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Jeremy Jastrzab
12 May, 2009

Fable II See the Future Review

360 Feature | We've seen the future... It was different...
Even though we didn’t quite receive the fabled role-playing nirvana with Fable 2, we had a lot of fun with the game. Yes, aside from not fulfilling some lofty promises and the occasionally clunky interface, glitches and tech issues, it’s hard to hate a game that allows you as much freedom as it did. After all, who wouldn’t love to run around the game world half-naked and thrusting your hips at anyone who looks at you funny? Even though self-proclaimed developer extraordinaire, Peter Molyneux, didn’t deliver the greatest RPG ever made, his team has at least provided dedicated players with some after-service content.

Despite the fact that there was still plenty of stuffing around for players to do upon completion of the game, there had been the promise of DLC since the game’s launch. Back in the dead of January, the first piece of DLC for Fable 2 was released in the form of Knothole Island. Along with a host of new items (including one that could change your gender) and expressions, there were a bunch of new side quests that gave you further insight into the surprisingly deep world of Albion. The latest piece of content, See the Future looks to jump on the bandwagon of games looking to raise the stakes of what DLC has to offer.

Hey, we've seen this!

Hey, we've seen this!
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When the date and pricing of See the Future was announced, there was a fair bit of excitement surrounding the supposed pricing generosity. Truth be told, the reason you’re not paying much is because you’re not getting that much. The side-story here revolves around Murgo the trader, who players will remember as the fraudster from the very beginning of the game. He’s procured some rare cursed items that require some cleansing.

In all, you have two substantial quests that allow you to gain access to an interesting new set of expressions and items, including some costumes and potions that will change the breed of your dog. Of course, you need to still have your dog to use this. The third quest, the one where you’re meant to see the future, isn’t really a quest. After all, you’re only shown what is ‘going to happen’, rather than actually do it. Thankfully, upon completing this, you’re given access to the Colosseum, which is much more challenging than the existing Crucible. If you’ve already completed the main game, this shouldn’t be an issue.

Just like Knothole Island, you can actually access most of the content without completing the game, apart from the final 'See the Future' quest. This requires you to have finished the game. In all though, there’s about three (possibly four) hours worth of added game time. However, that’s not including the extra achievements. Unlike previous Xbox 360 DLC, See the Future actually gives you extra things to seek that you could have already completed or have incentive now to go and do. If you’re an achievement hunter, then See the Future will definitely be one of the more enjoyable set of points that you’ll chase and can substantially add to your Fable 2 experience. Furthermore, the achievement list can now be completed without Fable 2: Pub Games.

Recognise this?

Recognise this?
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The extra quests don’t really do much else and the items and Colosseum are only good additions for those who have really invested in exploring Albion. The interesting aspect of See the Future, is whether the future you see is pointing to extra content or a sequel. From what we’ve seen, it seems unlikely to be the former. If it is indeed the latter, it’s suggests that the next Fable will have a rather different perspective than that of the original two. At the very least, it has us quite fascinated in the future that is being implied.

The content is delivered with the now typical Fable style and never wastes an opportunity to make fun of itself. It does not fix anything outside of the achievement issues nor change the fundamentals of the game. It may not be that long, but there has been more expensive content released that has provided much less for each dollar paid. However, for players who still wander into Albion from time to time to enjoy the game’s quaint subtleties and who’ve spent many an hour in both Fable and Fable 2, See the Future is a piece of content definitely worth playing through. It's not as 'big' as was (typically) promised but it does give you something to think about, especially for fans of the series.


Worth buying? Yes

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Downloadable content ratings system

We've given a 'buy' rating of 'Yes', 'Maybe', or 'No'.

Yes means that the content is either great value or brings some substantial additions to the game, or possibly both.

Maybe means that the content may be fun while it lasts, but may either be too short or not enough to fully justify the price tag.

No means that we don't recommend downloading this insubstantial content.

Related Fable 2 Content

Xbox Live Deal of the Week - 27/10/09
27 Oct, 2009 Time to head to the pub and knock back a few.
Xbox Live Deal of the Week - 29/06/09
29 Jun, 2009 A Fableous week.
Next batch of Fable 2 DLC dated, priced
01 May, 2009 Less than two weeks away, with a decent price to boot.
1 Comment
2 years ago
Cheers for the review Jeremy! I was fence sitting on whether I should bother picking this up, I just might now. I thoroughly enjoyed Fable 2 and wouldn't mind jumping back into the game world to 'wrap up' the loose ends. Plus, I have a bunch of MS points not being used, so I might as well put them somewhere I'll actually get some enjoyment out of!
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  23/10/2008 (Confirmed)
Publisher:
  Microsoft
Genre:
  Action RPG
Year Made:
  2007

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