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Jeremy Jastrzab
07 Sep, 2010

Hands-On with Kinect

360 Feature | Was there a Kinect-ion?
The motion control wars are about to get into full swing. While the Sony Move is only a few days away, Kinect for Xbox 360 has been confirmed for an 18 November 2010 release in Australia. And while we got to see at E3 this year, Microsoft’s Open House event was the first chance that we actually got to spend some proper hands-on… or ‘body-on’ time with it. Thankfully, we weren’t subjected to anymore embarrassing demonstrations. Oh no, we got to embarrass ourselves instead.

However, it wasn’t all just about Kinect. Microsoft took the opportunity to show off some of their other technologies, such as how Foxtel will work through the Xbox, the Microsoft Surface, some of the new peripherals, some of the new applications of Microsoft Office 2010 and a bit of insight into the upcoming Windows 7 phone. Unfortunately, the latter was unavailable for actual demonstration. That, and there were two little games called Halo: Reach and Fable III, which we'll be covering in the very near future.

Ah, so that's when we'll get Kinect.

Ah, so that's when we'll get Kinect.
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Aside from the usual media and PR that show up to these things, we also got a chance to play Kinect with Rugby dual International player, Lote Tuqiri. To his credit, he was polite, really got into the spirit of things and looked like he was having a bit of fun. Overall, there were six games on show, and the only one we didn’t get to was Kinectimals. Unfortunately, we ran out of time for that one… In any case, here are some impressions on the other five, as well as Ubisoft's Motion Sports:

Your Shape

Ubisoft’s fitness title, Your Shape was amongst the strongest of the titles shown. Only one of the exercises was on show, but we managed to get a hold of how to play it very quickly. Basically, we had to hit or kick the blocks with the opposite hand or foot as they appeared on screen. The menu selection was intuitive enough, and it was impressive that the camera managed to pick up my hat as well. Hopefully that didn’t stuff up my calorie measurements too much…

According to the attendants from Ubisoft, our score was quite a good one. Interestingly, it seems that the exercises do a good job of adapting for the person’s size, as you would expect. In terms of feedback, while it’s difficult to know what you’re hitting when you’re flailing at thin air, the fact that your actions were picked up as easily and lag-free as they were definitely helped. Couple this with the variety, options and feedback in the workouts, Your Shape definitely has potential to work very well as a genuine fitness game.

  
I seem to be getting both a fanbase and a workout...

I seem to be getting both a fanbase and a workout...
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Kinect Adventures

To our great delight, we got to jump in and play alongside Lote Tuqiri in this one. Literally. Even though Kinect Adventures only supports up to two players for the moment, players can literally jump in and out any given time. And you often switch on the fly playing co-operatively and competitively. As you may have seen in the videos, we got to play the rubber rafting course and it was one of the more responsive games.

Another game had us working co-operatively in a long corridor that had a series of crates and targets at the end. Here, we had to hit and kick dodgeballs at these crates and targets. It got quite hectic as the harder you hit the balls, the faster they shot out and sometimes we lost count of how many balls were on screen. The competitive mode that we played saw us travelling an obstacle course. While being transported on a platform, we had to move our bodies to dodge the various obstacles by jumping, ducking and weaving, while trying to pick up the scoring tokens on the way.

In a cute twist, the game takes your photo at various points and gives your poses a name. There was talk of the option of uploading these photos to Facebook. Aside from the lack of 'feel', particularly with being hit by dodgeballs or the obstacles that you’re supposed to dodge, something that was a little bit off-putting with Kinect Adventures, was a delayed response. We’d jump or duck, but the on-screen character wouldn’t jump or duck. Given our time with the other games, it seemed that this was a programming issue, rather than a cause for alarm. And of course, it wouldn’t have had anything to do with Lote being eight-feet tall and taking up most of the playing space…

  
My mate and I check out Kinect Adventures. A title for everyone?

