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Matt Keller
02 Jul, 2006

Over G Fighters Review

360 Review | Suffer like G did?
Ever heard of Energy Airforce for the PlayStation 2? No? Well, unless you’re one of those super observant types that know about every single release on a system, nobody is going to blame you. Energy Airforce and its sequel, Energy Airforce aimStrike were games developed by Taito with the intention to compete with Namco’s Ace Combat series. After two instalments, Taito still has a lot of ground to catch up, and they were hoping to do this by getting the jump on Namco by hitting the next generation consoles first. Over G Fighters is their latest effort; the first modern aerial combat game for next generation consoles. Now, that’d be a good thing if Taito could have actually made the game look like it was on next generation hardware, and decided whether they wanted Over G to be a simulator or an arcade game. As it stands, Over G Fighters is an ugly, simplistic and unspectacular aviation experience.

Over G’s main single player mode has a terribly amateurish storyline that follows your typical group of nations, inspired by the UN Security Council, complaining to you about some new threat. The dialogue and execution of the story scenes is especially painful, which is a pity since the developer has had the foresight to include a branching story, a concept that has been lost in the last decade of gaming. Like usual, it’s up to Gargoyle 1 and the other flyboys at Energy Airforce to fulfil the demands of the beaurocrats and blast everything out of the ground and sky. We admit that our expectations for plot in these aerial action games have been somewhat increased by the more recent Ace Combat titles, but it’s disappointing to see that Taito have little regard for what a good story can do for a game.

I want to see birds get sucked into the engines. Rare ones.

I want to see birds get sucked into the engines. Rare ones.
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Over G’s main campaign has a bunch of main missions spread over 7 areas, with a number of little side missions and variations based on which story branch you take. The problem here is that there is little variety between missions – it’s usually just “destroy these planes” and “blow up these bases”. The game claims to have over 40 single player missions, but it would seem as though they are counting slight variations as being completely different battles. You get to select a wingman before each sortie, each of whom has his or her own style of flight and preference for planes. Missions typically only last 4-5 minutes, which is fine for the early sorties, but we were expecting that there might be a little more meat to the later battles. Still, playing through the single player game at even the most basic level will net you 425 achievement points. There are a number of smaller single player modes on offer, like a one on one dogfight, a quick endurance battle, and a custom battle mode. There are two options for multiplayer battles – one for all out deathmatch, and one for team based play. Over G supports up to 8 players, but chances are you’ll be hard pressed finding that many people to play with.

For a game with a name like Over G, you would think that the developer would place emphasis on factors such as the sense of speed, level of exhilaration and so on. Unfortunately, despite having over 30 different planes (from the F22 Raptor to the experimental X-35C Joint Strike Fighter) of varying speed, power and such, Over G fails to feel like it’s moving at any sort of rapid pace, nor do the planes actually feel all that different. The game can never really decide whether it wants to be a simulation or an arcade game; it has realistic parts like blacking out when making moves that strain the pilot, and more realistic turning, but the actual fighting really just involves getting a plane in front of you and pressing A when a big “SHOOT” prompt appears on screen. While games like Ace Combat were arcade focused and therefore weren’t too different in this regard, but there seemed to be a higher level of skill required to get a lock on your enemy’s planes, which combined with the greater sense of speed provided players with a much more satisfying experience.

Which of these buttons orders me a Coke?

Which of these buttons orders me a Coke?
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Perhaps the most shocking part of Over G Fighters is the fact that the game fails to impress players visually. Given the fact that Taito has beaten Namco to the punch, you’d think that they’d really try to pump up the graphics to make the most of the power advantage, but Over G doesn’t even look as good as the four year old Ace Combat 4, let alone Ace Combat 5 and the upcoming Ace Combat Zero. Of course, Over G does have the advantage of sharpness, thanks to the 720p display resolution, but if you’re a gamer without a HDTV, you’ll fail to see why this game needed the power of the Xbox 360. Each of the 30 planes on offer benefits from higher polygon counts, and there’s a lot of detail within each of the planes, but the ground textures are just plain bad. When the PlayStation 2, with its paltry 4mb of texture memory, can churn out better looking textures, you know there’s something wrong. Over G’s sound is unspectacular; each mission is preceded by a voice over briefing which is done reasonably well, provided you can forgive the poor dialogue, each mission is filled with your typical 1980s action movie guitar strangling, and the in-mission audio is serviceable. We think that they could have done more, but there’s nothing painfully bad.

