EA has released some of the first Tiger Wood's PGA Tour 07 content on the Xbox Live Marketplace, and it seems as though the days of button combinations unlocking cheats are over - all you have to do now to unlock all of the content on the Marketplace is pay a whopping 1140 points, the equivalent of two retro Live Arcade titles.
Nevertheless, if you are tempted by the content, you can actually purchase it all seperately:
Unlock Golfer - 200 points
Pro Shop - 300 points
Maxed out player - 200 points
Sunday Tiger - 240 points
Unlock Courses - 200 points
We'll have more information on Tiger Woods PGA Tour 07 shortly, so stay tuned to PALGN for an Xbox 360 review soon. Meanwhile, we're hoping this news doesn't set a precedent. If you still want the content and are willing to work for it, then you can actually unlock this stuff in game; it just requires hard work.
That really is a **** disgrace! This is getting out of hand, so to fully complete a game no longer requires talent and effort just money! So ontop of a $120 game, to actully finish it could end up costing much more.
Now the market place is a great idea, dont get me wrong, but honsetly it will be a sad day for gaming if this starts happening in every game. e.g. Costing money to upgrade your car in a future NFS game
Thats not really as bad as I thought it was going to be when I read "pay to unlock everything". I know that I prefer unlocking everything myself anyway, so it makes no difference to me.
The real problem with this (and I'm just restating what PALGN's Chris has said elsewhere) is that they're now charging for what you would have got in the past through using a free cheat-code. Whether or not you liked cheats, the fact is this used to be free and now costs a fair bit of money.
Yeah i understand what Chris was getting at.The info is already there on the dvd, we've already payed for the dvd......so........why can't we access 100% of it?
Look guys the writing is on the wall.This is the way it's gunna be.
Man this is bs. This is what I dont like about xbox live - things like themes and gamer pics shouldnt cost money. Charging for saved games is just plain stupid. Ill only be paying for arcade games.
I really want a golf game (maybe i'll just re-buy Links 2004 ) but i'm not giving EA any of my money. Might grab it second-hand down the line though.
Hopefully, there's not many people with the kind of money to just throw it away on these purchases after already splashing out on the game itself, and this fad will die down. They said themselves that they're testing the waters at the moment - i think that means seeing what kind of crap they can get away with and how many people will pay for an arse pounding.
Well the less people who go out and buy these unlockables, the less chance of EA (or others) continuing with it. Make sure you, and everyone you know, send a message buy not paying for this crap.
Actually, the very second that someone makes a working Action Replay unit (or similar) then this will become redundant anyway.
Yeah, for sure - for someone who just wants to get everything without playing through then being able to unlock everything is fine and dandy. The problem as I see it, and I'm going to assume many others do to, is that this kind of quick unlock thing has traditionally been availble through a cheat code(s) - something that you do not have to pay extra for (unless you're silly enough to go out and buy guides/cheat books...)
But with a precedent set to have these as gameplay unlock or pay-unlock only, people are getting shafted.
Of course, not all games have had cheats to unlock things, so its a pretty tenuous argument.
I dunno, if your to lazy to play the game, I guess having unlockable items available is an OK idea.
Not for a price it isn't! Games have had unlockable codes for years for people too lazy/not good enough to play through everything themselves. There is not a SINGLE good reason to justify charging money for this, not one.
What the hell are you talking about Sin? That's besides the point - if you're playing a game, and want to experience verything without having to unlock it, by completing it, we used to just enter a code.
Now, they want us to PAY. Think about the fact that you've just gone and bought this game for $120. Isn't that bad enough already?
yEa i'm with Chris (and Ganon about themes and stuff being free), these codes really should be free. If this crap takes off....there might not be anymore free cheat codes anymore! If people are willing to pay for it....why give it for free anymore! EA are gonna ruin a timeless tradition in games! It's one thing playing the game through and unlocking the stuff but it's another if you just wanna see all the content....and you're entitled to either because it's content you've already paid for! Lately there have been lots of games which omit the cheat codes altogether but most games still have them to some degree (look at all the awesome stuff you can do in the GTA and True Crime games thru cheat codes). EA are gonna make it so that cheat codes might not be accessible to us anymore...not that i've really used them since the 16 bit days because games have gotten more story heavy and a fair bit easier but i'm not prepared to pay for cheat codes so if this takes off I might never be able to use them if they cost.
Honestly this is as low as anyone could go...and i'm completely not surprised it's EA. The one good thing I can gain from this is that soon people will be sharing the same hate i've been harbouring for EA the last 4 - 5 years! I've actually done a great job boycotting all EA stuff (the last EA game I bought was Stranger's Wrath....but that was really more for Oddworld Inhabitants)...this is just gonna make things easier.
No the lowest would be a controller, that, in the event you don't pay a monthly fee via Xbox LIVE, extends a long pole and literally smacks you in the balls.
next they will start charging for how many times you load the game - how many times you save the game, how many times you complete the game, how many miles you have walked, run driven, jumped in the game etc
I'm missing the old days of video gaming - lay out the cash on the counter for your console and games, take them homes, and play the games on the console.
Simple, fun, and appropriate.
Now there's monthly subscriptions, extra features that you have to download, these downloads must be paid for, unlockables will soon require even more outlay of cash.
Heck, Jibbs, as I started reading your post about the controller, I thought you were going to say that if you don't pay your monthly subscription fee, then your controller would stop working until you paid.
What happened to the industry?
All I can say is it's good I still have my old consoles where I could focus on the gaming and not all of this peripheral rubbish that's clouding one of my favourite pass-times...
What the hell are you talking about Sin? That's besides the point - if you're playing a game, and want to experience verything without having to unlock it, by completing it, we used to just enter a code.
Now, they want us to PAY. Think about the fact that you've just gone and bought this game for $120. Isn't that bad enough already?
I was under the impression that cheat codes had pretty much gone the way of the Dodo and that you HAD to complete games to unlock things. Therefore, this would be completely irrelevant anyway, just do the necessary tasks in game to get the stuff and don't pay for it, I'm failing to see the problem. Now IF extra payment was the only way to access this material then it's a reason to be pissed, but really until that happens it's not that big a deal.
Oh, and anyone who spends 120 dollars on a game deserves to get shafted, because that is ludicrous and, personally, a price I will NEVER pay for a game. I would never go above $100 unless it's a compilation. However, I'm sure plenty of people think that such a price is fine for today's games and will willingly pay. Funny how opinions work.
^ basically they might aswell start charging for instruction manuals then. What JD is saying (along with everyone else) is that this used to be free....and now EA think they can charge for it. Sure not all games have cheat codes nowadays (alot of the time because it doesn't really fit in with the way the game plays or the game is too heavily based on story)....but there are a lot of games that still have cheatcodes so it just seems ridiculous that one second they're free.....the next you have to pay!
A lot of games do make you have to pay for a manual, by distributing it electronically on the disc. It's all fine and good to have a PDF file for your perusal but while in game it's pretty useless, printing said manual out then costs money in ink and paper. Nobody seems to care.
if it's an issue, don't pay for it, or alternatively, go firebomb EA.
I get back to the point at the end of my last post as well, everyone seems to have gotten used to paying an extra 20 bucks for something that shouldn't be costing an extra 20 bucks. So why are you getting narky over 5 or 6 dollars you don't have to pay?
I think if a person has enough money to afford that stupidness then let them have it.I could imagine some people that just play games now and then that buy the golf game busting to play a course but it isn't unlocked then fair enough.
As long as they are able to be unlocked through play then i don't really care as it doesn't affect me.
Where i would have a problem is when the only way it can be accessed is through payment.That would be pure ****.