My mate and I check out Kinect Adventures. A title for everyone?
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Kinect Sports

Developed by Rare, there were six sports on offer from Kinect Sports, though we were assured that there will be more in the final build. First up, we played Soccer, where we were given arrows at our feet that would indicate which way we could pass, where you had to read the play as well as kick properly. Once there was no one else in front of us, we had shots at the goal. The game works very well in defence too, where you can move from side to side to block a pass. However, we felt that the opposition was being a bit lenient and slow. Soccer played very and responded very well, and there will be co-operative and competitive modes, as well as penalty kicks.

Bowling seems to be the cornerstone for motion gaming development, so we had to check out the Kinect Sports version as well. It works well for both left and right-handers, as two hand icons appear above the ball on your turn. For example, if you hold your right hand over the right icon, you will pick up the ball with your right hand. We didn’t get much spin, but we did find that technique certainly mattered, else left a hole in the alley or speared down a gutter ball. In short, it works well and you don’t have to worry about any loose-flying objects (though be careful of your jewellery).

A new event to the sports scene was Javelin. We envisage all the events that require players to run on the spot to be a little awkward to actually do (not to mention see), but if the Javelin is anything to go by, it will at least work. The setup is fairly intuitive as well, as your runway uses a colour indicator to let you know when to release the Javelin. However, it wasn’t until the booth attendant told us to aim our throw really high that we got some real distance. We don’t know if such support will be available in-game.

  
Once explained, Kinect Sports works really well.

Once explained, Kinect Sports works really well.
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Dance Central

Along with Your Shape, Kinect looks like it will be relying on these sorts of games that encourage full body movement as the main selling point. At E3 2010, the developers of Dance Central were keen to point out how easily the game allowed ‘non-dancers’ to get into it. Our results were mixed… But before we get to that, as silly as this may sound, Dance Central seemed to do the best job of picking up the motion-controlled menu commands.

This was our second experience with a Kinect dancing game, the first being Dance Masters. Music tastes aside (J-Pop vs. W-Pop), the titles work quite differently. Where as Dance Masters has the player miming the silhouettes that appear, Dance Central has you mimicking the on-screen dancer like a mirror. And you’ll get visual queues that tell you whether or not you’re doing it right. So for example, the parts of your body that you’re not moving correctly will flash red until you’re doing it right.

In the middle of the dances, there seems to be a section that allows you to go ‘freestyle’. Kinect will then record your little dance and play it back for you when you’re done. It's certainly going to make for some interesting party experiences. For now though, we’re not quite sure how the game will help us to become better dancers, but hopefully this will be clearer once we really get our groove on in November. Suffice to say, Kinect seems like the perfect device for dancing games, as both Dance Masters and Dance Central are just about as functional as you can get.

  
Yes, I'm trying to escape to make room for someone with more skill.

Yes, I'm trying to escape to make room for someone with more skill.
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Kinect Joy Ride

E3 2009 brought about an odd publisher sub-battle – the competition for a customisable kart racer. While the PlayStation 3 received ModNation Racers earlier this year, Joyride originally supposed to come as a free Xbox Live Arcade download. Now, this title has evolved into Kinect Joy Ride, where your avatars will drive karts with no controller and nothing but motion controls.

Sure, you will look pretty dumb standing there with your arms out as if you’re holding a steering wheel. You’ll probably look even dumber as you lean from side to side to drift or lean back and forward to do back and forward flips when you have big air. And as you gain boost by drifting, you pull your arms in then push them out to use the boost. However, the racing had a good sense of speed, the karts handled extremely well and responses worked extremely well. This was definitely one of the more polished and functionally successful games on show.

  
Joy rides are all good and well until someone falls out of the car.

Joy rides are all good and well until someone falls out of the car.
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Motion Sports

This was Ubisoft’s take on Kinect Sports. There will be nine sports in all, including Soccer (penalties), Horse riding, Gliding but we only got to play Skiing and Football (or to us, Gridiron). One aspect of Motion Sports that obviously still required calibrating was the menu control. It required us to ‘clap’ but in such a specific way that without the attendant, we may not have gotten through it.