In the end, Over G Fighters is just a really unspectacular package. The single player campaign is short and lacks variety, there’s nobody to play multiplayer games with, the action itself is confused yet utterly simplistic, and the game fails to graphically compete with titles released four to five years ago on significantly weaker hardware. At best, Over G Fighters is a rental for those curious as to how Taito managed to blow such an easy opportunity to get one up on their rival.
The Score
If Taito could have locked down exactly what they wanted Over G Fighters to be, and given it some variety, it might have stood a chance. 4
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Over G Fighters Content

New Xbox 360 flight sim announced
10 Mar, 2006 The ridiculously named Over G Fighters.
Ace Combat 5 becomes reality
26 Mar, 2004 Such a long wait but it's been finally announced.
15 Comments
5 years ago
Bugger, nice planes but bad game.
5 years ago
Hehe reminded me of House of the Dead 2.
5 years ago
$10 says it makes it into the Australian Top 10 sales charts still icon_wink.gif
5 years ago
LOL! icon_lol.gif icon_lol.gif "Suffer like G did".
5 years ago
Best.Blurb.EVER!
5 years ago
Chris wrote
Best.Blurb.EVER!
I don't get it icon_redface.gif
5 years ago
I think it's suppose to be 'Suffer like 'we' did?' Because if you say G you say it like Gee, which can be played on with the word We. I guess Matt then thought it would be funny and everyone would get it... Or maybe there's some sort of reference I missed.

Edit: I suck. icon_neutral.gif
5 years ago
The blurb explained icon_smile.gif

Matt is so 'urban'.
5 years ago
**can't stop laughing at the House of the Dead 2 pun** Ah, good times..Typing of the Dead for the win!
5 years ago
Hah, now that you mention it I vaguely remember playing House of the Dead 2 and that line. Bit obscure. icon_razz.gif
5 years ago
DarkYoshii wrote
**can't stop laughing at the House of the Dead 2 pun** Ah, good times..Typing of the Dead for the win!
My favourite line from that is the girl at the start that says "Don't come! Don't Come!"

Typing of the dead is awesome, Dreamcast backpacks and keyboard guns FTW
5 years ago
LOL!! icon_lol.gif icon_lol.gif "Don't Come! Don't Come" I never even realised how funny that actually was till now!

Ok I give up....what is 'FTW'? and while i'm at it....'ZOMG'? I know i'm missing another aswell...
5 years ago
ugh the boot wrote
LOL!! icon_lol.gif icon_lol.gif "Don't Come! Don't Come" I never even realised how funny that actually was till now!

Ok I give up....what is 'FTW'? and while i'm at it....'ZOMG'? I know i'm missing another aswell...
FTW can mean A)For the win!! or B)F@%K the world.
Whichever context seems appropriate even both in some cases.
EG: WE <3 Katamri FTW!!

ZOMG is kind of like an EXTREME!!! OMG!! .....ZUH?
5 years ago
ZOMG are you serious?!? I don't ever see myself using those FTW!!! icon_lol.gif
5 years ago
Why are you comparing a Air Sim to an Air arcade game you're just as bad as the ace combat fanboys complaining.. Yes the sense of speed is not on target but its not reason to give this game such a degrading rating. Try to actually play it for a few hours and not 20minutes. This is a pitiful rating. Alot of true aircombat sim fans are really enjoying this game including myself. Also there is always people to play with online it takes me about 20seconds to find a room its even quicker then GRAW. Oh and if you're looking for a challenge GO ONLINE.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Ubisoft
Developer:
  Taito

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