The story for James Cameron’s Avater: The Game is meant to be a prequel for the upcoming movie blockbuster. You play on the planet Pandora (seemingly a popular euphemism in recent times for an undiscovered world) where humans, represented by the RDA, and an indigenous race known as the Na’vi are engaged in a war over resources and existence. In an attempt to ‘work’ with the Na’vi, the humans created ‘Avatar’ technology, which transplants an individual’s consciousness into a synthetic Na’vi body. Of course, the diplomatic results of this are mixed, but it allows you to play the game from two perspectives.
At the start, you pick one from just over a dozen preset character appearances of both genders. Sure, a customised look would have been nice but you can’t have everything. Your character, androgynously named ‘Abel Ryder’, arrives on Pandora under the proviso of signal specialist. The first level has you sampling what the game has to offer, both from the perspective of a human and an Avatar. At the end of the first level, you’ve got the choice of siding with the humans or with the Na’vi. Essentially, that gives you two contrasting campaigns to play through. The game technically has three endings, though once you've seen one you will have seen them all. While none of the endings are particularly special, at least one doesn’t even have the decency of continuity.
As a human, the majority of your objectives will revolve around taking out and disturbing Na’vi forces by destroying stuff, while collecting crystal shards that make ‘harmonics’. The significance of these is explained in-game. Played from the third person view, the actual gameplay has you equipped with several powerful guns, such as assault rifles, shotguns, flamethrowers and grenade launchers, as well as a variety of vehicles, both land and air. You also have mech-like AMP suits, but the opportunities to use them are rare. Given the weapons at your disposal, and one less level to play, the human campaign would be considered a bit easier. However, there is an extra branching choice further in the game.
As an Avatar, the majority of your objectives will revolve around taking out and disturbing RDA forces by destroying stuff, while collecting crystal shards that make ‘harmonics'... Hmm... Ok, so maybe the two campaigns aren’t that different. Still, we digress. Also played from the third person view, your Avatar weaponry is much more primitive, being mainly bows and melee weapons, and your vehicles are rather ‘organic’ in nature. Then again, you are much bigger than the humans. The Avatar campaign has an extra level thrown in to attempt some story and character development and it will also take longer than the human campaign. The human campaign takes upwards of seven hours, while the Na’vi campaign takes upwards of eight hours (some reviews state four hours for each, but this isn’t possible), though this is before you start slogging through the extra objectives.
Avatar cannot be discussed without mentioning the environment. Pandora is covered by a luscious and enormous jungle, interspersed with human ‘influenced’ areas. Ideally, what the developers seemed to be going for was open warfare, where you’d traverse the jungle and be caught in various dispersed skirmishes. And too an extent, this is realised. Unfortunately, there are too many times where these seem arbitrary. Particularly when neither side seem to be doing any damage, nor does the AI seem to have any semblance of thought or strategy. A lot of it just seems random, rather than an endearing conflict. It’s also a typical Rambo situation, where you will go in and do most of the damage yourself.
The game has an objective-based mission system that rewards you with experience points and levels. Levelling up earns new and better weapons, better armour and skills. Both the humans and Avatars have differently named skill sets, but they provide similar benefits. Each has healing capabilites, damage increases, armour increases, speed boosts and invisibility, all which can be used whenever the required meter is full. While this is a well considered addition, you’ll likely find that most of the skills aren’t needed or used much. In truth, this can be said about a lot of aspects of the game though.
While there are a lot of good ideas, Avatar suffers from numerous micro faults and one major detractor. Some of the smaller things include a nasty routine of constantly throwing enemies at you from behind, which can get really frustrating, as well as sloppy and unresponsive controls. However, the big killer for Avatar is, like so many licensed games, that it’s a glorified fetch quest. You will spend the entire game following waypoints after some has told you to go to them. This would have been bearable had it not been for the thoughtless structure and poor design that dictates way too much backtracking and lengthy wondering, seemingly done for artificial lengthening.
On top of the single player campaigns, you have the RDA vs. Na’vi themed multiplayer. Unlike Blue vs. Red or Locust vs. COGs, there are actual differences between the two sides, which is a plus. Each of the five modes though, is dedicated to team play, and there are ten maps to choose from. Each side can have up to eight players, giving a total of sixteen. You’ll get access to all the gear and weapons of the single player, as well as the skills. The multiplayer is a solid addition to the game, that is in the least, contextually relevant. Unless you and a bunch of friends really like Avatar though, good luck finding a game.
Unfortunately, PALGN does not have the resources to test out the use of 3D in Avatar. However, all reports are that you’re in for a treat if you do have a 3D capable TV or monitor. Given the game’s visuals, we can imagine this being the case. On the flipside though, you wouldn’t buy a 3D TV just to see how Avatar looks, especially since it doesn’t play as well as you would have liked it to. Speaking of the visuals, the jungles of Pandora are look excellent. The undergrowth is thick and can make seeing enemies difficult, while the trees are huge and seem like they reach the sky. While the natural environments are luscious and vibrant, the human built areas are dull and sterile, but this somewhat fits with the game’s themes.
This part of the 3D would look great, but the finer details, such as the character models, animations and physics leave a bit to be desired. Not to mention, the game seems to be constantly chugging along with a discernable lack of fluidity. In terms of sound, apparently some of the actors from the movie are retained, but none seem to make a great impact or to stick around too long. Unfortunately, with the awful dialogue, they don’t have much to work with either. The music is a mix of epic orchestral tracks and jungle themed music, but there isn’t much to be said about the atmosphere that it creates, as it doesn’t always compliment the visuals.
As mentioned from the outset, James Cameron’s Avatar: The Game really should have been better. It had a lot of the necessary ideas, it had a lot of the time and it has a great premise. It is by no means, a terrible game like Terminator: Salvation. Unfortunately, it’s gone the way of most movie titles. In failing to execute its ideas, we’re left with bloated fetch quest that struggles for meaning and identity. Sure, the use of 3D technology is certainly an interesting hook for those that already have access to it, but you wouldn’t buy such a TV or monitor just to play the game. For now, we’re still left to wait for a time when licensed games will do justice to their source material.


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