As someone who knows how to ski, it was remarkable how well Kinect managed to simulate the experience. Your movements were picked up very easily and accurately, where even an action as small as lifting your toe would be picked up. The gridiron was a bit simpler, where you only had to dodge oncoming defenders as you ran for a touchdown. As a defender came in, you would have a moment to orientate yourself, as the screen went black and white, and make a decision on how to dodge. This can be either through literally strafing or jumping.

Overall, Motion Sports worked very well too, but it was probably a little more obvious than the other games that it still needed some work.


The games themselves worked a treat, now if only the menu controls were the same...

The games themselves worked a treat, now if only the menu controls were the same...
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So, does it work?

Short answer: yes. Had we only played one Kinect game, we may have been swayed by the flaws in that one title and had doubts over the technology. However, having sampled seven different games, we found that any flaws in the motion control are either down to programming, lack of polish or interference from people walking around behind us. The only areas that are still unanswered are how will the controls handle options such as menus, exiting, restarting and changing configurations, as well as how accessible it will be to non-gamers. Overall, we can see that Kinect does have the potential to work very well.

Any fears and concerns that we may have had previously regarding the functionality and use of Kinect are pretty much out the window now. In the context of the motion control war, Kinect is not only looking like it will bring something new and different, but something that could potentially change how we control our interfaces and how we play casual games. Given the reports coming in from the PlayStation Move launch line-up, Kinect in the very least is coming up with a hugely solid, functional and varied line-up. However, the burning question for most readers here is most likely: how will this affect my core games? While there haven’t been any applications shown, the best that we can probably hope for is that it will co-exist with current core titles such as Fable III and Halo: Reach.

Kinect for the Xbox 360 will be available in Australia on 18 November 2010. It will be available for AU$199 and will be packaged with Kinect Adventures. A separate console bundle will be available as well. PALGN would like to thank Microsoft and PPR for organising the Microsoft Open House and Green Carpet events, and giving us a chance to ‘Kinect’.

Related Content

Kinect Australian pricing announced
23 Jul, 2010 And the new bundle as well.
E3 2010 Feature: Dance Masters Hands-Free
30 Jun, 2010 Oh, a use for Kinect!
E3 2010 Feature: Your Shape: Fitness Evolved Hands-On
26 Jun, 2010 A sphere is still a shape, right?
27 Comments
1 year ago
Man I am so dissapointed about Free-ride, was excited for that as XBA game.

The dance central game looks heaps fun though.

I'd also love to know if there is any word on if they're going to release the code to use this for the indie developers.

The possibility to use Kinect as a cheap motion capture studio still blows my **** mind.
1 year ago
The biggest disappointment with Kinect for me... DanceMasters (which won't even be called DanceMasters, it's now "Dance Evolution" everywhere outside the USA!) isn't out till "fall 2010", so like... this time next year!!! arggggh the pain...

Oh well, I'll still pick up Kinect for Dance Central. Unless it's not a launch title, in which case I'll just cry in the corner instead.
1 year ago
it is 2010 yo, fall 2010 is the next 3 months
1 year ago
Child of Eden, for me. Though I'm holding out hope for some FPS games to get head-tracking PoV 3D support, and I don't doubt we'll see PC-based software taking some advantage of it too.

But inevitably my daughter will want Kinectimals... and the non-gaming wife has got her eyes on that Zumba game as well...
1 year ago
It works, but are the games any good? So far, I'm leaning no. Plus, you can't sit down...
1 year ago
This may be a stupid question - but hopefully someone can shed some light - All the display pictures of the Kinect setup show the system running on a TV high up (say eye level) one a wall, I don;t know about you, but my lcd hdtv sits on one of those low level display units, considerably positioned lowered than than in any kinect displays. This worries me.

Would my gaming suffer on Kinect as the TV would not be at eye level??

I dont't have a Wii so cannot compare.

I mean games like bowling wouldn't be a problem, but I find it hard to imagine playing the other games comfortably when I would be standing up looking down over the TV.

I cannot place the TV up high on the wall, so that is not an option, and the living room is only so big, so i can't move more than say two metres back from the TV to play/view.

