing the game in the way it's meant to be played. A good example of this is rushing through a game to get a fast review out the door, skipping cut-scenes, and belittling the time you have to gain such emotional attachments. It is a very good game but like the original it depends on how you play and the effort you put into the game yourself, which determines what you'll get out of the game.
I didn't even wince when decapitating my wife.

Emotional Attachment fail!
3 years ago
I didn't feel any emotional attachment, in fact I was often relieved to get the message "your wife has left you" because i got sick of trying to please her (and paying her money for doing nothing), although it was even more enjoyable when I get another message saying my wife has died, gets a chuckle every time. It's also hard to feel an attachment to my own character because he's an overweight glowing nobleman. I eat a couple of pies to regain health (it's all I had at the time) and suddenly I'm 300 pounds and in dire need of a treadmill. Now I have to actively source "healthy" foods in an effort to make myself look like less of a greedy rich bastard (doesn't help that I love the nobleman clothing and have worn said items for the entirety of my play experience).

I really do find the game very shallow, for all its attempts at grandieure(sp?) the crux of it all is in no way deep or fulfilling, unfortunately the game I put it to the side for, Fallout III, is offering up much the same.

*le sigh*
3 years ago
Honestly the fat/thing thing is one of the dumbest parts of the game. I can run for days on end, fight giant trolls and swarms of hobbes, and basicly be the most active mother **** ever to walk, and a couple of pies and I'm a lard arse?
3 years ago
Benza wrote
aronmayo wrote
It seems everyone on this site is very negative including the reviewer...no emotional connection? There is plenty of emotional connection in Fable. Sure its not all that great or realistic, but for a videogame it;s a surprise that you care as much as you do throughout the game. If anyone fails to get this emotional attachment to the characters it is because they are rushing through the story arc and not playing the game in the way it's meant to be played. A good example of this is rushing through a game to get a fast review out the door, skipping cut-scenes, and belittling the time you have to gain such emotional attachments. It is a very good game but like the original it depends on how you play and the effort you put into the game yourself, which determines what you'll get out of the game.
I didn't even wince when decapitating my wife.

Emotional Attachment fail!
Pure gold benza!!!


After a very long shift at work, reading that has made my day! Nothing seems more satisfying than to walk into a town and obliterate everything. Just cause you can. I agree that the game has been realeased way to soon. Should have been tested etc more, but oh well. Still good fun
3 years ago
Agree with basically all comments except "aronmayo".
Very accurate review.
I'm a fan of all RPG's no matter how in depth (ie Diablo, Titan Quest, NWN, Oblivion etc)but this game fails to drag you in purely because of all the glitches. You can see that there is definitely a good game underneath but it is way too hard to get absorbed and start enjoying yourself when half the time you open a door in a house you get trapped against a wall! then have to re load or fast travel to get out. Not to mention the context sensitive button which refuses to work at certain points, very frustrating.
A few more months ironing out bugs and enhancing the storyline and this could have been a great game.

ps Benzo Comment = Gold.
3 years ago
Listen to Joystiq podcast episode 72. I agree with Justins point of view and so do most reviewers on the net. I'm not the only one. I wasn't trying to say that i my opinion was right. I was trying to say that depending on how you play the game the emotional aspects may or may not come through.
3 years ago
Review was spot on.Yes all the little minor faults are there but I haven't experienced some as bad as other players have and am enjoying the game.Also looking forward to multiple run throughs as the game does have good replay ability.
Good to see it given an 8 which it deserves against the currrent flood of 9's & 10's being handed out to all the "hype" games at the moment.
3 years ago
barrett wrote
currrent flood of 9's & 10's being handed out to all the "hype" games at the moment.
Too many high scores being handed out, and not enough of them are deserved. Particularly once the hype has died down... *sighs*
3 years ago
First of all good review, discussed many of the main issues i had with the game. Story line to short, buggy as all crap. As for replay value...NADA i got my dog back the rest of those peeps can burn in hell. Very suprised this game scored an 8, im guessing 5 is a mid range game, 6/7 slightly better than average. An 8 suggests this game is worth the money. Sadly for all xbox users this game IS probably an 8 compared to the rest of the titles on the market. If you all loved it so much i would suggest it is because u can be virtually layed...or the fact there are fat guys in gimp suits walking around the whole 4 TOWNS you can visit. A poor game, needed much more development. Playable for the main story line but i wont be playing it again. Aronmayo, would you like a tissue for your issue. The decapitating of the wife was spot on, only cool part of the game...no wait, when it goes into slow mo when you do that you still get your ass beat upon by multiple enimies THAT YOU CANT SEE. This game could have been decent given a lot more time and expansion. In conclusion Morrowind>Fable 1 > oblibion> PONG > Fable 2/DOA volleyball
2 years ago
I enjoyed this, but no where near as much as the first. I totally agree with everyone, it is too short and it may just be me, but the world feels smaller.
Plus, a decent map can't have been that difficult a concept to grasp. Neither can having equipment on a hot key on the directional pad like the original.
But it is beautiful and quite easy to play, if somewhat easy.

Are there any decent games coming out on the 360 this year?
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  23/10/2008 (Confirmed)
Publisher:
  Microsoft
Genre:
  Action RPG
Year Made:
  2007

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