With Fallout 3 providing smaller, consumable expansions taking 4-5 hours to play through, this DLC system is, according to Hines, tuned correctly for length and value.
"We did the entire spectrum for the most part," said Hines. "We did small things and then we did the really huge thing [with The Shivering Isles for Oblivion]. We did what I think was the first ever full expansion on a console for download. We looked at what we liked and what we didn't, and what the people liked.
"What we discovered was that we want to be able to do stuff that doesn't take a year to come out. That instantly ruled out doing a big expansion because those things just take so damn long to do."
With this in mind Hines concluded that using the smaller model type for DLC allows Bethesda to get it done without making players wait forever. This allows for multiple hours of gameplay in digestible chunks, which is why it’s being used for Fallout 3, and presumably will be again in the future.


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