None of this is a problem with normal gaming as you are seating, thus being at eye-level.

Any suggestions

and sorry for the long post......thanks for reading!!
1 year ago
admeister wrote
It works, but are the games any good? So far, I'm leaning no. Plus, you can't sit down...
Launch games tend to suck especially when it's for a brand new concept. I mean the DS launch line up wasn't exactly phenomenal. It's gunna take a while for company's to get a handle on how the tech works before they start making great games.

[EDIT]

I haven't had a problem standing playing my Wii, although I stand pretty far back. It's pretty low down though.
1 year ago
For what it is, a casual/party game motion-capture device, kinect certainly looks to be the pick of the bunch.
1 year ago
a couch approaches.

kincect flees.
1 year ago
I like the irony of the article title.
1 year ago
Furianshi wrote
For what it is, a casual/party game motion-capture device, kinect certainly looks to be the pick of the bunch.
I disagree. The Kinect alone costs as much as a Wii, and with a Wii you don't need to buy a 360 as well to plug it into. On top of that, the Wii has Mario Kart and an already huge back catalogue. I can't see the casuals flocking to Kinect, and it offers nothing to real gamers. I sense a semi-flop approaching.
1 year ago
Esposch wrote
Furianshi wrote
For what it is, a casual/party game motion-capture device, kinect certainly looks to be the pick of the bunch.
I disagree. The Kinect alone costs as much as a Wii, and with a Wii you don't need to buy a 360 as well to plug it into. On top of that, the Wii has Mario Kart and an already huge back catalogue. I can't see the casuals flocking to Kinect, and it offers nothing to real gamers. I sense a semi-flop approaching.
Yeah Esposch, I was talking more along the lines of interactivity that feels natural and immersion factor within casual/party games.
1 year ago
faccin wrote
This may be a stupid question - but hopefully someone can shed some light - All the display pictures of the Kinect setup show the system running on a TV high up (say eye level) one a wall, I don;t know about you, but my lcd hdtv sits on one of those low level display units, considerably positioned lowered than than in any kinect displays. This worries me.
It would have to do with the position of the camera, not the TV. However, the camera is meant to track where you are, so similar to choosing whether you have the wii sensor bar above or below the tv. It's supposed to adapt.

Espoch wrote
I disagree. The Kinect alone costs as much as a Wii, and with a Wii you don't need to buy a 360 as well to plug it into. On top of that, the Wii has Mario Kart and an already huge back catalogue. I can't see the casuals flocking to Kinect, and it offers nothing to real gamers. I sense a semi-flop approaching.
That's a bit unfair. The RRP of the Wii is $299, and in order to play with others, you need to spend another $100 to get a Wii Remote and Nunchuck. Kinect essentially costs as much as one Wii Remote and Nunchuck, as you're getting Kinect Adventures packaged as well.

At the events that I've been at, the casuals LOVED what they saw. You shouldn't be so quick to dismiss it. The potential that I see in it is that it will co-exist with 'real' games, rather than make up the majority like on the Wii.

admeister wrote
It works, but are the games any good? So far, I'm leaning no. Plus, you can't sit down...
In my view, I had more fun playing Kinect games than Wii games. Playing sports like skiing, soccer, football were much more enjoyable because they worked remarkably well. I could see the interface working with RTS and RPG titles. But then again, if you want shooters and action games and the like, I don't see a practical application yet.

Furianshi wrote
For what it is, a casual/party game motion-capture device, kinect certainly looks to be the pick of the bunch.
Wholeheartedly agree. It works better than the Wii (since no one uses Motion Plus) and at least as good as Move. I've played all three and seen all three being played by casuals.
1 year ago
In any of the games was it possible to move your character in an arbitrary direction? It just seems like the Forza demo was the only thing I've seen where movement was shown. And that was controlled with leaning which seems awkward at best. Movement is a pretty fundamental feature in many games and yet it seems to be completely missing from Kinect games.
1 year ago
"Interference from people walking around behind us..." seems like a big issue especially for me as I have a small room and are often interrupted from game either by someone walking passed or to help out with something.

How do you pause the game if there are no pause button?
1 year ago
Hmmm, surely they would have noticed that people walking past in the background was causing interference and would have set up their room accordingly.

Anyway, I love the idea of the dance games....buuuuut, I'm not committing to buying until I see a review of Zumba.
1 year ago
The tech does allow sitting down. Although most games it wouldn't really work. Personally I would never get it as I would perfer to buy a wii at this point as it's got so many games except I don't want one.
1 year ago
chocito wrote
"Interference from people walking around behind us..." seems like a big issue especially for me as I have a small room and are often interrupted from game either by someone walking passed or to help out with something.

How do you pause the game if there are no pause button?
The reason this was a problem was that we were playing at a **** party and at any given time there would have been dozens of drunks sprawling into the area picked up by the camera. One person walking behind you at home probably won't do much to it.

Also, you simply walked out of the camera's view in the middle of a game to pause it.
1 year ago
Only five pictures of Jeremy's bum? Awww.
1 year ago
Fetidchimp wrote
it is 2010 yo, fall 2010 is the next 3 months
Naoki said it's Fall 2011 in the name change announcement video.

http://www.youtube.com/watch?v=WedVjVF00MI
1 year ago
weird, i only said that because you had fall 2010, which seems more realistic....but fall 2011, jesus......you want the dance, you can't handle the dance, apparently.
1 year ago
I think i'm going to spew. They are never going to bite into Nintendo's market hard enough to make an impression. This goes for your too sony!
1 year ago
macca macca wrote
I think i'm going to spew. They are never going to bite into Nintendo's market hard enough to make an impression. This goes for your too sony!
It's not about destroying nintendo, it's about making mroe money for themselves.
1 year ago
faccin wrote
This may be a stupid question - but hopefully someone can shed some light - All the display pictures of the Kinect setup show the system running on a TV high up (say eye level) one a wall, I don;t know about you, but my lcd hdtv sits on one of those low level display units, considerably positioned lowered than than in any kinect displays. This worries me.
The Kinect camera can be placed either above or below your TV and it will also self-adjust itself to suit the best viewing angle of the play space based on where it is placed.

The only think I'll mention there is that you might find that if you've got it below the TV and you have a coffee table between it and the player, it'll not be able to see your feet. Kinda obvious but worth mentioning.

Jeremy wrote
Espoch wrote
I disagree. The Kinect alone costs as much as a Wii, and with a Wii you don't need to buy a 360 as well to plug it into. On top of that, the Wii has Mario Kart and an already huge back catalogue. I can't see the casuals flocking to Kinect, and it offers nothing to real gamers. I sense a semi-flop approaching.
That's a bit unfair. The RRP of the Wii is $299, and in order to play with others, you need to spend another $100 to get a Wii Remote and Nunchuck. Kinect essentially costs as much as one Wii Remote and Nunchuck, as you're getting Kinect Adventures packaged as well.
+1 and remember that Kinect can track multiple players. I will be buying a Move (coz I get everything) but I'm spluttering a little at the price and very unsure whether I'll buy more than one because of that.

chocito wrote
How do you pause the game if there are no pause button?
There are a couple of ways - depends on the game designer and there are intended to be system-based gestures. Walking out of frame usually does it.

rejectedspark wrote
Hmmm, surely they would have noticed that people walking past in the background was causing interference and would have set up their room accordingly.
Not sure - I've been hands on too and had people walk past while playing games and it differentiated their movement from mine fine. It was only if they stopped to gawk and then moved within range that it occasionally picked them up as a second player.

Nietzsche wrote
Personally I would never get it as I would perfer to buy a wii at this point as it's got so many games except I don't want one.
I guess this is the thing for me - I haven't played my Wii for months - I'm happy with my 360 and PS3 stuff. But if I had a Kinect attached to my console and I could play my normal high quality games like MW2 and Halo Reach, and without having to do anything else, play something on the Kinect, that will be more likely for me to play it. I think. icon_smile.gif
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